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Chapter 8 The same move can be used twice

Saint Seiya will not be killed twice by the same move, but it does not mean that others will not be defeated twice by the same move.

even……

Can't the same move deal with different opponents?

The game of "Game of Destiny" has once had many competitors, whether it is "Oh God" from Japan or "Magic Cards from the United States".

However, the popularity of both games is less than that of "Fate Game" because the bonus of "Fate Game" is higher, allowing players who play this game to make more money.

Although most ordinary players are not at the level where they can have bonuses, every time they buy a game, one bonus will gather in the prize pool.

It’s like watching a football match, if you don’t buy some lottery tickets, you will feel insufficient. This kind of game bonus feels like I’m paying a share, and it can greatly increase the sense of participation of ordinary players.

Therefore, the annual competition participation rate of "Game of Destiny" and the live broadcast of the World Finals are actively watched by many players from many countries.

Even in some less developed countries, even if you watch videotapes or discs, you must watch the World Finals of "Game of Destiny".

Although they can't even get a penny of bonus, they are eager to play.

Some players even think that if ten thousand households do this, ten thousand households will lose money.

In fact... the cards sold in "Game of Destiny" are connected to the end every year, and can circle the earth at least three times.

Well... Ten thousand households lost... Ten thousand households lost a lot... Ten thousand households lost a lot... Ten thousand households lost a lot...

Now Wanhu's "Game of Destiny" adopts a routine similar to "Magic Card".

Originally, there was an exclusive story every year, which made Wanhu's card department really a little worried.

Even, they all feel that they are not the department that makes cards, but specialize in story collections.

The most important thing is that due to the problems of the translator and the author, the quality of the story produced at each time may not be kept at the same level.

This makes sometimes the story look good, and I sell more in that year, and if I don’t look good in one year, I sell less.

In order to better control the quality, Wanhu made changes to the story.

Every three years will be a big story, which means you can prepare the story longer.

Each year, there will be three parts: rules, story books, and events.

In other words, what is determined in the first year is the general rule over the past three years. The second year tells the story, and the third year extracts the things that happen in the story and makes it a big event list.

Of course, these three are basically a situation where you have me and I have you. Three things will be hidden in each card.

However, as this slows down, it will be beneficial to the planning of the game world.

Of course, if the planning is not good, it might not be good for one year, but now it will not be good for three years.

At the beginning, tens of thousands of users used the concept of user contribution bonus pool to win "Magic" and "Oh God" in the competition, as well as other various card games.

Now, Wanhu has used the same method to use it in the "Counter-Terrorism Operation".

Unlike card games back then, the most direct competition with Wanhu now is the only game "Counter-Strike" and the company "Vilford". As for shooting games such as "Thor Hammer", although there are elements of multiplayer online battles.

However, in terms of the content of the game, it is different from "Counter-Terrorism Operation" and "Counter-Strike".

If "Anti-Terrorism Operation" is called "Reality System", "Thor's Hammer" is the "super system".

Of course, to be honest, "Operation Counter-Terrorism" is not a "real system". To be honest, the real system is still a game like "Operation Delta" that is more realistic, like a real gun battle scene.

However, one crucial problem with Operation Delta is that the pace of this game is too slow.

Due to excessive pursuit of reality, the map is too large. It often runs for more than ten minutes without seeing the enemy. When you see the enemy, you are immediately shot to death.

To describe it in one sentence, the game experience is extremely poor.

Moreover, since Delta does not support resurrection, players can only quit the game after death and have no chance to watch the game.

In contrast, most of the modes of "Operation Counter-Terrorism" support resurrection, that is, support death and resurrection again and again, and the game is very fast.

In a few modes where it cannot be resurrected, you can also watch your teammates perform. At the same time, the waiting time will generally not exceed five minutes. This game will end and you can continue to play the next game or the next round.

This fast-paced game mode has not exceeded the player's physical reaction limit, but the effect is extremely good, and can provide a more comfortable experience for most players.

However, although the threshold for this type of game is already low enough, it is not as low as expected.

Some players will be filtered out if they think they are dizzy for 3D, while others will be filtered out because their reaction speed is too slow.

In this world, there has never been a kind of game type that every player can play as soon as they come up.

Does not exist.

Any game will have people you don’t like, and this is the problem that cultural products will encounter.

Maybe a game is fun enough, but some players just don't like this type of game.

Is there a way?

No one can do it.

Of course, a person's preferences can be changed.

Even if a game itself is not fun, you can use social networking to tie up more players.

If you promote a game virally, even if the game is not fun, everyone around you has already played it. If you don’t play it, will you have no common language?

Can't we get along with strangers as soon as possible?

If you don’t like to play, but you also have this game, can you play it online together?

Moreover, during the game, the relationship will be quickly closer.

Therefore, sometimes I wonder why there are many people who play junk games, and why they cannot find the reason from the gameplay, and maybe they can find the reason from the social perspective.

For example, if a player is a small employee and his boss plays a game, may he not play it?

If you go out with your boss and you say you don’t play a game together, don’t you like it?

In this case, you have to play whether you like it or not.

Just like a traditional chess and card game like mahjong, why do many families always play a dozen during the Chinese New Year?

Because, what else can you talk about without playing cards?
Chapter completed!
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