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Chapter 146 Kojima Hideo's first game

Hideo Kojima was about to talk about his game, but he glanced out the window in a hurry and found that he had just been chatting with Jester and missed the place where he lived.

In desperation, Hideo Kojima had to explain to Jester. Jester didn't care. He was really engaged in chatting just now, and it was understandable that he missed it. He looked at the nearby cars and turned around 180 degrees directly on the road.

In fact, the place beyond is not too far, and it doesn’t even take a few minutes to count the drive.

Hideo Kojima rented a very remote apartment in the suburbs. Jester parked the car next to him and followed him. He just took a quick look and could see that the dilapidated apartment building might have been built when Japan first started to rebuild after the war in the 1950s. The walls outside were peeled off and there were no electric lights installed in the corridor inside.

And just now, after taking a hurried look outside, Jester found that there were not many residents on the lights, which showed that there were not many residents in this building.

"Boss, go up and have a coffee. This building is a long time ago. I heard it is about to be demolished, so I have moved it almost. When I find a suitable place, I will move it away from here." Since they have all arrived in front of my house, and Hideo Kojima also wants to talk about the game he is designing and want to get advice from Jester, so he spoke out for invitation.

For Jester, there is nothing important about him when he goes back now, and he is indeed interested in the game that Hideo Kojima said that he is designing, so he just thought about it for a few seconds and agreed.

The floor where Hideo Kojima lives is not high. It is an apartment. What is pretty good is the kitchen and bathroom, but the inside is the same as outside the apartment. It reveals some traces of the mottled years.

Compared to other men who live alone, Hideo Kojima's house is still clean and it may be a bit exaggerated to say that it is spotless. But at least the place you see is not like what Tamahiko Yoshiro said to himself while chatting about interesting things. The room in Hiroshi Sakaguchi, which is similar to the garbage dump, is an exponential difference.

"The humble room is simple. Please forgive me." As soon as I entered the door, Hideo Kojima wanted to bow again.

However, Jester was prepared for a long time. He reached out in advance and stopped Kojima's bent down. The point he didn't like Japanese people was here and he bowed at all times. Although this would seem polite, it was really unacceptable for those who had not received this kind of atmosphere since childhood.

For example, if someone apologizes and bows to you for a trivial matter, can you accept it calmly? Anyway, it is uncomfortable for Jester.

The living room is not big, with traditional Japanese tatami, a 14-inch color Toshiba TV connected to an FC. Jester picked up the handle and looked at it. The marks of wear on the buttons can be distinguished with the naked eye. It can be seen that the owner of this game console likes to play games very much.

Hideo Kojima came out of the kitchen on one side. He had just ground the coffee beans and put them in the coffee machine to cook. He happened to talk to Jester about his game, which was what he was most looking forward to. However, as soon as he came out of the kitchen, he saw Jester frowning and holding his FC handle and watching something.

Seeing this scene, Hideo Kojima's face changed instantly. Only then did he realize that his company and Nintendo are mortal enemies, and he only has game consoles that are mortal enemies of the driver's company...

"Boss..." He was about to explain a few words, but before he could say it, Jester interrupted him with a smile.

Jester first bent down and picked up a game cartridge from Namco's "Iron Plate" that was thrown aside. He looked carefully. Judging from the date on the box, it should have been the first version that was last November, but in terms of appearance, it was no different from the new ones. It can be seen that the owner of this game cartridge is very caring about them.

“Iron Plate is a good game. I like it very much.”

Jester said to Hideo Kojima with a smile.

Hearing Jester's words, Hideo Kojima smiled embarrassedly. He sat cross-legged beside Jester and said awkwardly: "I have also ordered the company's dreambox from internal channels, but the first batch of goods is not enough, I have to wait for the next batch to get it..."

"Ha ha!"

Hearing this explanation from Hideo Kojima, Jester laughed twice indifferently. He looked at Hideo Kojima who was still a little confused, pretending to be dissatisfied and said, "Do you think I am such a stingy person? I think you may not know that on the first day of Mars Entertainment, I used the FC game "Mario Game" to give the first group of employees of my company as the beginning speech. Moreover, in our lounge, the FC game console is the shared love of everyone."

Jester's words did not deceive Hideo Kojima. In his eyes, Nintendo is indeed a very great company in this era. Many of their games are well-made and fun. As a game designer, they naturally have to be a game enthusiast at the same time, so it is understandable to like Nintendo's games.

Absorbing inspiration from every game is a must-have skill for a game designer.

Moreover, Jester not only prepared an FC game console in his company's lounge, but also sent a FC game console directly when sending new employees to the company. When he saw Lee Kun-hee's biography, Lee Kun-hee went home and saw his daughter playing with Sony's electronic products and was furious. He immediately snatched it from his daughter and threw it on the ground and smashed it, because Sony and Samsung were directly competitors at that time.

Jester doesn't understand this. Is it because he is a competitor that he doesn't allow his relatives to use better products than himself? Isn't this nonsense? Besides, he thinks his products are much better than Nintendo's, so he doesn't care about his employees playing Nintendo's products at all.

Because he is not afraid of competition.

The main reason why Jester came up was that he was interested in the game that Hideo Kojima was designing. It was too late now, so he had to rush back later, so he didn't want to waste his time too much, so he started chatting with Kojima about the new game.

Hideo Kojima is not very good at talking. Basically, he will only talk when talking about things he is interested in. And what makes him interested may be apart from movies or games.

Hearing Jester's inquiry, Kojima first agreed, then stood up and ran to his bedroom. After a while, he walked out with a thick stack of paper.

These manuscripts are all in Japanese and there are many traces of correction. Needless to say, Jester is completely different in Japanese. Even if he understands it, he will not be able to understand such a messy copywriting plan. Obviously, Hideo Kojima was excited when he heard Jester wanting to see that he was designing this game, so he didn't think of this at all.

When he handed the manuscript paper in his hand to Jester, he saw the strange expression suddenly appeared on Jester's face. He looked at the large stack of manuscript paper in his hand and realized where he was wrong.

To be honest, Hideo Kojima's English is very good, otherwise Jester would not have been so happy to talk with him all the way. It is not that he does not have the ordinary Japanese situation where he cannot speak clearly, but that he obviously has practiced this aspect specifically, so when his speaking speed is not fast, Jester can still listen clearly.

Jester did not take over the game planning plan handed over by Hideo Kojima. He was silent for a few seconds, and then spoke first to break the slightly weird embarrassment.

"You'd better tell me."

Hideo Kojima thought about it and he silently placed a large stack of manuscript paper in his hand on the tatami next to him, and told Jester the general framework of the game.

"That's what I think. This is a game similar to the movie "The Great Escape". In fact, it was also the inspiration I suddenly came up with when I was watching this movie. The player plays a prisoner. If he is discovered during the escape process, he will be taken into another nearby prison. According to the location he was captured, the player will have a new escape target and will implement his escape plan again - so the game has no game-over at all, and as long as the player wants, he can continue..."

After a while, Hideo Kojima finished speaking about the general framework of his game, and then he looked at Jester with some expectations, hoping to get Jester's approval answer.

However, to his disappointment, Jester immediately frowned after hearing the game frame.

Obviously, Jester was not very satisfied.

Seeing that Jester was frowning and not talking, Hideo Kojima suddenly felt a sense of uneasiness.

"Is there anything wrong?" In desperation, Hideo Kojima had to take the initiative to ask. He was both expectant and somewhat resistant to Jester's answer. For him, if he was sentenced to death by Jester's best game designer or company boss, his game might really not be able to be made.

But he was eager to know what his game was like.

When Jester heard Hideo Kojima's question, he pursed his lips first. If it were just for the creativity of this game, it was actually very good, and it reminded him of several other games, especially this setting that would never end the game. In this era, it is indeed a very interesting setting.
Chapter completed!
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