Chapter 114 The first snow
This was the first snowfall in California in 1984.
A month passes very quickly, especially when there is endless work to do. When immersed in it, you basically cannot experience the passage of time.
In mid-December, when Christmas was not yet ten days before, the first snow of the year fell, and the snow was still quite strong. When Jester woke up from his office rest room in the morning, he saw that the outside was covered with a plain white.
The shooting game "Sheriff Balotelli", which was originally expected to be released in November, was not released as scheduled, because many problems that were not discovered before were found in the test, and the time was wrongly estimated when it was modified, which also made many Mars Entertainment players a little dissatisfied, and words such as delay and deception were added to their own company.
Jester was still a little helpless about this. He also understood the idea of a game company that often misses the ticket and even treats missed the ticket as a daily routine. After all, missed the ticket is to make the game better.
But it is always misunderstood by players.
After more than 20 days of delay, the game has completed its final correction and is officially released to the public today.
The external release of arcade games is completely different from cassette games. After all, the buyers are completely different. The main buyers of cassette games are individual players, while the buyers of arcade games are the owner of the arcade hall.
Previously, Mars Entertainment also cultivated a large number of cohesive arcade halls through one hot-selling arcade games after another. These arcade halls have also earned countless benefits from Mars Entertainment. Recently, Fengxing Release, which has the right to issue games for Mars Entertainment, has launched an arcade hall franchise plan. Only by joining the Mars Entertainment Arcade Game Alliance released by Fengxing can we get new games released in the first batch of Mars Entertainment.
Jester also knew that he could not cut off his wealth. Joining this Mars Entertainment Arcade Game Alliance does not prohibit selling arcade games from other game companies in his arcade hall. Instead, franchisees must have the obligation to promote Mars Entertainment locally, and also place Mars Entertainment games in the most conspicuous place.
Of course, the right they enjoy is to be the first to get goods and the cheaper prepayment and pre-order.
Moreover, in order to further ensure the interests of these arcade halls, there will only be two franchise stores in the same area. The franchise contract is signed every two years. The initial franchise fee is not high. However, if you want to obtain the franchise qualification in the future, if there are no other competitors and the franchise's intention to renew, you will automatically obtain the renewal qualification. If there are other competitors competing, you need to bid. However, at present, there are not many places where bids have occurred. After all, this plan has just begun.
Even though it snowed all night last night, it still could not stop the enthusiasm of the players. On the previous day, the game's substrate had been sent to all parts of the country and then assembled into frames overnight. When these franchise stores just started to open today, they saw a long queue outside their store.
These are all players who want to experience the new Mars Entertainment game as soon as possible.
There are also many people who come here. The annual subscription volume of GAME magazine exceeded 130,000 copies. After Jester launched the event of players naming the host, the sales of GAME's single book once again pushed the peak.
According to Jester's regulations, only if you order the current GAME magazine and use the name of the game console filled in with the special filling form included in this magazine will be valid.
Even the sales volume of this issue was higher than the sales volume of the previous two issues using "City of Fighting War". After six printings, the total sales volume reached more than 400,000 copies, but the number of orders overseas exceeded 100,000 copies, which surprised Jester. He did not expect that a magazine that had just started selling not many issues could have such a great influence.
To be honest, the game "Sir Balotelli" is a horizontal scrolling platform shooting game with a strong western style. It caused a lot of response from players when it was reported on "GAME", especially the most intense cowboy atmosphere in California and Texas.
The arcade halls in this area are also the area with the strongest desire to buy, while the desire to buy in the Eastern United States is much worse than that in the Western United States.
Jester did not participate much in this game. It was basically just a check on the level design and game style in the early stages of the game, so that this game should not deviate from the established game style. This is also the most common problem for novices to make.
The others are mainly handled by the new designer Sever Daberwater, which is also the first game launched by Mars Entertainment, not a game with Jester as important responsibilities.
Therefore, the success or failure of this game is very concerned about other employees of Mars Entertainment.
Although Jester has not officially announced it, the news revealed from the inside is that Mars Entertainment is preparing to implement a producer system recently. The person in charge of each game project can apply for his own game project. If the project is approved, the company will invest in the project and let it be responsible for R&D.
The most important thing, and what is most attractive to these designers is that after the review is approved, if the game can be released, then the R&D team will share the profits with the company in different proportions according to the sales volume. If the sales volume is reached, the company will directly pay to help set up an exclusive studio.
This is the most important thing for the supervisors of the design team who are leading the R&D team to develop games. After all, if the news they finally found out from Mark Seni's mouth is true, then they are the biggest beneficiaries.
The other designers who have not been in charge of a project alone are not discouraged. Although they may not be like the newcomer Seifer Dabbotwater, who just relied on a planning copy and led a new team to develop games, if these project managers above them are independent, they will definitely need to be the ones to push the tank.
Basically, because of this measure, even if these project managers set up their own studios later, these subordinates who are not inferior to their talents will not follow them. After all, they may temporarily get some salary rewards, but they do not have the ability to set up a studio for you.
In fact, there is no way to do this. If you don’t use this way of sharing benefits, and always think about your own benefits, you will definitely not be able to keep people.
Moreover, this is also of great benefit. Not only can the type of game be expanded, but each independent game studio means that there will be a completely independent and different series, and it can also greatly reduce the financial pressure of the parent company without weakening the company's scale. After all, the subsequent growth of the parent company is only more and more studios, and these studios are responsible for their own profits and pay profits proportionally according to the profits.
This completely transfers the company's financial pressure to these studios. Although the profits earned have to be divided, most of the risks are also divided with the profits, and it can also win people's hearts. After all, no game company can guarantee that it will never lose money.
Only in this way can the designers under his command be able to grow rapidly. The tempering of a successful studio producer and a company's project leader is completely different. Only by allowing them to grow up as soon as possible can they become the main force against Japanese manufacturers led by Nintendo in the future, and even become the biggest weapon to counterattack the Japanese game industry. After all, the capabilities of those Japanese game companies that are legendary in the history of games are unquestionable.
Sean Dabilly is definitely the most enthusiastic about this news that was not intentional or unintentional. He was the first to join Mars Entertainment. With the call for the best game at that time, he rushed back to California from thousands of miles away. Originally, he had decided to take a break for a while after resigning from Atari, but after playing "American Cubes", he was deeply attracted by this simple game and was also full of expectations for those who designed this game.
The speech that Jester gave on the first day of joining the company also made him excited. He extremely agrees with Jester's concept of making games, which is to bring happiness to people, and making good games means to bring more happiness to people.
Due to his outstanding performance later, he was appointed as the leader of a design team by Jester. Although he was not selected by Mark Seni to a special R&D team composed of elites to carry out the research and development work that was said to be top secret at the time, he also excellently completed the three elimination games designed by his own boss.
Now that I think about it, Dabilis is still a little annoyed. After all, the game "Avengers" is really shocking to him. Looking at it from the perspective of a game designer, if he can choose, he still hopes that he will definitely be famous in history. Fortunately, he personally participated in the development of a game that was not inferior to "Avengers".
Although the development of this game has just begun, it still gained a lot, even far more than the previous games. This time he truly realized why making a game is a team matter?
A person's power is minimal in it.
Later, he had his own named R&D team, and as his boss' assistant, he also completed the production of "Snowman Brothers". Now this game is popular in North America. Every time he sees others playing this game or hears others talking about how to pass the game as fast as possible, he always feels a sense of accomplishment.
Chapter completed!