Chapter 30 Perseverance and Trust
It is no longer a rare thing for Korean players to appear in the "Counter-Terrorism Operation" electronic game Grand Prix across the United States.
But then, things seem strange.
That is, there are also Japanese players participating in the "Anti-Terrorism Operation" nationwide competition.
Of course, Koreans can be exchange students, and Japanese people can be the same, but the most fantastic thing is that they use not the mouse and keyboard, but the handle to play "Anti-terrorism Operation"!
That's right, it's the handle!
As for...
Why do they use handles?
Can their handles be plugged into the machine?
This has to be said to the "Counter-Terrorism Operation" arcade that has become popular recently in Japan.
At the beginning, almost all Japanese players thought that the arcade substrate of "Anti-Terrorism Operation" was specially developed by Wanhu.
However, relying on the information age, it was soon discovered that this "Counter-Terrorism Operation" has become very popular in the United States and has the Grand Prix across the United States.
And in the United States, this game is a personal computer game.
So, there were fans of Wanhu, who were also staff in the arcade hall, who used the key to unlock the machine and found that there was no complicated arcade base version inside, just a computer motherboard and graphics card.
In other words, Wanhu's "Counter-Terrorism Operation" arcade is actually a personal computer with an arcade shell.
And that handle with a good feel and the interface is not the special arcade interface that many people think, but can be plugged into the general data interface of a personal computer.
"Anti-terrorism Operation" arcade is popular in Japan.
The arcade "Anti-Terrorism Operation" is actually a personal computer.
These two elements finally formed a Japanese team that would play "Anti-Terrorism Operation" with a handle in the United States.
The Japanese team used the handle to play "Anti-terrorism Operation" when it appeared on the online forum.
The American player, who was already nervous, exploded in an instant.
Many of them wished they could point to the thin Japanese guys in the photo and said, "Mom! It's them! They are bad guys!"
However, unlike their feelings for Korean professional players, American players are generally more tolerant of Japanese players.
Even this is true for not only ordinary players, but also professional practitioners.
As for why this is?
The reason is very simple.
It is because the foundation of the entire American "modern" video games is almost all created by Japanese and American companies.
Therefore, companies like Nintendo, Wanhu, Sega, as well as Taidong, Namco, Capcom, Conami, etc., have many faith fans in the United States.
Even their concepts of games and design concepts come from these companies that came from Japan.
Of course, tens of them are purely a Chinese company.
However, Wanhu made a fortune in Japan, and many of them made electronic games in Japan.
Therefore, Wanhu was also considered a Japanese game manufacturer.
Of course, the so-called Japanese game manufacturers are actually not as pure as everyone imagined.
In fact, it is just a general term.
The excellent games produced by each company are all Japanese games.
Although Wanhu's "Magic Tower" is not a popular game in Japan, many players like to play in the United States, that is, among the relatively more core players.
Why do they like to play?
Because "Tower of Magic" is a intelligence game, they like this challenging game.
The spiritual satisfaction obtained by breaking through difficulties and winning is far greater than the refreshing feeling obtained by massacre and mowing grass.
Of course, if such a "Tower of Magic" has changed from a niche to a popular person in the United States, don't think too much, this is just an illusion.
In fact, due to the advancement of technology and the popularization of technology in recent years, the price of personal computers has been greatly reduced.
Ordinary players can also afford computers, and they can start computers.
Players who like "Operation Counter-Terrorism" quickly surpass those who like "Tower of Magic".
Moreover, there are also textual research parties among American players.
When some American players dislike Japanese players who also participate in competitions, it is also the time for exchange students.
This player learned from the first "Game of Destiny" card world finals, and the snowflakes that shocked the whole world.
The attitude of Wanhu Interactive Entertainment toward Korean players was also mentioned.
In other words, Wanhu allows players to think of ways within the rules that have been formulated, but they will definitely repair the rules afterwards.
Some American players with relatively straightforward minds start to talk directly about why Wanhu always does things like this that repair them.
Why can't you react faster and solve the problem directly when you encounter it?
So, the smart player explained, "The reason why rules are rules is rules that everyone must abide by.
Even if the whole rule is not good, it cannot be changed every day.
Because that will make the rules lose their authority.
However, rules are determined by people, will there be no problem with rules set by people?
Of course not.
Therefore, the rules must have a certain period of time.
Within the deadline, if there is a problem with the rules and someone exploits the loopholes in the rules, it can be temporarily tolerated.
However, when the time to replace the rules is up, these vulnerabilities will be patched.
The meaning of rules is fairness.
Fair to everyone.
Whether it is players or ten thousand households themselves, they must abide by the rules, and only in this way can everyone feel at ease."
Although he explained it carefully, this player from Fangwangkan obviously did not accept it very much.
In his opinion, if there is any problem, it must be solved immediately.
Any failure to resolve it in time will be appeasement and bureaucrats.
You should know that the most difficult thing to change in the world is not the real world, but the human thoughts.
Therefore, the persuasion to this stubborn player failed.
However, there are more players who used to vaguely feel that they like Wanhu inexplicably. They know why they like Wanhu.
The reason for liking is very simple, very simple.
It is because tens of thousands of households abide by the rules, even if the rules are set by tens of thousands of households themselves.
They think ten thousand households are trustworthy and trust the quality of ten thousand households, so they like ten thousand households.
Although Wanhu is not a perfect enterprise, it also has its shortcomings.
But it can use its persistence to impress players, which is enough.
However, when everything seems to be settled, it seems that Wanhu's PR can be used as a public relations template for electronic game manufacturers.
Chapter completed!