Chapter 158 Formal research and development
The trip back to the United States was not very turbulent, and everything went smoothly. Because Jester was obsessed with the last ANA flight meal and was extremely dissatisfied with the food provided by United Airlines, this time he chose ANA.
After landing in Los Angeles, because he had just returned from Japan, almost everyone was in a state of depressed spirit and had to re-destroy the jet lag, so Jester simply gave them a holiday. The formal development of "Flame Emblem" was also scheduled to start the second day after returning to the United States. However, although Jester returned from the United States was exhausted, as the general producer of this game, he had no time to spare. Before officially starting the development, he had to examine some of the basic settings of the game he had prepared before.
Because of the jet lag, it is impossible not to sleep, but Jester just slept for a few hours and got up from the bed, and drove to his company in the dark.
Mark Seney rarely did not rest in the company. Before coming, Jester had called, but no one answered. However, when Jester just came back from Japan, he heard from people in the company that it seemed that Mark Seney had recently had a girlfriend and was in love. Jester was a little regretful about this. After all, Mark Seney, who has a girlfriend, could not stay in the company every day and work overtime.
A thick stack of materials was drawn from his drawer. This was written by Jester before he went to Japan. However, after returning from Japan, especially after talking to Matsuno Taira with Hideo Kojima and other masters of future plot settings, Jester felt that he didn't need to worry about the game plot text anymore. He just needed to provide a general outline of the story, and then fill in the specific content and hand it over to these people. What he mainly did was to establish the game framework.
For example, first of all, we must let the people who will participate in R&D tomorrow understand what kind of game this is.
RPG Games. These people are all enthusiasts of this type of game, and they even spent their childhood playing DND desktop role-playing war chess games. They know much more about RPG games than him, but this time he is not making "Witchcraft" or "Genesis", nor is it this kind of RPG with rich DND style, except for dungeons, fighting monsters, and obtaining treasures.
What he wants to do is srpg.
This is a brand new concept. Before that, no one has ever proposed such a game. The key to the current problem is not how to make such a game, but first of all, we must let developers understand the difference between it and traditional RPG and what kind of game it is.
Only by understanding can one make it. This is an eternal truth.
This type of game was first created by Jester, so he naturally bears the responsibility for explaining this type. He cannot allow a group of people to participate in the research and development of such a game without understanding what srpg is.
Otherwise, if you can't understand the essence of this kind of game, it's impossible to make a real srpg. Of course, Jester doesn't expect that these people who are involved in the development of this kind of game can be perfect. After all, this is simply impossible. Even the first work of the three Japanese RPG giants - Zelda.dq and ff in history, have great flaws compared to their mature back seats.
But after thinking about it, Jesters didn't know how to write down the srpg he understood. Or, how to describe it in language that people of this era can understand and understand.
Jester just looked at the blank white paper spread on the table. The pen in his hand was hanging in the air. After half an hour, he still had this posture, and there was still a letter on the manuscript. After thinking about it, Jester felt that it should be easy to say something. If he made it complicated at the beginning, it would affect the mentality and speed of R&D. The best way is to deepen the characteristics of this type of game into his own thinking as the research and development deepens.
Although srpg is a category of rpg, it is not a simple rpg element. Among this type, the most attractive one is the slg element accompanied by rpg elements. slg is the abbreviation of another type of game, simply put it as a strategy simulation game.
In the eyes of many players, srpg games are rarely confused with RPG because the differences between the two are so conspicuous. However, some players often confuse srpg and slg games. For example, after the release of "Flame Emblem" caused a huge response, many similar game industries followed suit. Some of them are srpgs like "Fire Width", but many of them have the same pattern but are completely different slgs.
To be precise, the later generations should have been the saying of the native slg, because the classification of slg is very broad, and the native slg is a statement from Japanese manufacturers, which further narrowed the scope of slg, such as "The Three Kingdoms" and "Nobunaga's Ambition".
What is the biggest difference between srpg and slg? If you put it bluntly, this is a very big topic, and there are many places to discuss, and there are many places where these two types of games are connected. However, in essence, based on his experience in playing these two types of games, Jester summarizes it from the simplest place. Perhaps the one with a clear protagonist in this type of game is srpg, and the one with the main and secondary that cannot be divided into the characters is slg.
Of course, this kind of score will be more general, but it is easy to understand. As for rpg, although srpg focuses on the elements of s, it pays more attention to the substitution experience brought by rpg.
If you use this theory, it will naturally be easy to identify the authenticity of some games, such as "Fantasy Simulation War", "Robot War", "Royal Knights", "Demon War", etc.
There are srpg and slg in it, which are often confused.
That's it. Jester's writing was very simple, almost instantly achieved. In just over ten minutes, he threw down his pen, picked up the toilet paper on one side and wiped his palms full of sweat. There was not much content on the manuscript paper, and he didn't finish a page. Compared to Jester's previous plan to write a game, he wrote more than a dozen pieces of paper, which not only completed the entire game framework, but even the sketches of the level were drawn.
Although this time, Jester was basically borrowing from "Flame Emblem", this is completely different from the games he had basically copied in full. This time, he only designed the framework of such games based on his understanding of later SRPG games, and then the other parts were handed over to those who were better at refining the work.
For example, Matsuno Tai is good at plots with Hideo Kojima, Hiroshino Sakaguchi is good at setting Japanese RPG combat systems, Nakayuji and Jiberi are good at programming. Nobuo Uematsu and Hu Weili are good at music. As for art, of course, there are no or shortages of top artists in Mars Entertainment. Even Jester once again had the idea that he had temporarily put aside before because there were too many excellent artists in his company. He was to imitate Blizzard's Storm Son and set up an exclusive art team belonging to Mars Entertainment, Son of Mars.
However, this may have to be delayed a little later, and I will talk about it after the production of my own game is completed.
The next day, Jester called all the members of his "Flame Emblem" design team to the conference room. Jester had already arranged some in advance. The table inside had been lifted to one side, and a row of TVs were placed in the empty space in the middle. The TVs were connected to a dreambox game console, and a brand new game cassette was inserted into this game console.
Everyone looked at each other, especially the Americans in the team, who looked at Jester in confusion. Then they looked at the dreamboxes, especially when they saw the strange black cassette on them, the people's faces were even more confused and puzzled.
However, a few from Japan came to the Japanese. They were a little surprised when they saw the arrangement of the conference room, especially those new employees who had never seen the working atmosphere and environment of the Mars Entertainment Headquarters, and were even more surprised. However, they had no doubts when they saw the game cartridges inserted on the dreambox, because they had played most of the games on this card, and even if they had never played them, they had heard of the reputation of this game.
"Boss, what kind of game is this?" An American employee finally couldn't stand it after being silent for a few seconds, so he asked.
Jester smiled and did not answer directly. Instead, he waved his hand and let the people sit in front of the TV in the way one Japanese and one Americans. Because there were many Japanese in the design team this time, in the end, only one of them had not been matched successfully. Jester originally planned to be with him, but at this time, Mark Seney pushed the door and came in.
Mark Seney heard that Jester's new game was officially launched today, and she was also talking about R&D plans in the conference room, so she also planned to listen to it. He has been reviewing R&D plans and development reports for other design teams recently, so he came to relax and also found some inspiration from Jester. Jester knew that Mark Seney could speak Japanese and was very good.
So, Mark Seney and the remaining American employee sat down in front of an empty gaming console.
After everyone was in the seat, Jester clapped his hands and started to speak. His voice was not loud, but it was very clear.
"First of all, the type of game we are going to make is SRPG, which is a completely new type of game for all of us. I know you are all loyal fans of DND games. You know what RPG games are, and even the "Witchcraft" you play, Genesis" for more time than I do - everyone knows that I am not a fan of this kind of game, so we are not going to make this kind of game."
When Jester used this opening remark to attract everyone's attention, he continued to speak in a speech similar to that of a speech.
"Today in the conference room, I just wanted you to experience the difference between srpg and rpg I mentioned. As the name suggests, you all know that this difference is on S. The game cartridge inserted in the game console in front of you is a very famous computer game in Japan. This time I went to Japan to want them to make the dreambox version we want as soon as possible. However, because of the tight time, the translation version has not been completed yet, so I just got the Japanese version of this game before leaving. Your task this morning is to cooperate with your partners to play this game, understand what I mean by s, and how to completely integrate the elements of s strategy and rpg role-playing in a game."
At the end of the day, Jester clapped his hands again.
"Okay, let's start, try this game called "Nobunaga's Ambition"." (To be continued, please search for Piaotiansi, the novel is better, updated and faster!
Chapter completed!