Chapter 196 Mecha Fantasy
This game is a masterpiece of Dataeast's home computers. It can almost be regarded as the highest achievement of Rpg in the eight-bit computer era. What is most worth mentioning is that it is also a game that has made a breakthrough from countless works that followed DQ or ff at that time and has its own unique style.
In other words, this is not a work that follows the trend. It is a work that has got rid of the old rut and is full of personal style, creativity, fantasy fantasy and romantic sincerity of men.
This company has not officially started the development of TV console games. As far as Jester knows, dateeast is a company that mainly develops arcade games, and also produces their arcade motherboards. The world's first plug-in-card replaceable motherboard was made by them. However, this did not become mainstream in the following time.
This is a game company with a very strong personal style and color. In the Japanese game industry, there is even a unique noun ‘deco-game’ to describe this kind of game with too personal style. Deco is the full name of dataeast and the abbreviation of dataeast-corporation. However, this legendary company has been closed for a long time in the world before Jester traveled through time. Perhaps only some older players will hear about it.
In fact, Jester is not very familiar with this company, and he has only heard of the glory they have achieved in the arcade market. He only knows that they and Sega were the first arcade companies to establish branches in the United States. For the classic games they made, in addition to the final ending of "Heavy Installation Soldier", it is a doubles action clear-cut game "Dragon Ninja" released a few years later.
This game called "Dragon Ninja" first appeared on arcades. Although he was a little late than similar "Double Dragon" of the same type, he performed well in any aspect than similar "Double Dragon" of the same type. It can be said that the prosperity of the Qing Dynasty's pass-through action game in later generations. As well as the basic rules of this type of game were laid by this game and eventually developed by Capcom.
Every successful game company and every outstanding game are indispensable to all great designers, whether it is dateeast or "Heavy Installation Army".
Among the three musketeers of dateeast, Miyaoka Hiroshi may be the most famous. Jester doesn't know whether this person with an outstanding playwright and a double identities retired from Waseda University has joined Dateeast. However, thinking of the other party's experience, he once participated in the script creation of "Dragon Quest" as a script assistant, and then continued to serve as the script assistant of "Dragon Quest 2" and "Dragon Quest 3". I think he has not officially joined yet. After all, the current "Dragon Quest" may still be in Yuji Yuuji's mind.
As for the situation of the original artist Takagi Yamamoto, the original artist of "Heavy Fighter", Jester is not very clear. This is the least famous among the Three Musketeers of Dataeast. In addition to being a game artist, he is also a cartoonist. However, Jester is not a comic lover. At least he cannot introduce those cartoonists carefully like he knows the game.
Jester has learned about the experience of Sora Menkura. He even contacted the other party for the soundtrack of "Flame Emblem" when he went to Japan. However, the other party refused on the grounds that he didn't like to leave his hometown. But Jester could see that the other party did not really want to work in a non-Japanese company, and Jester was also in decline at this time. Since the other party was unwilling, he had to give up.
This has nothing to do with the level of Sora Menkura. As a disciple of the great musician Mirachi Narihara, he naturally has extremely strong abilities. Needless to say, the other ones are the soundtrack shown in "The Heavy Armies" that can give Jester a very high score.
Although "Heavy Installation Army" has a very successful reputation, it can only be said to be very good in terms of sales. Whether it is the first part or the second part on SFC, the first part was sold for only 150,000 copies, which has nothing to do with the quality of the game. Even some shoddy DQ and ff counterfeit products sold much higher than this number.
As for the second part, although it is good that the plot is better than the first part in the system, it only sold 280,000 copies. Such a number is unacceptable for the most outstanding RPG game during the hottest period of RPG.
The failure of "Heavy Installation Soldier" in sales, Jester thought about it carefully. It seemed that it was not just because of the rush to work, but the content in the game was rough, and it was not just because it was released too late, and there was no huge popularity accumulated by DQ and ff before.
In Jester's opinion, the style of "Heavy Aircraft" is very weird, which has nothing to do with the weird style of dataeast. This game can even be said to be a rare and slightly normal work of dataeast, but because its theme, his style and plot are harmonious and weird.
Chinese cooking requires the mixing of five flavors, and salty flavors are the first. In fact, everything is always the same. For example, any aspect of the game production - "Heavy Fighter", is taken out separately. Whether it is the picture, music, plot, system, and game creativity, it is even unmodest, it is almost perfect in the eight-bit computer era, but if you put together all these things to form "Heavy Fighter", the impression it brings is not so pleasant.
It may be Jester's own reasons. Even in the eyes of domestic players, this game is too niche, so he has not conducted in-depth discussions with others. However, Jester feels that although this is a science fiction and western style game known as mechanical, doomsday, mecha rich in science fiction and western style, except for all other fancy things and looking at the essence of this game, in fact, this is still a Japanese game with standard Japanese plots.
The Japanese style is incompatible with science fiction.
Whether it is the plot, style or other things, it seems a bit out of place because it is too Japanese. As we all know, Europeans and Americans like science fiction, but if we use too Japanese style to deal with science fiction content and add a pure Japanese story to act as the plot, then it will be unpleasant.
Because Europeans and Americans who like science fiction can accept Western fantasy games with Japanese plots and Japanese styles, but it is difficult to accept such science fiction games. In their understanding, the style of science fiction games should be hard-core from beginning to end, similar to "Sharmanro Snake" and similar to "Contra".
At this time, the Japanese were not very interested in science fiction themes.
In the field of gaming, games that do not please the Japanese or Europeans and Americans have no future, in other words, they are niches.
Of course, the combination of these two makes players in another region ecstatic. This is the mainland players. Mainland players prefer Japanese style and plot, and are also full of interest in science fiction. With a trace of tragic atmosphere of final failure, so "Heavy Installation of Air Force" is almost synonymous with perfection in the eyes of mainland players.
He is an inappropriate hero. In their eyes, the failure of this game has nothing to do with itself, but because he was born a few years later - similar to the words Xiang Yu said before committing suicide in Wujiang that he was not a crime of war.
But is this really the case?
Originally, Jester thought so, but after rebirth through time and time, after so long game development, he realized that some of the reasons may be partly due to this, but not all, just like the word-of-mouth effect mentioned by Hiroshi Yamauchi, an excellent game that was not released at the beginning was not smooth, and it could attract most players to buy it with reputation. There are many such examples.
If the first part of "Heavy Fighter" on Fc was at the end of Fc, then what about its second part? This is the work on SFC, not the last part of SFC. However, although the sales volume of 280,000 copies increased by nearly twice as much as the first part, is this a result worth boasting?
It takes a lot of courage for the owner of a game company to learn from a game that failed in its original history, at least a game that failed in sales, because if you cannot find the failure point of this game, you may also fail in this world.
Nowadays, Jester or Mars Entertainment is no longer a company that cannot bear failure. Even if it fails temporarily, its impact on the company may be minimal. After all, the game developed by its own company at the same time does not know what the failure of a game represents? Which company does not have one or two failed games? Even if it is Blizzard Entertainment, which is known in later generations as the product of Blizzard, it still makes a semi-finished product like Diablo 3 to cheat people until the first expansion film is considered a finished game.
However, the feeling of failure is not good, even if it is equally popular but not popular, in Jester's eyes, not popular means that only a small group of people are willing to spend money on your game. If a game designer's works can only satisfy a small group of people, then the game designer is not far from the death of his game career.
So, the question is now, how should this game of romance and mecha fantasy be modified to be more in line with the habits of European and American people and be widely accepted by them?
This is a question. (To be continued, please search for Piaotianwen, novels are better, updated and faster!
Chapter completed!