Chapter 12 Rolling
The popularity of "Temple Escape" suddenly triggered a trend in Japan. Countless Japanese electronic game manufacturers said that "Temple Escape" was not good, but also made "Temple Escape" games with a very honesty.
Because almost all companies that make electronic games in Japan have a dark history, and everyone has imitated other games at almost pixel level, Japan is also a tacit attitude towards so-called game plagiarism.
Unless the game characters are plagiarized, even if the plot is similar and the gameplay is the same, there will be no company prosecution, and even if the lawsuit is sued, it will not be won.
Because there has been a precedent before, and a written law has been formed, that is, there are only two standards for plagiarism in electronic games.
One is whether there is a large piece of code the same, and the other is whether the game image is the same.
The reference to core gameplay will not be considered plagiarism.
Of course, even so, some manufacturers can still charge patent fees from other manufacturers very roguely.
For example, Konanimi.
The number of patents registered by Konanmi is extremely scary every year.
They registered patents not to make better games or develop more powerful technologies. Instead, they had a clear purpose and were to charge patent fees.
For example, the method of falling removal in music games was applied for as a patent.
If you want to avoid being pumped inexplicably, you can only change it to eliminate it slantedly, or go over like Wanhu's "Taigu Master" series.
Even in three-dimensional games, the camera, that is, the perspective through the picture and blurred walls seen by the player, has applied for a patent.
Therefore, in another world, Capcom, in the "Monster Hunter" series, even if he is criticized for not making a game, he always transfers the camera to other angles when he is against the wall, and will definitely not blur the wall through it, allowing Conami to find an opportunity to charge a patent fee.
Of course, Konanmi is not successful every time. Most of the time, Konanmi’s patent application will be knocked back because it is too widely used and has little obvious direction.
But even so, the behavior of patent rogues like Konanmi is indeed disgusting to many game manufacturers.
If an electronic game is really a creative person who can only make one game, then there may not be more than one hundred electronic games in this world.
There are only so many core gameplay. Different people have different understandings and innovations about the same gameplay. Finally, they create a brilliant industry and create a fun game that reaches the pinnacle. This is the right way.
If all manufacturers closed their game modes, the entire game world would have long lost its vitality.
The idea of somatosensory interaction influenced not only those games that followed the trend, but also Sony and Nintendo began to think about their own handheld consoles.
They were deeply questioned whether to add somatosensors.
Logically speaking, they should add it, but they were very hesitant.
Because the game handheld console is not connected to the mobile phone, there is no reason to sell for hundreds of dollars or tens of thousands of yen, and you can only try to be cheaper.
And the result of cheapness is the right simplification.
Somatosensors are not cheap, a purchase price that may cost one or two dollars.
Wanhu can place it on a mobile phone priced at $399 without any mind, but it does not mean that the gaming handheld console can put down this sensor when it is priced at $150.
Therefore, one meeting after another started to open.
Before, Nintendo was just wary of Wanhu mobile phones, but the threat came so quickly.
You should know that Nintendo is not like Wanhu, and does not have more ability to expand its fields.
Therefore, all Nintendo can rely on is the electronic game platform, one is the console platform and the other is the handheld console platform.
Although Wanhu seems to have no intention of launching a new handheld console, Wanhu's mobile phones are booming, but the popularity of Wanhu's mobile phones has plundered the original handheld console's game time.
The same problem is still the case, most players are mild players.
Since you are a light player, you can play whatever you want.
The fact that Wanhu's mobile phones can make phone calls has already killed Nintendo's handheld console in seconds.
In this regard, Nintendo's final decision was differentiation.
Instead of adding any somatosensors, we create games that cannot be realized on Wanhu mobile phones.
Since you can't catch everyone, then catch some of them.
In this regard, Nintendo has been making games for decades and still has this confidence.
On the other hand, another company is uncomfortable.
For Sony, it has no particular foundation for making games. Even the first party has no ability to make games except for some gadgets that can create technical demonstrations.
Originally, for Sony, its advantage was like its advertising slogan, "Sony of technology".
However, Sony was embarrassed to find that in terms of technology, they had no advantages over Wanhu.
What’s even more terrifying is that Wanhu has already made market layouts for them in advance.
And, a sufficiently tough barrier was established.
Although Sony acquired Ericsson and wanted to enter the mobile phone field, traditional mobile phones at that time were also in the past.
For new mobile phones like Wanhu Mobile, Sony has two places that cannot be overcome.
One is a system problem, the other is a processor problem.
This system is not a simple system, but an ecosystem, or a platform.
Wanhu mobile phones can now bring enough revenue to developers, so there are one developer after another who is enthusiastic about developing software and games.
Even if Sony has created a system, who can make software for Sony's system?
You should know that the commission for tens of thousands of households is already very low, only 30%.
Even if Sony does it, how much can it do.
When the market capacity is not the same level at all, even if the commission is 10%, there will not be many to support it.
Do you have to spend money on a regular basis and compensate the developers?
This is a way of thinking, but the problem is that this way of thinking costs money, and it costs a lot, a lot, a lot.
Sony's current business operation is not very good. Even if he wants to burn money, can he burn it? This is also a problem.
There is no content, the technology is not leading, nor does it occupy the market.
Therefore, Sony's PSP R&D plan has fallen into a stagnation.
Chapter completed!