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Chapter 64 'Simulation of Ten Thousand Households'

In addition to products, the biggest gain of Wanhu’s mobile phone series products is the entire supply chain.

That's right, the entire supply chain.

You should know that although Wanhu mobile phones look just a small one, Wanhu cannot complete all production from top to bottom by themselves.

To be on the safe side, each component requires two or more suppliers.

On the one hand, this is to prevent whose factories from supplying large-scale products except for problems. Another reason is to prevent some manufacturers from taking the opportunity to hoard goods and attempt to use their own strength to block ten thousand households and extort excess profits from it.

Wanhu absolutely does not allow such a thing to happen.

Because as long as it happens, it will happen again and again.

In this supply chain, as the last end consumers, tens of thousands of households must maintain the strongest and greatest bargaining power.

Why do this?

It’s not that ten thousand households are so inhumane, but that they cannot contain humanity.

The technical parameters of parts cannot be made up for, and the date of parts to parts cannot be made up for.

Everything collapsed on a string.

The person responsible for mass production monitoring even feels that he is on the verge of collapse every day.

Of course, they won't collapse for the time being.

Because Wanhu already has a set of process management software to manage all this.

Although it involves hundreds of companies and hundreds of thousands of people, it is a large-scale collaboration.

But at the entire software level, virtual has become a super-large enterprise.

All enterprises are equivalent to part of the entire super-large enterprise.

Managing such a huge system every day, although it is assisted by software, can also be described as stimulating.

One day, Takahashi looked at the running software and suddenly thought that it seemed that he could make a game based on this.

For games, this virtual enterprise program even needs to add more visual modules.

Although the entire game may seem to be changing various values, people who do not play this type of game may not understand where this game is fun.

However, as long as you play this game, you will become addicted to this game.

You should know that one of the core fun of simulation management games is the challenge of development.

Of course, most people, even those who like to play simulation management games, don’t realize this.

As for why you didn't realize this?

The reason is also very simple, because they are all ordinary people.

Ordinary players don’t need to understand the principles of game design and how the game is implemented.

All they need is to play.

It's like using a refrigerator. You don't have to know the principle of the refrigerator, you just need to know that the refrigerator can be refrigerated.

Of course, everything cannot be extreme.

If it becomes extreme, it will evolve into a stubborn person.

In this harmonious society with deleveraging, the stakes are afraid that they will not be harmonious.

He said it and did it, and soon a game called "Wanhu Simulation" was launched on the mobile software mall.

The interface of this software can be described as simple.

The price is not high, only 3,000 yen and about fifteen dollars.

This unsightly game was sold very quickly because of Takahashi's name.

When many players play this game and play it in, they begin to become deeply addicted to this game.

Of course, if this game is a stand-alone game, you may get tired of it after playing it for a while.

But the most interesting thing is that this is a game that can be connected to multiple players.

Different players can be combined to form a complete industrial chain.

Then, each group of players compete in the virtual market for the price, function, durability and other aspects of their products.

In other words, this game largely simulates the market of real events.

Perhaps it is precisely because of this reality that although the picture is not good, the fun of the game is very high and the player's stickiness is also very good.

Through such a small game, it proves that Wanhu is powerful and great.

This kind of effect is not boasting, but is better than boasting, and it is simply terrible.

Many people cannot envy the combination of software and hardware such a high number of households.

Because they can't do it at all.

After all, except Sony, there are only ten thousand households who make mobile phones and games.

The situation with Sony is that although Sony's technology is still acceptable, Sony's problem is that Sony cannot make fun games.

Although Sony has been involved in electronic games for several years, there are still almost no games in the First Square Game, and the entire market is based on third parties.

And third-party things seem very reliable, but they are actually some unreliable guys.

Why do you say so?

Because the interests of third parties are not unified with the interests of platform providers.

Platform vendors may think that it is a good thing for their platform to grow and become a unique platform.

However, for those who have experienced the Nintendo era, they do not want to have another manufacturer similar to Nintendo.

Therefore, they like to play balance.

Just like the Action Heavenly Lord, Capcom, who was called Kabit in the future, also paid a lot to play the balance technique well.

In many cases, Capcom will choose to publish its own leading works on unpopular platforms, and even take exclusively.

Of course, even if you promise to take exclusively, you may not be able to take exclusively.

Although thinking about one thing, it is indeed another whether you can do it.

Why?

Because the laws of the market are not transferred by human will.

It’s not that Capcom wants to support a weak person, the weak can survive.

On the contrary, supporting the weak may affect Capcom's own game sales, and in turn affect Capcom's own survival.

Therefore, although Sony's mobile phones are already being made, they do not pose any threat to ten thousand household phones.

Logically speaking, Sony should be a very strong company.

But for some reason, it seems that the overall combat effectiveness of Japanese companies has begun to collapse overnight.

On the mainstream battlefield, you can't defeat Chinese and Korean companies.

It can only be like the original American and European companies, entering some relatively unpopular and high-end markets.

It has to be said that the Showa era has ended and entered a Heisei era.

And the inside and outside heilongjiang may also mean that the inside and outside are mediocre.

Even Nintendo, which led an era, began to work hard to avoid being eliminated.
Chapter completed!
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