Chapter 277 Ready to go
So, the final result of Hiroshi Sakaguchi's discussion with Jester was that if we want to release, we will have to be one week before "Dragon Quest Ii" is released.
When Hiroshi Sakaguchi announced the release date of "Final Fantasy Ii", he couldn't help but remember what Jester said when he persuaded him to release a week before "Dragon Quest Ii" was released. He was sitting on the sofa in Jester's office, and he was very familiar with it.
After a long discussion, Jester denied the release of "Dragon Quest Ii" at the same time and followed the release of "Dragon Quest Ii" after "Dragon Quest Ii", and began to talk about the advantages of being released before "Dragon Quest Ii".
Before that, Jester asked Hiroshi Sakaguchi meaningfully: "What do you think your game is better than Yuji Okui's new work?"
After hearing Jester's question, Hiroshi Sakaguchi hesitated a little. Even if he was as confident as he did, he would not dare to boast about Haikou casually. However, he understood the progress of his game, and he also understood that Yuji Okui's game would not have such progress as his own.
So, after just a moment of hesitation, Hiroshi Sakaguchi replied to Jester in a very firm tone: "I believe "Final Fantasy ii" is much better than "Dragon Quest ii".
Games are not something that can be sold well by just being excellent, but a bad work, no matter how it is promoted, it is impossible to sell well. This is one of the differences between games and movies. Although both of them are very fond of publicity and hype, the essence of the game is still quality.
After having quality, many things can be done.
So, after receiving the affirmative reply from Hiroshi Sakaguchi, Jester made a quick decision: "Since that's the case, we will be released one week before "Dragon Quest Ii". Relying on the quality of our game to get the reputation of players. After we have improved the quality of the game to a higher level, those fans and players of "Dragon Quest Ii" must have higher requirements for the quality of the original "Dragon Quest Ii" - because if it cannot be much better than "Final Fantasy Ii", then what qualifications do you have to say that it is a national RPG?
This is the truth that the higher the expectations, the greater the disappointment.
If "Dragon Quest II" can be compared with "Final Fantasy II", then everything will naturally be over. With FC, it is far beyond Dreambox's market share in the Japanese market. No matter what means are used, "Dragon Quest II" will definitely not be a rival to "Dragon Quest II".
If the quality of "Dragon Quest II" is obviously not as good as "Final Fantasy Ii", then the collapse of the towers built on countless glory, countless praises, and countless praises is also the inevitable. Therefore, after Jester explained slightly, Hiroshi Sakaguchi agreed.
This can be said to be a conspiracy. I understand that my "Final Fantasy Ii" is far better than your "Dragon Quest Ii". It is to rely on my only advantage to you to defeat you in this confrontation, and Enix's Yuji Okui and others, after learning the news, just smiled.
Although they also heard that "Final Fantasy Ii" is very outstanding, they are still very confident in the second work of "Dragon Quest" that they have worked hard to produce. This is not a conceit. It is a kind of self-confidence. Yuji Okui firmly believes that he cannot guarantee that "Dragon Quest Ii" is better than any game. But he can guarantee that "Dragon Quest Ii" will not be worse than any game.
Relying on his huge FC market share, he did not regard the Final Fantasy series as his opponent from beginning to end.
At this time, Yuji Oui had only one opponent, that is Shigeru Miyamoto and his "The Legend of Zelda". Although his "Dragon Quest" has been touted as a national RPG by countless people, and players also think so, these people talked about dozens of different RPG games that have been happening in recent years, after removing the set of Jester, an American, he unconsciously eliminated Shigeru Miyamoto's "The Legend of Zelda".
The reason is that this Miyamoto Shigeru game is really not peaceful enough.
However, Yuji Oui didn't think so, because he had studied Miyamoto's "The Legend of Zelda" countless times while developing "Dragon Quest", and also studied Jester's "The Emblem of Fire" countless times. From the works of these two people, he can be said to have absorbed countless experiences and nutrients.
It is precisely because of this that he realized that he is still far from Miyamoto Shigeru and Jester now.
This gap is not just about the omnipotence that Miyamoto and Jester show in making games. Whether it is Miyamoto or Jester, they are good at making games in almost any aspect, but he himself can only do it easily when making RPG games.
He is a smart person who knows the gains and losses. Since he only has a high talent in making excellent RPGs, he has worked hard to study how to make a RPG game perfect. You must know that these things are just inner things for a designer and cannot be seen by others.
What can be seen by players, media or others is how much the game is sold by a designer.
The first place in the sales list of rpg games is of course the one from Jester, which has laid all the rules for the current rpg games. It is also the only game with sales of 8 million.
The second place is still Jester's "Heavy Installation Army". This game provides a new idea for developers who have been immersed in the world of Middle Ages and Western fantasy. Although the rpg game originated from this kind of DND desktop character game, DND is just a background setting. When we make games, we must not hold these settings or background tightly. Sometimes, changes must be made.
"Heavy Fighter" perfectly reflects this point. Everything in it is very ordinary, almost some of the design ideas reflected in "The Emblem of Fire", but just changing the background of the story to the wasteland after the doomsday, the style of the whole story will be completely changed.
A game full of novelty has appeared.
However, Yuji Okui knew very well that his current understanding of the game was still far from Jester, which was some of the design ideas in "Flame Emblem". He was still a little confused, so he could not even think of surpassing Jester.
But in Yuji Oui's opinion, "The Legend of Zelda" is not unsurpassable.
Because this game is very simple, of course, this is based on the current perspective. After all, this game was released earlier than Jester's "Flame Emblem". The first time a designer moved the RPG game type to a home game, some of the design ideas reflected in it were also very inspiring to him when Yuji Oui designed "Dragon Quest".
However, the game is also constantly developing. As time goes by, the first work of "The Legend of Zelda" is no longer the best RPG, but its sales of more than 4 million sets are really under the head of Yuji Oui's "Dragon Quest".
In Yuji Oui's opinion, it goes without saying that it is his "Dragon Quest II". Even the first part of "Dragon Quest" is better than "The Legend of Zelda". In terms of sales, it would be fine if it could not compare to "The Legend of Zelda", but he was extremely unwilling to be able to compare to "The Legend of Zelda".
So after Miyamoto Shigeru's "The Legend of Zelda Ii" was announced, Yuji Oui tried every means to find out about Miyamoto's game through his own relationship. When he heard that Miyamoto Shigeru was preparing to reform the gameplay and system in a drastic way of playing and system, making this game completely different from traditional rpg, especially the rpg game types that were deeply influenced by "The Emblem of Fire".
In Yuji Oui's opinion, this is completely a problem with Shigeru Miyamoto's self-esteem, because he believes that the modern RPG system established by "The Emblem of Fire" is very perfect and excellent. There is no need to challenge a system that is nearly mature and has been accepted and praised by such players for a so-called little self-esteem.
Especially when Yuji Oui heard from his friends that Shigeru Miyamoto’s innovation of "The Legend of Zelda II", he was even more disdainful. If he really made an RPG game like Shigeru Miyamoto, then what else would the future RPG game be called RPG? It would be better to call it Act game directly.
It was in this situation that Yuji Oui's idea couldn't help but rise. He felt that his "Dragon Quest II" took this opportunity to take advantage of the same platform share. If he defeated Miyamoto's sequel to "The Legend of Zelda" in terms of sales or reputation, then when others talk about Japanese national RPG in the future, will he still automatically ignore "The Legend of Zelda" intentionally or unintentionally?
At that time, even if you don’t ignore it, you won’t be afraid of anything.
It was soon early April.
Chapter completed!