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Chapter 35 The roses are blooming

Why do audiences like to watch the game? This is a very mysterious question.

Why?

The audience can play games and play football themselves, so why do they still prefer to watch games?

Because, achieving something in a sport or something is not a simple matter.

Even in this process, people will feel boredom and pain.

Almost all people are lazy creatures.

Since the practice process is hard, wouldn’t it be better to skip the practice process and go directly to watch the competition?

Therefore, people like to watch various events.

Even most sports have evolved into another situation.

What's the situation?

It is just that the audience who watch these sports events do not play such events at all. They are just audiences.

However, e-sports is not like that. Almost everyone who watches the game plays games themselves.

Because there is one thing that video games are not as good as traditional sports. That is, the rules are too complex and abstract.

If you haven't played with it yourself, it will be difficult to experience many places by yourself.

If you can't even understand the rules of a game and can't understand the game, then what's the point of watching this game?

Perhaps "Starcraft" can also see the large-scale confrontation of troops, although compared to the real war, only two teams of about 100 people fought each other.

However, excellent players can still make the competition look epic.

For players with a slightly lower level, their game looks like two kids are clumsy imitating.

However, for experts, it is completely different.

In their hands, it seems that all the soldiers are alive and have their own lives.

Even the whole game is not a stereotyped attack, but a very ornamental sports war.

This charm can be felt even if you don’t know the rules of the game.

The basis for providing this simple visual feast is the complex and cumbersome basic rules.

As for "Anti-Terrorism Operation" in high-end competitions, the impression is actually not as good as "Starcraft".

Because in top competitions, all contestants are far superior to ordinary players in terms of reaction speed and overall perspective.

Therefore, ordinary players often solve the abnormality before they find it when they watch the game.

Fortunately, the director's technology is good enough to make the game look more coherent through the art of switching lenses.

However, this kind of show-off showdown is almost only attractive to this game and to fans of this game type.

In fact, "Operation Counter-Terrorism" or "Counter-Strike" both represent a new trend.

What kind of trend?

It's a trend from macro to onlookers.

Before the emergence of real-time strategy games, many military simulation games had actually emerged.

The simulation content ranges from helicopters to tanks and submarines.

To be fun, these games can be said to be very trash, but they all sell well.

There are many reasons why these games are not fun, but the two main points are hardware limitations and game design ideas.

There is no need to say much about the hardware limitations. Most game content can only be represented by some abstract pictures.

As for the design idea, it is that although the concept of these things itself is cool, it is already difficult to control in reality. It is almost impossible to put it in the game to make it "real" and fun.

Military simulation games such as "Delta Force" are games where people may run for more than ten minutes and are killed by others before they can shoot out.

Compared with Operation Counter-Terrorism and Counter-Strike, these games are much worse in terms of authenticity, but they are much less fun than they are.

Therefore, "Counter-Terrorism Operation" and "Counter-Strike" that gave up the grand narrative, gave up the big scenes, and focused only on street fighting became new phenomenal games.

However, the two games are popular in different ways.

At present, although the revenue capacity of the two is an order of magnitude difference, there are not many differences in the number of players.

Even though many people agree with the "Counter-Terrorism Operation" model of free online connection and unboxing props.

However, they still think that the fairy tale model of "Counter-Strike" is the most suitable for the current situation.

However, when the Counter-Terrorism Operations National America entered the quarter-finals stage.

Whether it is the players of "Operation Counter-Terrorism" or "Counter-Strike", they have begun to pay attention to this game.

After all, the two games are of the same type, and even the game modes they have are basically the same.

Therefore, in addition to not being very familiar with the map, players of "Counter-Strike" can directly and seamlessly watch the "Counter-Strike" competition.

Even many players of "Counter-Strike" didn't want to play "Counter-Terrorism Operation" because after watching the "Counter-Terrorism Operation", they started to say "It's really good" while playing "Counter-Terrorism Operation".

And this is exactly the effect Wanhu Entertainment wants. If "Counter-Strike" does not also hold a competition, it will probably not take long. Unless players who really cannot play "Counter-Terrorism Operation" will start playing "Counter-Terrorism Operation".

Vilford also has an embarrassment, that is, if they also start to hold competitions, their prize money cannot be lower than the prize money of the Counter-Terrorism Operations organized by Wanhu.

If the bonus is low, doesn’t it mean that your own "Counter-Strike" is not as good as "Counter-Terrorism Operation"?

However, it is almost impossible to make the prize as high as the prize.

You know, "Counter-Strike" has almost begun to grab the market for free.

The bonus of "Counter-Terrorism Operation" is increasing every moment.

"Counter-Terrorism Operation" can be converted into bonuses through players' consumption, but what about "Counter-Terrorism"? There is no possibility of doing so at all!

G-fat only then did I understand what was going on with a very plain mentality when Takahashi came to Vilford at that time.

That is not pretending, but that person has the confidence to solve himself through the business model outside of the quality of the game.

G Fat learned from his mistakes and made a difficult decision. He was going to give up "Counter-Strike"!

Of course, this does not mean that a press conference is going to tell everyone that Villefort is going to give up.

Instead, concentrate all your energy on developing new games.

It’s true that ten thousand households are very powerful, but can ten thousand households also bloom everywhere?
Chapter completed!
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