Chapter 60 'SimCity 2000' Released
Japanese electronic game players have a very limited channel for understanding electronic games, especially when they understand the foreign game market, which can basically be understood through game magazines.
When Japan was the absolute number one in electronic games in the past, I didn’t understand it even if I didn’t understand it abroad.
After all, not only is the market small abroad, but the ones launched are also junk games.
However, as the United States replaced Japan and became the largest market for electronic games in the world, many times, even Japanese electronic game companies would not choose to start the game in Japan, but instead start the game in the United States.
This cannot be said that Japanese electronic game manufacturers have no principles and do not like Japan.
In fact, they have very principles. They only love money, but they love money the most.
However, as personal computer platforms gradually gain a foothold in the United States, and as American electronic game manufacturers sound the horn of counterattack with sports games, shooting games and other games, the advantages of Japanese electronic games are getting smaller and smaller.
Players no longer accept Japanese manufacturers' electronic games unconditionally, but start to make choices with conditions.
Among them, the most tragic work is probably the "Dragon Quest" series.
Although the "Dragon Quest" series is a national game series in Japan, each of which is based on millions of sales. It also has the character Akira Toriyama, the author of "Dragon Ball", acts as a character. Americans also like the comics and cartoons of "Dragon Ball".
However, when "Dragon Quest" was first released in the United States, the cover was not a cover with Toriyama's obvious personal style, but was drawn separately.
In addition, the name of this game is very rustic for American players who are used to playing board games, so this game is on the street.
Although some players have become loyal fans of this game, their status in the United States is not as good as that of another Japanese national role-playing game "Final Fantasy".
With the American games, the wave of online warfare has gradually begun.
Sports games like Wanhu have been added to the luxury package of Wanhu Battle Platform.
Sports games in the electronic art world also followed suit and joined the electronic battle.
The games that can fight fiercely at home are really much more fun compared to the traditional slow-paced games in Japan.
Players’ preferences are actually educated by the game. Before the game is launched, players don’t know if they will like it.
The more developed Internet in the United States and the Internet services promoted by manufacturers have gradually captured the hearts of players.
However, the Internet services that Japan once tried were stagnant for various reasons.
For example, Nintendo once launched an online service on red and white machines, allowing players to trade stocks at home through red and white machines. Just after promoting tens of thousands of sets, they encountered the Waterloo of Japan's economy and the stock market collapsed. Those who trade stocks either went to jump off buildings or on the way to jump off buildings.
This earliest networked system that already existed on the red and white machine could only end in vain.
Although I tried it early, I suffered early, so I made Japan's host platform manufacturers give up the idea of networking the host platform.
After all, networking requires players to spend more money and the hardware cost will be higher. So it would be better to let players play games with their families at home.
The trend of online battles initiated by tens of thousands of households in the United States is developing rapidly because real-time strategy games are very suitable for online battles, and sports games can also be connected to online battles.
Real-time strategy players and sports gamers also quickly accepted the concept of networking.
Players of other games have also begun to gradually be penetrated and passively accept the Internet.
Knowing the concept of networking has become a trend, even those games that are useless in the Internet will add the networking function.
For example, in "The Sims 2000", there is such a feature called Sim Community.
It is to connect many players and form a community.
In other words, from an illusory, personal controlled world to an illusory, but controlled by many people.
In fact, as the chief designer (meow) teacher, Xiao Ai is not very satisfied with this function, and she believes that this destroys the player's experience.
After all, once it becomes a multiplayer game, there is no way for any player to experience the pleasure of doing whatever they want and doing whatever they want.
However, networking is another trend, just like three-dimensional.
Although it may not be necessary, it must be.
Just like ten years later, if a game that claims to be a top game, if it is not an open world and is not labeled as an open world, sales will collapse.
Like in another world, Nintendo's new console debut must be "Legend of Zelda - Breath of the Wild" rather than "Super Mario Odyssey".
It is because the former is the so-called open world, while the latter is not.
Even though the latter is still fun, the latter also boasts about the concept of being a free world when promoting it. And in the promotional video, the main display of the urban world is displayed.
After it went online, there were not many players in "The Sims 2000" that provided online services through the Wanhu Battle Platform.
Because the original "The Sims 2000" brought a free and easy experience to the majority of players, and after online, they immediately felt that they were just playing another real life.
However, no matter what, the sales of "The Sims 2000" quickly exceeded two million.
"Sim City 2000", which was specifically staggered with "The Sims 2000", was officially released at the end of 1999.
Although they are all named 2,000, it would be too unreasonable if it was released in two thousand years.
Since the fall of 1999, various church sects in the United States have begun to promote the last day of 1999, and they need to buy indulgences to survive until the millennium and collect IQ tax.
Those who believe or not have also paid for the money to eliminate disasters. A similar plot was added to the "Sims 2000" filmed by Wanhu.
It is normal to join the church (meow) sect in the United States, but it seems abnormal if you don’t join.
Many people who join the sect do not really believe it, but join the sect and then have an organization. Even if they pay the eleventh tax, it is easier than if they are not added to any sect and are bullied by all the sects.
Although Takahashi believes nothing, almost everyone in Wanhu Interactive Entertainment is an organized person.
Chapter completed!