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Chapter 40 Instinct Realm

What else does this factory owner need to do?

Nothing needs to be done.

Just go to your factory to check out if there are any beautiful little girls when you are idle every day.

Then what?

When he is free, he eats and drinks, and draws tens of thousands of dollars a year. He works to support poor students in local schools, which makes his reputation extremely good.

To the locals, he is simply a philanthropist.

Of course, philanthropists are not necessarily charitable to everyone.

Even if some kind people are soft-hearted, they will not choose to help those poor families, but to let those poor people disappear from their own sight.

Of course, all this does not exist for Jim.

He was sitting at a wide table at this moment, practicing the accuracy of his shooting.

Blindly fighting will not improve the strength of the game to a large extent.

Accurate practice with clear purpose often improves strength.

And Jim cares a lot about this precise exercise.

For example, the map where he is now is the training map released by Wanhu.

This map is basically zero in terms of fun.

But, it has its advantages, what are its advantages?

That is, for every problem that may be encountered in actual combat, a pure scenario will be given here.

For example, shooting, there are many types here.

Some people follow the target, which is a target that moves in irregular movements, and players need to accurately control the mouse and track the target.

This simulates that in actual combat, if you encounter an enemy, the enemy may move and jump in various random directions to avoid bullets.

Even Jim felt that this test was more difficult than tracking a real person.

Because every real person has his own habits.

For example, some people like to move to the left after they meet someone.

And some people like to move to the right after they meet someone.

And some people will pick them up after they meet someone.

This test map of Wanhu is not the case at all.

Although there is no real random on the computer, everything is pseudo-random.

However, this test map of Wanhu is not the rigid way of moving.

In fact, the principle is very simple.

It is the direction of movement of this target, based on the system time, and converted through a conversion formula.

Unless the system time is deliberately adjusted back, the target's movement trajectory can be completely the same. Otherwise, it is almost impossible to have exactly the same movement trajectory.

And if a real player wants to predict the direction of the target by converting formulas, it is almost impossible without the assistance of software.

However, Jim adjusted to the highest difficulty. After five rounds, he began to feel that there were too many things in this practice mode.

In the eyes of game designers, the operation of chasing targets may be a test of reaction.

However, in Jim's opinion, these people may not have really played "Operation Counter-Terrorism".

The so-called target pursuit is not just a test of reaction, Jim feels that it is more of a prediction of people's hearts.

Everyone has their own habitual movements, quickly judges the type of habits of each person, and then makes predictions based on this, and moves the muzzle directly to the place where he wants to move while the other party is moving.

This is what Jim believes a high-end player needs to do.

However, in this exercise, the human factor is completely abandoned.

If you want to ejaculate more accurately here, you cannot use prediction.

In actual games and games, you have to adjust the prediction mode again. With this change, you will make many mistakes.

Therefore, Jim won’t contact too much, most of the time, just tests his reaction ability.

Because, once you practice too much, it is not a good thing to make this a habit.

In addition, Jim started practicing again.

In the game "Counter-Terrorism Operation", there is a certain "weight bearing" setting.

This setting does not mean that the more guns you carry on, it will be slower. This punishment mechanism allows players to bring fewer guns.

But during the movement, the lighter the thing in your hand, the faster it moves.

Therefore, the fastest way to move is to hold a dagger in your hand, and the slower one is a pistol, the slower one is a submachine gun, and the slower one is a sniper rifle.

However, Jim discovered a mistake in the design of Operation Counter-Terrorism.

One day before, he was playing "Anti-Terrorism Operation", when he changed his gun to a dagger, he accidentally touched the mouse's scroll wheel.

At this time, he suddenly realized that the character's movement speed suddenly became faster, but the gun was still in his hand. And this gun was not the same as when he put the gun down and ran, but was lifted up directly.

At this time, not only does the movement speed be faster, but even the shooting is no longer effective in lifting the gun.

Jim feels that there are so many players in "Operation Counter-Terrorism", and this problem should not be the first to trigger it.

But for those novices, they may have triggered this error and they don’t know what the error is.

I didn't even think about it, so I gave up the operation and canceled the error.

What about Jim?

Jim plans to start studying this mistake now and wait for the finals to surprise those Korean players.

You should know that with this skill, you will naturally save a gun lifting action when encountering a battle. This is equivalent to reducing the opponent's reaction time.

In this way, in a very short time, the opponent's screen can be black and white.

Perhaps this process is only 0:1 second, but in the highest-end showdown, it is this 0:1 second that determines the outcome.

As for why Jim had discovered this error long ago and was only in touch now?

The reason is very simple, because he is afraid of too early contact, so he will turn this operation into his own muscle memory and use it subconsciously during the competition.

You should know that this operation must be solidified into muscle memory.

It’s like when a person is just learning to type, he needs to point his fingers to the keyboard, read one letter after another, confirm, and then type.

After becoming proficient, I feel like I have a keyboard picture in my heart. When I haven’t typed a single word, I will know which one I want to type.

And no matter how high the level is, when typing, it seems that I have forgotten the keyboard. Putting my hands on it will make you move yourself as if you are instinctively.

Now, what Jim needs is to make his proficiency reach the third level in a very short time.
Chapter completed!
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