Chapter 211 What is Combo?
“Retreat the environment.”
Jester's voice was firm, but after such an uncommon word was spoken, the card designers present were even more confused.
Retreat the environment? What does it mean to withdraw from the environment?
This time, without waiting for someone else to ask questions, Jester himself said: "Actually, the game I designed is not perfect, because in my settings, there will inevitably be a vicious cycle that cannot be perfect and self-consistent. It is very simple. The card game I designed must develop in an increasingly complex direction. Because the simple principle players have already figured out and even calculated, new things must appear at this time, otherwise when most people master the rules of this version, luck will prevail again. The reason for our design deck is to squeeze out the components of luck as much as possible, so it can only make the card mechanism more and more complicated."
Jester paused for a moment, and after saying so much, he was a little thirsty. He picked up the water cup in front of him and took a sip of water, and continued: "This way, just like what you were puzzled before, complexity is limited, and it is impossible to be infinitely complicated. Otherwise, every time you settle, you have to use a computer to assist you. Then this experience must be very bad. In this way, the vicious cycle will come out - simple - complex - more complicated - too complicated... What should I do? Just like what I said just now, I can only withdraw from the environment."
Although Jester has not yet said what the withdrawal environment is, through his previous words, some of them have also guessed the meaning of withdrawal environment. In fact, this meaning is not difficult to guess, especially when Jester explained so much.
"As for withdrawal environment, the first concept you need to understand is series. This is what I said before. Our tcg cards are issued by series. This series is called environment. The so-called withdrawal environment means that after a series of cards is issued for a period of time, the cards of the series forcefully exit from the current main environment. This series of cards are not allowed to appear and use in formal competitions."
Then, a smile appeared on Jester's face, "You heard it right, what I just said was the official game."
This is actually an idea that Jester had long ago. It is inevitable that electronic games will move towards e-sports, but before the real popularity of RTS and fighting games, it was not interesting to engage in e-sports. However, Magic Cards is indeed an exception. This is a very suitable card game for competitions, with extremely high confrontation and competition.
It can be regarded as an outpost of future e-sports, and in the future, it can even be played with electronic devices, and it is also classified as e-sports.
This is also an opportunity to expand his influence.
Hearing Jester mercilessly explaining the meaning of retreating the environment, the card designers present all showed a very difficult-to-describe expression on their faces. It seemed that in Jester's final statement, the cards they had tried to design as perfect as possible were things that would definitely be eliminated in the future. However, they could not refute that if they really completed the established rules of the card game he called the exchange-type and constantly made new cards, then the withdrawal environment that Jester mentioned seemed to be the only choice.
At this moment, an assistant who followed Jester hurriedly walked over from outside, then leaned over to Jester's ear and whispered a few words. After Jester heard his assistant's words, his face showed a different look. Then he thought for a few seconds, and then he whispered something to his assistant. The assistant nodded and left hurriedly.
"Haha. I just received the news, and it was a little surprised, so I could only talk a long story short." Jester smiled and continued, "Actually, I have already said about what a set-up card is and the rules of this card game. It is your business to design specific cards, and it is your business to enrich and perfect the rules I just mentioned."
"However, I have to emphasize at the end that although I want you to show that different cards have different strengths, this is definitely not a game where you can decide the winner by the strength of the card. You should pay special attention to the role of bo. I would like to give this example, which is also what you must do. A set of cards with not very strong single card strength forms a deck. Through an effective bo, it must be much stronger than a set of decks that only rely on single card strength to win. As for why? Because the core of Magic is bo."
Jester waved his hand and signaled that those who have questions should not speak first, and asked him to finish what he wanted to say first: "Next, let me say some ideas that I might be helpful to you when designing cards, such as a cemetery..."
In the next more than an hour, Jester briefly talked about the experience he had gained from various card games in the future, and injected into the cemetery, launching abilities, venue elements and other things. It was not that Jester didn't want to explain it, but that he himself understood it or was very thorough. He expressed these ideas, and wanted to improve the card designers of this era.
When Jester felt that he was about to say something, he finally asked the designer present to ask a few more questions, so he was about to leave, preparing for the thing his assistant told him in a hurry, the slightly immature designer raised his hand and spoke again, but his speech this time made Jester a little dissatisfied, because the question he asked was a setting that he had already said so clearly in Jester's eyes.
That is, let me introduce in more detail what bo means. According to this young card designer, although Jester said that bo means combination, he thinks that as the core of this card game, Jester should say it more detailedly, because it is difficult to give them a very accurate understanding of the concept of bo just by relying on Jester's brief introduction before.
After hearing the young card designer, Jester took back his expression of dissatisfaction before, but instead remained silent for a while. He was also recalling his understanding of Magic Bo based on his memory. After a minute or two, Jester spoke.
"First of all, you must be clear about bo. What I mean by Magic is a building card game. That is to say, everyone's decks should be completely different in theory, and bo comes from different constructions. How does bo work? Let me give you a very simple example, you can think of the engine."
Seeing everyone's confusion, Jester continued to explain: "Yes, it's the engine. What is the engine? It's power. In the deck built by the player himself, the engine is the card that completes the power required by his bo. In this process, all the engine principles must be like this - build and then detonate, and how will more complex rules be established? That is, the detonation of the previous engine completes the construction of the next engine, and the last engine construction and detonation must be the VP engine, that is, the decisive engine. Designing such a bo card pool is a very complex research process. I just said my idea, and the decisive engine's detonation is diverse - multiple component single detonation, multi-component accumulation detonation, single component detonation, etc.."
"I'll say that the simplest engine card you can refer to as an example. I mentioned before that there is a check card in the basic card. This is actually the simplest engine card. How does the bo built from the check card work? It's very simple, check the card, find the card you need, and then detonate it."
Jester stood up and felt that he had already said almost the same thing today. Finally, just make a summary of the TCG set-change card game he mentioned.
"Actually, I have said so much, both bo and withdrawal environments, it seems very troublesome. In fact, the process of the entire game is very simple. You only need to know the player's game process, so it will be easier to design cards - in a deck set built by the player, one or several key cards are needed, and what the player needs to do is to find a way to achieve the purpose of getting the key cards through his own engine. At the same time, while completing his own plan, he must also stop his opponent's attempts. This is a process of fighting wits and courage. Although the future card rules and settlement rules will definitely be very complicated, the process of players in confrontation will not change."
"Thank you for hearing me say so much today. This card game has been simulated countless times in my mind. I have designed many cards myself, but I didn't mention it here, just don't want to limit your thinking. I just mentioned some basic settings. I hope you can complete these settings. For example, the ability of the card I mentioned has many types of ability. These abilities will give different cards different effects. Even cards with the same fee will be completely different. Okay, I plan to say so much. I hope you can give me a tcg card game that I feel satisfied with as soon as possible."
After Jester finished speaking, he bowed slightly, and then the Clement's designers off the court also came to their senses from the specific operation of the bo mentioned by Jester just now. The core of Jester's bo construction is the engine, which also made them a little enlightened.
So they also applauded. (To be continued)
Chapter completed!