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Chapter 25 Electronic Arts and Mobile Phones

The game "Real Estate Tycoon" feels a little bit like "Simulation City".

However, unlike the Sim City series, this game is much simpler.

After all, mobile phones are not computers. Even if they can support complex games, the screen size is not good.

Although the quality of this game is pretty good, it has not achieved particularly good results in Japan.

As for the reason, it is because Japan has missed the hottest time for real estate speculation.

In the past, Tokyo, Japan, when the craziest time, the purchase restrictions could only allow civil servants in Tokyo to buy houses.

The transaction price of a house can support more than a thousand houses.

When people still have confidence, such high housing prices are not a big problem.

Unfortunately, this confidence was broken all the way through a series of operations in the United States.

Just like when the stock market is booming, you can earn millions by writing a stock novel.

Do what you are in the air.

The biggest problem with the game "Real Estate Tycoon" is that it has not caught up with this trend.

However, due to the policy of Wanhu Mobile's sub-regional store, whether a game is successful in a region will not determine the life and death of a game.

Because the hardware is the same, there is no barrier at all. You only need to add some language to release other versions. In this case, the game "Real Estate Tycoon" has landed in the game store in the United States.

For a game, the most difficult thing is when this game was first launched.

No users and no downloads mean no recommendations.

No recommendations means no users or downloads.

Of course, this matter can be solved by purchasing recommendations from tens of thousands of households. Or you can just wait for recommendations from tens of thousands of households.

However, because the technical threshold and financial threshold for making games on Wanhu mobile phones are very low.

Therefore, even if a game can be recommended by tens of thousands of households, the production team of this game is no longer in decline.

Unfortunately, the United States has not had a particularly long time since September 11, and the entire United States' real estate industry has been in a sluggish state.

The American people don’t feel much immersive about the game “Real Estate Tycoon”.

Therefore, the production company of this game was able to give up on this game.

However, no matter how much the game is, it is online at about 100 times, so the company is operating it little by little.

There is no threshold or pirated version on Wanhu mobile phones, and these two points are loved by many game companies.

However, companies like the electronic art industry want to create thresholds even if there is no threshold.

When Wanhu mobile phones were lightweight games, they made a sound that they wanted to make 3a masterpieces on their mobile phones.

Of course, the 3a masterpieces on mobile phones cannot achieve the effect on computers anyway.

But the electronic art industry has also thought about it. Series games such as "Fifa", "American Professional Baseball", "NBA" and other games were originally sold very well on console platforms. If the number of users in the current market is now higher than that of any single platform, will you be able to make more money?

You can play sports games anytime, anywhere.

I just finished watching a heart-wrenching game on the stadium and when I was driving home, I could play a game on my phone.

The market prospects are really good.

However, the difficulty lies in the fact that the game production tools officially launched by Wanhu are all lightweight tools.

At most, these tools can make a "Temple Escape". If you really put a "fifa" in, it would be almost impossible.

Therefore, the stingy businessman Mr. Tripp actually proposed to spend a lot of money to build a heavyweight game production engine specially designed for mobile game platforms.

This incident caused a sensation in the entire industry.

It was not before that there were manufacturers who thought about launching masterpieces on Wanhu mobile phones, but they were all willing but not enough.

Although the cost of making a game engine is not high, it will not make people try it out.

However, the problem lies in another aspect, which is the measurement of risks and benefits.

Just like in another world, Hideo Kojima in Konami is almost one of Konami's bosses, but after he led the completion of the Firefox game engine, he was almost wiped out by Konami before he even finished the production of "Metal Equipment V".

Why is this happening?

It is because of the engine he developed that Konanmi can use too few games.

Apart from his own "Metal Equipment" series, the only thing that can be done is that "Live Football" series can use this engine.

Because after Konani itself entered the three-dimensional era, there were no more games that could be played out.

Multiple game series, including "Contra", cannot adapt to the market environment and technical trends in the three-dimensional game era.

The same is true for manufacturers who want to make masterpieces on Wanhu mobile phones. They may only have one or two games and need such an engine.

And, I'm not sure if anyone will buy even if it's a publicly sold engine.

In this case, it has to be put on hold for the time being.

However, the electronic arts industry is different.

There are really many games in the electronic art world that can move to mobile phones.

Even if it is just transplanting sports games, there are currently less than ten sports games launched by the electronic art industry every year.

Almost all countries and regions around the world need mainstream sports games in North America and Europe, and the electronic arts industry will produce their corresponding annual versions.

In addition to Wanhu in this field, he can compete with it slightly, other game companies are basically unable to enter this field.

It is precisely because of this that to some extent, the electronic art world regards thousands of families as mortal enemies.

But what is the so-called mortal enemy in front of the merchant Tripp?

All he measures is profit.

At present, Wanhu Mobile, the game platform, has almost seen a broader market prospect than handheld consoles.

Moreover, several small-level games in the electronic world have achieved more than 300% profit on this platform.

Faced with such profits, Tripp had no reason to refuse to launch games on Wanhu mobile platform.

This is the American style of doing things. If it is a Japanese manufacturer, even if it doesn’t eat this piece of meat and has a holiday with Wanhu, it is absolutely impossible to launch a game on Wanhu’s platform.

Tripp's actions reminded Wanhu instead.

With so many departments in ten thousand households, I finally woke up at this moment.

yes!

Why don't we make a heavyweight game engine?
Chapter completed!
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