Chapter 239 Kobe's Wavelet
Seeing his president asking about him, Shigeru Miyamoto stood up and bowed.
"President." Shigeru Miyamoto nodded, and then spoke to everyone present, "Even if we want to make games now, it's too late, but I still recommend starting the project of "The Legend of Zelda 2" immediately. I have found a lot of inspiration from "Dragon Quest" and think it can be a try."
As soon as he finished speaking, he did not need to review the plans of the No. 1 person in the company's software development. Hiroshi Yamauchi directly patted the table impatiently and said, "You have the final say in this matter. I'm asking what to do now? Do we have so many games waiting to be released without any of the power of fighting after fighting? What about so many third parties?"
During this period, Shigeru Miyamoto did not pay much attention to the games submitted by other third-party game development companies, and told him that he really couldn't say it for a while. However, during this period, Junhei Yokoi's hardware development department had very little things. He was extremely relaxed and knew a lot of games submitted by third-party game companies. When he saw Shigeru Miyamoto was speechless, he took the initiative to stand up and speak.
"K Club has several games recently, which are interesting. It's not that these games are so good, because they are all transplanted on arcades and their style is not very suitable for our main audience. It is very consistent with the audience of some games of Mars Entertainment. For example, their "Super Warrior" is very similar to the previous game called "Contra" by Mars Entertainment, but the rhythm is even smoother. Although the sales of the "Contra" series in our country can only be said to be average, the players of this game are very loyal, especially for such games."
After Yokoi Junhei finished speaking, he smiled at Miyamoto Shigeru and sat down.
Hiroshi Yamauchi also hesitated for a moment. He felt that it was not a solution to be constantly seized by Mars Entertainment. He always had to fight back, but Nintendo was not good at making games that were too heavy-tasting. And Hiroshi Yamauchi also hated this kind of game. In his consciousness, the game console was for children to play, and he didn't care about others, but he would never make such games suitable for adults.
This is real. During the years when Hiroshi Yamauchi was in power, Nintendo never made only a restricted game.
As for the K-She game that Junhe Yokoi mentioned, he has never seen it. He has to deal with it every day, so he will pay attention to every game when he has time. However, since even Junhei Yokoi said he could give it a try, and this is also an opportunity to grab players from Mars Entertainment, there is always no harm in trying it.
Let’s talk about it again, there is no better way now.
Then, Hiroshi Yamauchi nodded. He first glanced at Shigeru Miyamoto and said in a majestic tone: "Miyamoto. You need to prepare for the "Legend of Zelda 2". I guess Mars Entertainment will definitely prepare masterpieces of the same level to update you against Taiwan. As for what Yokoi Junhei said, just do as he wants. Contact Xiaobo and tell them that we will decide to promote their game."
Korami, that is, the Chinese character written by K-She is Xiaowa, so in the Japanese gaming world, Xiaowa is often called K-She.
In Nintendo, Hiroshi Yamauchi is the emperor. No one dared to disobey his orders, but felt the crisis. Nintendo's efficiency, which was fully operational, was also extremely amazing.
In just one week, hundreds of thousands of game cartridges that have just been burned and pulled out of the factory have been scattered throughout Japan. From Hokkaido to this week, as long as there are game consoles sold, you can see the game cartridges of "Super Warrior".
At first, when the Mars Entertainment Japan branch discovered Nintendo's abnormal behavior this time, they were still a little nervous, but after the investigation, they found that the game they were mainly promoting was a game called "Super Warrior" that was incompatible with their own game style, so they didn't take it seriously.
However, the development of the times was completely beyond the expectations of the Japanese branch.
Although "Fantasy Star" is still selling wildly, a platform shooting game called "Super Warrior" is also quietly becoming popular.
And when the Japanese branch noticed this game, it was already a month later.
They didn't even notice it themselves, but a call from the headquarters suddenly asked them to investigate the specific information about the game called "Super Warrior". When the Japanese branch asked what the reason was, the United States obviously had a bad mentality and started to squirt directly.
This game is crazy in the United States.
Jester is now very passive. To be honest, Seifer Daberwater's next game, "Super Contra", has been produced to the end of the finale, and it has been a long time since the release of the previous "Contra". Moreover, the car-gun ball is the favorite game type of North American players, simple and crude, and full of pleasure. Recently, the taste of North American players has been very high. It is easy to get tired of playing masterpieces like RPG and Act. In addition, those shooting games with only average quality can be said to be ordinary, and the market is indeed in need of an excellent shooting game to liberate the needs of this player. "Super Contra" is a gift he is preparing to prepare for North American players at the end of the year.
But unexpectedly, after he asked Seifer Daberwater to make "Conra", the original creator of this game, Kobe's Xiaowa, actually made a new game "Super Warrior" that was not inferior to "Super Conra" after referring to "Conra".
When Jester got the game that Nintendo had just released, he knew that something was wrong.
It’s not that he is afraid that his market share will be lost too seriously. His advantage over Nes in North America is much larger than that of Nintendo in Japan for his dreambox. In the North American market, Nes’ market share has basically not exceeded fifteen percent. Even if there is, it has very little time and can be almost negligible.
What he was worried about was that when "Super Contra" was released at the end of the year, it would not have the effect he had expected before.
The North American market is extremely hungry for excellent shooting games, and when Kobe's Xiaobo's game called "Super Warrior" landed in North America, it immediately aroused the enthusiasm of many North American players.
In North America, there are many fans of "Contra" and these people are extremely keen on gunfighting games. Perhaps ordinary players may rarely buy a game for a game, but for these diehards, this is not a big deal.
The sales curve of "Super Warrior" by K-State is very similar to "Fantasy Star" that Mars Entertainment just released. It also broke out after the average sales a few days ago, and even NES's sales also ushered in a blowout. However, compared with the original Dreambox shipments in the United States, although Nes' sales rose sharply and even reached 17% in a week, which they had never reached before, Mars Entertainment still relied on its stable sales to reduce their market share to less than 15%.
Faced with questions from the US headquarters, the Japanese branch realized that it had made a huge mistake.
Then they began to collect information about "Super Warrior". It doesn't matter if this collection is not important. This game actually sold nearly 200,000 copies in this month.
You should know that this is a platform shooting game. In Japan, this type of game is not popular with the Japanese. Their "Contra" has been extremely well produced. The final sales in Japan have been almost two years so far, and it has only been over 300,000 copies. This is a result that Jester is very satisfied with.
However, Kobe's Xiaobo's same game sold 200,000 copies in one month, which was too unexpected to the Japanese branch of Mars Entertainment. You know, when they just released "Contra", the sales volume in the first month in the Japanese market was only tens of thousands.
Of course, there are reasons why dreambox was just released at that time and its market share is not worth mentioning.
I have collected enough news about this game, and there is also a very important thing. Another new game from Kobe's Xiaowa is very similar to the "Sharmanro Snake" they had released before, and is also being launched.
Kobe's Xiaobo has been released in the arcade version before, so it is not difficult to investigate the content of this game. This game has a very good style of "Sharmanro Snake". In some places, there are still many improvements compared to "Sharmanro Snake" produced by Jester. Although in Japan, this type of game is not mainstream, there are also many die-hard players.
When Jester received this reward, he could only sigh.
He had thought before that even though he made those classics in advance, it was a double-edged sword. Although it could bring a lot of money and many players and fans, for those who are also proficient in this type of game production, such as Kobe's Xiaobo, it was unintentional to inspire. After having their own inspiration, they were absorbing and comprehension in their innovations in this game.
Then it is natural for them to make better games.
Chapter completed!