Chapter 73 The game is like an hour a day
Takahashi asked Miyamoto's production lineup, and the five main persons in charge of the production team can be described as luxury.
Producer: Yokoi Junhei. Game watch, the father of red and white machines. If everything develops according to the original trajectory, he will also be the father of gameboy game boy.
Supervisor: Tomo Okada. A capable player in Nintendo's hardware development department. If developed according to history, he will be the successor of Yokoi Junhei. GBC game boy color, GBA game boy evolution, and DS dual-screen full series handheld consoles.
Planner: Kayama Sakamoto. A newcomer to the company, but extremely capable. If developed according to history, he will be the father of "Mitrod", which is also the father of "The Knight of the Galaxy".
Program: Satoshi Iwata. A genius programmer. If you follow history, you will produce games such as "Star Kirby", "Earth Adventure", "Nintendo Stars Brawl", etc. Before "Pokemon Gold/Silver", you will design a set of code compression tools. You will take over as Nintendo's president in the 21st century.
Sound effects: Hiroka Tanaka. He has extremely strong arrangement ability. If history is based on "Doctor Mary", "Pokemon", and "Galaxy Knight".
According to Shigeru Miyamoto, "Balloon War" is a work produced by Nintendo's first development department and hal.
"At first we wanted to represent Williams Electronics' "Ostrich Knight". The game has basically been transplanted and the cassettes have been burned. But I didn't expect that this company has a capital relationship with Atari. Atari felt that our conditions were too harsh. Before the negotiations were completed, the cassettes were locked in the warehouse. After a few days, the project of the "Balloon War" war was launched." Miyamoto Shigeru said. I don't know if Nintendo has a confidentiality agreement or something like this, but Takahashi thinks he has leaked the secrets.
Miyamoto Shigeru, who did not keep the secret at all, continued, "We are not young, so we naturally would not try pixel-level plagiarism. Compared to the ugly ostrich of Americans, we drew cute balloons. The ostrich died when they touched it, but we had two balloons, which were equivalent to two lives. It doesn't seem like they were copied."
"..." Takahashi had a black line. He felt that Nintendo now must have a common language with a certain Penguin factory in the future.
"Micro-innovation, this is called micro-innovation." Takahashi said.
"Yes! It's micro-innovation!" Miyamoto Shigeru was so happy when he heard such an appropriate word. "We, Nintendo, are very good at micro-innovation. In order not to let Atari cause trouble for us, we specially made an arcade version first. Atari comes to him and we will say that we are transplanting our own arcade games, and they have no choice."
Miyamoto Shigeru can be described as proud.
Takahashi was not like him, and he really didn't think this was a glorious thing. However, it was shameful to say that copying "The Ostrich Knight" in "Balloon War" was shameful.
If there are too many people copying, it is not considered copying. For example, in the past two years, "Space Invaders" has copied so many people, and there are hundreds of similar games. No one says that they are copying them, but there is a special category of shooting games.
If there are too many games for copying "Ostrich Knight", it may become a new game category.
I have been talking about "Balloon War" for so long, but I haven't talked about the specific gameplay of "Balloon War".
Its gameplay is quite special, requiring players to keep pressing buttons to control the height of the character. If they press quickly, they will fly higher. If they press slowly, they will fly lower.
In the slightest touch of the hands, all the players need to do is to sting all the enemy's balloons and push them into the sea.
Well, the picture looks cute, but it is actually a life-and-death gameplay kernel.
Of course, in Sakamoto Kayong's planning, the most interesting thing is the two-player game. In the two-player game, players can step on balloons with each other. This gameplay full of Nintendo fun is probably the earliest game of fighting all over the friend.
"Goodbye." Miyamoto said at the station and Takahashi.
"Goodbye. It's best to give me an interview with you little player earlier. In this way, the content of "Super Mario Bros" can be magazines as early as possible, and you have less trouble."
"knew."
After Takahashi's instructions, he waved his hand and entered the station.
Shigeru Miyamoto quickly got in the car and returned to the company. Don't think that he took Takahashi and was like he was doing nothing. In fact, he was very busy, just as busy as everyone else in Nintendo.
He received Takahashi because Takahashi came to be related to the "Super Mario Bros." he produced, and he was also a little interested in Takahashi himself.
Takahashi collected the two tickets. Although Nintendo reimbursed him for travel expenses, he did not give him the money directly. He had to go back to Hudson first and go to the finance department to reimburse the ticket money. When Hudson settled with Nintendo, Nintendo would then transfer the money to Hudson.
This process is quite complicated and inefficient, but it is reliable and not easy to make mistakes.
The company doesn't want to do this, but there is no other way. Although this is complicated and inefficient, it has few loopholes and is not easy to exploit loopholes.
It was already afternoon when the train started.
The people in the car were the same as when they came, not many, nor were they very few. Takahashi was still on the small table, handling his own affairs.
"Are you Takahashi?" A timid voice rang out.
Takahashi looked up and saw a little boy standing. His height was only a little taller than the small table board, and he was very white. His eyes looked at Takahashi, full of expectations, impulsiveness and other emotions.
"I am." Takahashi put down what was in his hand and asked in a harmonious voice, "What's wrong?"
"No, no, I'm not that bad." Maybe Takahashi was still a little uncomfortable when he saw the real person. After saying that, the child ran away. He ran to the chair on the other side of the aisle, grabbed a woman's sleeve and said, "Mom, mom, I saw Takahashi! Live, Takahashi can move!"
Takahashi listened to the boy's description and felt that he was not describing a person, but seeing some rare little animal.
"Takahashi?" The woman pushed her glasses and looked at the direction of the little boy's finger.
Takahashi nodded slightly and said, the woman stood up from her seat and walked to Takahashi in three or two steps. She said in a bad tone, "Are you Takahashi? Do you know you are harming people?"
"Ah?" Takahashi didn't know why he was hurting people.
"My baby, since I watched your show, I have to play the game console for several hours a day. I have no time to do my homework and my grades have plummeted. You see what to do!" The woman said arrogantly as if she had mastered the truth.
Takahashi waved to the child, put his hands on the child's shoulders and said, "The game is just one hour a day, you have to listen to your mother's words."
"I understand." The little boy said happily.
Chapter completed!