Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 257 CD System

No one knows what Yuki Yamauchi thought at this time.

But from his stern face, we can tell that his mood is not happy at this moment. I think it is because he is betrayed by his two most important allies, and he will not be happy if he is betrayed by anyone.

As a bridge between Sony and Nintendo, Ken Kutaraki naturally often saw Hiroshi Yamauchi, and Hiroshi Yamauchi was very familiar with the short and fat middle-aged man in front of him. He was a very smart, intelligent and capable person. Sometimes Hiroshi Yamauchi occasionally compared his son-in-law who was in charge of the overall situation in North America.

The final conclusion always made Hiroshi Yamauchi sigh. It has to be said that at least in his comparisons, he was already the son-in-law of Renjie, who was a little worse than this short and fat middle-aged man. Hiroshi Yamauchi also repeatedly vaguely asked Ken Kutaraki to ask him to come to Nintendo and entrusted him with important tasks. However, I don’t know whether Ken Kutaraki intentionally or really couldn’t hear the hidden meaning in his words. Whenever he talked about this, the other party always talked about him.

In Yamauchi Hiroshi, it is impossible for a person as smart as Kutaraki Ken, to hear the meaning in his words. It is probably the former one. After three or four times in this situation, Yamauchi Hiroshi gradually cut off and recruited Kutaraki Ken.

"Are you interested in the video game industry, too?"

The previous nec's bold joining has already made Hiroshi Yamauchi a little overwhelmed. Now Sony, which is not inferior to nec, has also become a prying eye for the electronic game industry?

Ken Kutaraki's face had a gentle smile, which made people unable to see through his thoughts. His expression was very respectful, as if facing his elders, and said, "President Yamauchi, we are not interested in the electronic game industry, you know. Our Sony store stall is big enough. President Akio Morita recently negotiated with those Americans in the United States. Now we don't have enough energy to develop new industries - this time I came to see you, and I was only commissioned by the group and wanted to ask you something."

"oh?"

Hearing Ken Kutaraki say this, a curious look on Yamauchi's face suddenly appeared, and after hearing that Sony had no plans to enter the electronic game industry, he also felt a little relieved. Therefore, a smile that was undetectable on his face, which had been stern, rarely appeared. It flashed and disappeared.

He asked, "We have close cooperation between us, and our company's request, we must do our best."

Ken Kutaraki obviously had already thought of the words before coming. He smiled and said, "President Yamauchi, this time I came here to recommend our Sony exclusive CD storage system. This new storage system, I don't think I need to explain the advantages of cassettes. And we also heard that you are about to start the development of new home game consoles, so our company asked me to ask if we can use our CD storage in your new game console to replace the old cassette storage?"

"Disk storage!"

After hearing Ken Kutaraki's words, Hiroshi Yamauchi suddenly realized that CD storage and cassette storage have their own advantages and disadvantages, but compared with the disadvantages, they compare the advantages of cassette storage, which is too great. The two most important problems that both plague all game companies and game production will be solved immediately.

First, the cost of gaming console distribution companies pay the most attention to. Compared with the high cost of gaming cartridges, the cost of CD-ROMs is almost negligible. If sold at the same price, CD-ROM carriers will earn at least one-quarter more than cartridge carriers.

Second, one of the biggest problems that troubles game design companies when designing games is that the cassette capacity is too small, but the capacity of the CD is completely opposite. If the CD is used to make a game, no matter which game production company it is, it can add a lot of game content to it, which greatly improves the quality of the game to a certain extent.

But is the disadvantage...

Nintendo's biggest advantage for Mars Entertainment is their cassette compression technology. They can compress the games stored on the cassette at an eight-to-one level. It is unknown how much Mars Entertainment can do at most, but there is definitely no such level as 8-to-1.

Even Mars Entertainment is the case, not to mention other game companies. When making games with cassettes as the main body, they are naturally much behind Nintendo. For the same game, Nintendo can make more content and the same content, but Nintendo can make more exquisitely. This is why its third-party development companies rarely make games that are better than Nintendo.

If it is replaced with CD storage, Nintendo's advantage will be gone immediately.

But now it is a turbulent time for Nintendo. In Yamauchi Hiroshi's view, this compression technology that they are the best in the world certainly makes them stand out, but it is not that important compared to what they can get after using CD storage.

However, such a thing is not something he can make a decision alone. It is true that he is the emperor of Nintendo. His orders are true and true within Nintendo. However, this is about hardware development. He had already used almost forced methods to half-disband Yokoi Junhei's handheld development team. This time, if he did not follow Masayuki Murata and directly asked him to develop the CD storage system with Sony, then even the second-person hardware development figure would offend.

Therefore, Yamauchi Hiroshi just thought for a little while and made his own decision.

"Mr. Jiuduo, I know everything you said, but I still need to discuss this matter with other people in the company, so I cannot reply to you immediately now, but one thing I can be sure of is that we and your society will always be partners."

Hiroshi Yamauchi did not directly explain whether he agreed or disagree. In the end, his words were very ambiguous, but Ken Kutaraki didn't care. He saw that Hiroshi Yamauchi wanted to see him off, so he no longer stayed for too long. He said everything he should say, and there was no special meaning if he stayed there.

And he also believed that Hiroshi Yamauchi was a wise man. He should be able to think that if Nintendo wants to get rid of this predicament, he can only seek change. If he still does the same thing, they would better maintain the status of a second child. Now, with Sega's sudden emergence and the sudden invasion of Japan Electric, he may not even be able to keep the position of a second child.

Does Yamauchi still want to make Nintendo transform again in his later years? From poker for gambling tools to children's toys to sex hotels to video games, how do Nintendo still want to transform?

So, Ken Kutaraki decided that Hiroshi Yamauchi must have agreed in his heart.

Jester didn't know that Ken Kutaraki went to meet with Hiroshi Yamauchi to discuss using CD storage in their new home console, but he is indeed considering this matter now. This was not what he thought of, but a suggestion made by his home computer development team.

In fact, although the development of the new console of Mars Entertainment is not as fast as Sega, it is basically close to the level of standardization. But recently, a designer suggested that if the cassette storage I used was replaced with CD storage, it would greatly improve the skills of the game console and make the game cost more cheap.

However, the development team has always adhered to and recognized Jester's remarks on hardware development and used mature technologies to think in parallel. Cassette technology is a very mature technology. Although relatively speaking, its disadvantages are also very big, and CD technology is not mature now. Although it seems that it has great advantages and beautiful prospects.

Such a suggestion has been approved by many people, and of course, many people also agree. In addition to the hardware development department, there are also game development departments, because in terms of game development, CDs are much better than cardboards.

The reason why the hardware development department opposed it was not that it thought that this suggestion was not good, but that it wanted to suddenly change the overall system in the hardware that was about to be completed. Such a major project is very unpaid when it is now necessary to compete with Sega.

In the face of unremitting disputes, Jester can only make a decision.

Jester naturally knew about the future development of game consoles. CD storage ultimately defeated cassette storage, and Nintendo, which has been reversing history, ended up suffering from the bitter fruit of almost completely collapse because he held the NGC of cassette storage.

You should know that Nintendo was driving a series of masterpieces on N64 before, but Nintendo almost made a comeback under the joint strangle between PS and Sega SS, but on N64 there is a cassette storage that is obviously different from CD storage, but Nintendo insists on continuing to use this cassette storage method on their NGC.

In the end, he completely offended the third-party developers.

Then there is the complete failure of the ngc game console. Of course, it is a generation of magic machines in the ngc era, and it can even be compared with the original FC to a certain extent. However, if Nintendo took the initiative to abandon the cassette storage when developing ngc, then they might not be able to survive at that time by relying on their own loyalty.

Therefore, in the future, it is imperative to replace CD storage for home gaming consoles. Jester agreed with this, but wouldn’t it be replaced immediately on a sixteen-bit computer?
Chapter completed!
Prev Index    Favorite Next