Chapter 226 Enix's Ambition
After leaving Nintendo's headquarters, Yuji Oui could no longer hide his excitement. He waved his fist hard, and Hiroichi Shimoyama next to him also looked happy. In the morning, when they were called to Nintendo that there was something important to discuss, they knew that their game might have been approved for release.
But to their surprise, Shigeru Miyamoto and Junhei Yokoi, two heavyweights, would meet him at the same time.
Even at the end, even the man who heard that he was extremely strict talked with him for a few minutes and expressed his importance to him. Although he had thought that his "Dragon Quest" was made very much to his heart, it was surprising that he could really get the praise of these seniors in the industry.
"We need to give this news to Toriyama and Koichi Nakamura. If they know that we have received most of Nintendo's promises this time, then I think they will be as excited as us!"
The soundtrack of "Dragon Quest" Hiroichi Yama kept talking to Yuji Noi. He was Yuji Noi's friend and was working as a game soundtrack for the first time. In the previous Nintendo headquarters, especially his music in the game was highly praised by Mr. Shigeru Miyamoto.
"Um."
Yuji Oui kept nodding, and he also said excitedly: "We should tell everyone the news so that everyone can know about this matter, and President Fukushima. If the president knew about the promise made by Mr. Yamauchi, he would definitely faint happily."
"Yes!" Koichi Koyama kept echoing. He knew what Yuji Oui was saying. Although the conditions in President Yamauchi's promise were very harsh, if he could really complete it this time, then Enix, a small game company that is not yet in the market, will become a game company that is as famous as the six major software merchants.
Just after Jest got the news that "Dragon Quest" passed Nintendo's review, Nintendo immediately made overwhelming publicity about this game. Whether in Japan or the United States, basically TV, media, and interviews can be seen everywhere.
"Famitong" also got the cartridge of "Dragon Quest" immediately, and also made a very detailed report on this game in their latest issue of the journal, and finally gave a high score of 39 points.
Jester is not very worried about the market outside of Japan for this game.
Because the memories in his mind have told him that this rpg game with too much gentleness is difficult to open the market outside of Japan, especially in Europe and the United States, and the actual sales also confirm this.
Even if the current game has changed a lot from what he knows, the producer has not changed. In this era, Yuji Okui is still in charge of the script and Hiroichi Toriyama is responsible for the music. Akira Toriyama is responsible for the specific programmatic work of the original painting, and it is also outsourced to the small company of Koichi Nakamura.
The game completed by these people will not be transformed from Japanese rpg no matter how it changes.
But in the Japanese market, this game is disaster-level.
Of course, the disaster is for other game companies, especially their own direct competitors of Nintendo.
Thinking of this, Jester contacted Hiroshinobu Sakaguchi in Japan by phone. It was just around 6 a.m. in Japan now. After thinking about the phone for a while, Jester heard a slightly lazy voice coming from the other end of the phone. Obviously, the owner of the voice had not yet had a good sleep.
"Sakaguchi, how is Final Fantasy progressing?"
Hearing that it was Jester's voice, Hiroshi Sakaguchi immediately woke up, and he almost immediately replied: "The test is over. We are making the final correction based on the test feedback we received. It will take about a week to complete, and the official version will be available."
Hearing Hiroshi Sakaguchi's unmistakable answer, Jester was a little relieved. He had not seen what the Final Fantasy produced by Hiroshi Sakaguchi looked like in this world, and it is unknown whether Yuji Oui's "Dragon Quest" was the same as in his memory.
He did not take the initiative to arrange this Japanese national RPG battle. It can only be said to be a coincidence that these two games were completed almost at the same time. Perhaps there was God's will in the dark.
So, after receiving the reply from Hiroshi Sakaguchi, Jester immediately asked all its companies to start building momentum for "Final Fantasy".
Its momentum is even more powerful than Nintendo.
Kyoto, Nintendo headquarters, the name Nintendo is also very interesting. When Yamauchi’s ancestors took this name, they thought of an old saying of zg, saying that planning things is for people, and success is for heaven, and this is also the meaning of Nintendo.
The fact that Jester began to promote a game on a large scale naturally alarmed their direct competitor Nintendo. He also knew very little about this game called "Final Fantasy". This is not the work of Jester or the most important development team or studio in Mars Entertainment.
The producer of this game is called Hiroshinobu Sakaguchi. More than a year ago, he was even an ordinary Japanese university dropout and engaged in game development in a game company that didn't even have a name. Jester didn't know where he heard of such a character. He was taken to the United States to participate in the development of Jester's several large-scale games, especially "Flame Emblem". Later, Jester was released back to Japan and established a development team in Japan, which was developed by this game called "Final Fantasy".
"Miyamoto, have you heard of Hiroshi Sakaguchi?" Yuki Yamauchi asked.
When he heard his president ask about himself, Miyamoto bowed respectfully, then shook his head slightly: "I haven't heard of it. In fact, we don't pay much attention to the Japanese branch of Mars Entertainment. We thought they were just doing promotional activities, and even making games was not worth mentioning. If Mars Entertainment hadn't done such a large-scale promotion this time, I might not have known that they were making a game called "Final Fantasy".
Yamauchi Hiroshi had heard Miyamoto's comments on "Dragon Quest" that Miyamoto said to him personally, and Yamauchi Hiroshi believed in Miyamoto's understanding of the game. In his memory, Miyamoto had never disappointed him in terms of the game.
However, although "Final Fantasy" is just a game made by someone he has never heard of, and it is completed by a team of Japanese people who have been in Japan, all composed of Japanese people. It is even more impossible for the team to get Jester to know, and he has no reason to care too much about this game.
However, for some reason, he still had a little inexplicable worry about this game in his heart, and he himself didn't know where this worry came from. Logically speaking, based on his understanding of the game industry, it was too difficult to achieve great success in the RPG game that had never been developed before and was the most difficult in the first development.
However, he asked Miyamoto Shigeru again: "Do you really think "Dragon Quest" can exceed one million sales in Japan?"
This time, Miyamoto nodded resolutely and said without hesitation: "Actually, this game has become a bit famous before. After all, it is a character made by Mr. Toriyama, and he has also promoted this game on jump. Many people who do not have our game console have also learned about such a game through Mr. Toriyama. I have tried it and it is indeed very exquisitely produced. It can be called a perfect work in the plot, music and pictures."
When Mr. Yamauchi heard that Shigeru Miyamoto's evaluation of this game was so high, the old man Yamauchi breathed a sigh of relief. He had known the power of the young man Jester during this period, especially in game development, and he was even vaguely better than Shigeru Miyamoto.
However, since Shigeru Miyamoto said this, the old man Yamauchi felt that this time he could be safe. No matter how good the "Final Fantasy" promoted by Mars Entertainment this time, it could not be better than "Dragon Quest". The old man Yamauchi, who relaxed, asked Shigeru Miyamoto again and said, "If you were asked to make this "Dragon Quest", could you make it even better?"
Faced with this problem, Miyamoto frowned slightly, as if thinking for a while, and he said truthfully: "It can only be said that the style is different. I am not good at making games with too strong winds. If I were asked to do it, it might turn into a game with completely different styles - but it is certain that "Dragon Quest" will not be popular with local players."
After hearing this, the old man Yamauchi nodded slightly: "Are you really optimistic about the performance of this game in the Japanese market? So what about the overseas market?"
This time, Miyamoto thought for a long time. He pursed his lips and took a few minutes to answer: "President, I am not a game marketer. I can only analyze this game based on the aspect of a game designer. I can only say that when the game was made, this game was made completely in line with the preferences of our Japanese people. Whether it is the style, music or language, I think it is beneficial and harmful to do so. I have said the benefits before. As for the disadvantages, what you said before, you may be treated coldly in the overseas market."
After hearing Miyamoto Shigeruki's answer, the old man Yamauchi was also dissatisfied, but this was just a prediction after all. He waved his hand and asked Miyamoto Shigeru to leave. Then he re-extracted the documents he had told Enix's people before.
Seeing that as long as the sales of "Dragon Quest" can exceed one million, he will give Enix the same treatment terms as Namco, the old man Yamauchi finally showed a smile on his face, and he muttered in a low voice.
Chapter completed!