Chapter 221 Development of next-generation mainframes
Time flies quickly. To create a racing simulation frame game, except for the same process of making games on other game platforms, all the same thing as the game production process is, and what you must do is to complete a large number of physical effects.:x.
Physical effects are completed through physics engines. As for what an engine is, as the name suggests, game engines can actually be compared with car engines, which means the program required to complete a certain effect. To give the simplest example, for example, I want to make the characters in the game jump up, and the program that completes this effect is called an engine.
But what is a physics engine? In short, I will use the previous example. I want to make this person jump up, but how high he can jump, how many seconds he can complete the jump process, and how long it takes to stagnate, and then how long it takes to land. These things closely related to physical factors are required to complete these things.
To be precise, the core of the physics engine is the physics engine library, which can be simply supplemented into a database that stores a large amount of physical experimental data. When a condition occurs, data will be extracted from this database, and then based on the extracted physical data, it will determine how this condition will occur.
For example, in a racing game, the physical effects of crashing at a speed of 200 kilometers per hour and 300 kilometers per hour are definitely different, such as how the car will fly out.
Games developed on microcontrollers for platforms do not need to be developed on home computers, ordinary arcades and PCs for platforms. In the simulation frame, the best hardware can be basically used to develop at the moment.
Of course, it is definitely not as good as in later generations, but it is completely no difficulty to achieve the 3D effect of simple polygons in the early 1990s.
It is not realistic to completely simulate various physical effects under the current CPU processing capabilities. It is not that it is impossible. It can of course be solved by using n CPUs in parallel like a supercomputer to perform calculations. But this method is meaningless.
However, some necessary physical databases still need to be established, and it is not a matter of overnight completion to complete such a database.
This is just the condition required to complete the physical effect. As for how to make the game and hardware simulator perfectly coordinated and synchronized, it is even more of a long time to experiment. Therefore, the development progress of "American Automobile Rally" cannot be said to be fast.
Jester was also happy and relaxed. Although many people in the company called him a crazy person, his mental tension could not last long. Only when he was relaxed and relaxed was moderate, so he often took time to go to the R&D department of the handheld game to check it out.
Now within Mars Entertainment, the development of the sixteen game consoles is basically well known, and the speed is also very satisfactory. With the idea of perfection, Jester did not want to assign any tasks to the sixteen development teams to rush the construction period. He just needed to let them proceed step by step according to the plan.
As far as Jester knows, he is currently at the forefront of the research and development of sixteen-bit computers. In fact, this situation is a bit abnormal. It is impossible for him to want the eight-bit computer to be eliminated so quickly.
However, Jester, who came from later generations, has a deep understanding of the speed of elimination of game consoles. The elimination of eight-bit machines is an irresistible tide. This does not depend on the problem he thought about or not. Nintendo was like this, so that Sega caught him off guard after the release of md. So the new console he developed was not enough for Sega's md, and could only be remade, and it was launched in one week to nine years. However, unlike the best-selling of FC in nearly ten years, the emergence of PS in just three years has allowed the electronic game industry to enter the 3D world.
Jester, who knows this history, knows that even if he doesn't develop a sixteen-bit computer, Sega will quickly develop it with all its strength. It is true that the function of MS is very good, but no matter how good the function is, it depends only on his own game and no other third-party manufacturers support it, and this game console has no future.
However, this is the current game market. It is difficult to have a third game company to establish itself. Even Jester cannot do it at present if he wants to grab such a Japanese third-party company from Nintendo, let alone Sega, whose market share is basically negligible.
Jester didn't know how Sega would break the deadlock, but judging from the current situation, at most one year, if the situation of ms cannot improve, it would be inevitable that Sega would start to fully support the development of the sixteen-bit game console.
As for Nintendo, they didn't even think about the next era. In their eyes, the most important thing is to compete for enough market share from Mars Entertainment.
As for Mars Entertainment, Nintendo, which now has a very deep foundation in Japan, will not be able to completely defeat them unless they make unforgivable mistakes by themselves, relying on the quality of the game. The only hope of defeating them is Jester thinks that it should be to take advantage of Nintendo's disregard for the sixteen consoles and make a time difference at the first time.
In fact, Jester himself knew that it was meaningless to do so. Even if Nintendo fell, Sega would take the lead. Even if Sega, who has a good relationship with him, would take the lead immediately. Even if Sega could not help Adou, there were many giants in the electronic game industry who were jealous of them.
Just what Jester knew was that in the history he was familiar with, those who had truly penetrated into the electronic game industry were the famous Japanese Electric, not to mention Sony, which later divided the world with Microsoft.
Sony is now at their peak. As a world-class electrical appliance giant and electronic device supplier, Nintendo's most important electronic component supplier, he may have been interested in the electronic game industry for a long time. However, according to Jester's understanding, Sony may not have rolled up his sleeves and left the scene by himself at the beginning, just like Japan Electric, but wanted to cooperate with Nintendo.
There are many different opinions about the eventual collapse of Nintendo and Sony in his memory. Whether it was Nintendo betrayed their alliance with Sony, or Sony's statements that angered Nintendo in their cooperation agreement with Nintendo.
However, based on Jester's understanding of this industry during the period after his rebirth, it is much more likely that Nintendo will take the initiative to defeat the alliance.
Because with Sony's scientific research strength, if they want to make a home game console with far superior performance to their peers, it would be effortless. There is no need to put a trap in the cooperation agreement for the so-called experience of developing game consoles. In fact, after Nintendo suddenly turned his back on the Alliance and made Sony angry under the guise of Philips, and cooperated with Nintendo intermediary.
In order to avenge his previous shame, Ken Kutaraki and Sony immediately challenged Nintendo, who seemed to be arrogant in the field of video games.
This is the birth of PS.
In fact, putting aside these things, Jester also believes that the reason why Sony and Nintendo cooperate is very convincing. They just want to promote their CD system. At least in the early 1990s and late 1980s, Sony's attention to CDs was far more important than home gaming consoles.
However, as for the idea of making game consoles by yourself just for revenge, it is just a few extreme ideas from Suo Qing. Although Sony has made many low-level mistakes in such a huge and formal enterprise, such as the establishment of Sony Computer Entertainment Division and officially starting game development, it must have been carefully considered by the entire board of directors.
After all, they have worked closely with Nintendo all year round and have a deep understanding of how much money the electronic game industry will make.
However, the failure of Japan Electric, a giant in terms of scale and scientific research capabilities, in the electronics industry has also made Sony not want to enter rashly. Nintendo's betrayal just made the decision, so he made up his mind that he was just a game console, so I did it directly.
In fact, when looking back on this history, Jester also admires Sony's courage. He knows that Sony is rich, but without its own core development power, forcing the game console is extremely risky for any company.
After the successful development of PS, Sony also discovered this problem. They suddenly found that they did not have enough games to support their game console. Ken Kutaraki, the father of PS, had to go to Namco to personally and beg them to make games for PS with Hudson and other developers in the department.
However, I just saw that Nintendo was bustling with the Japanese Electrical Incident. The old man Yamauchi used thunder to shock these vassal developers around him, but he didn't dare to step further.
If it weren't for the fact that the PS functions were really great for SFC and MD, the realistic 3D effect, especially the incredible 3D effect shown in "Mortal Kombat" on PS, would have really shocked those game developers, Sony's PS might have entered the footsteps of Japan Electric's PC-e.
It is precisely because Jester knew the impact of the next era on the electronic game industry, especially the home game consoles that he spared no effort. When the development of the previous era had just ended, he couldn't wait to start the development of the next era.
Because Jester doesn't want to be replaced by the changer. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!