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Chapter 41: Don't want to admit mistakes

As long as it is a human being, it will be difficult for him to admit his mistakes.

A child accidentally broke a vase and was unwilling to admit being scolded, let alone an adult or a successful adult?

Yu Suzuki didn't want to admit his failure, but failure was right in front of him.

Although the game "Shenmu" has been produced for three years, it has not been short, but the concept of this game has been in his mind for at least ten years.

During these ten years, he has improved his ideas bit by bit, modified them, and innovated them bit by bit, and finally became what he saw.

This is his ten years of hard work. Compared to the mass-produced racing game, he has invested more energy in this game.

But, unfortunately, reality often goes against its expectations.

Things you pursue deliberately often have no results.

The game "Shenmu" cannot be said to be not excellent or mediocre. It’s a pity that its game quality is not enough to support a brand new game series.

If there are role-playing masterpieces such as "Endless Fantasy" and "Final Fantasy", if you put it in the game mode of "Shenmu", you can't achieve better results.

You know, now is not the era when a game can be launched casually, as long as it can be played, has pictures, and can operate it, it can make a lot of money.

Manufacturers like Wanhu, Nintendo, Square Enix will think and think, hold meetings and hold meetings when launching a brand new game series.

Even manufacturers like Nintendo simply gave up developing new game series. No matter what kind of game creativity they have, they are stuffed into the Mario series.

Among them, there are games like "Doctor Mario" that follow the trend of "Tetris" that can live with 500,000 sets.

There is also "Mario Racing", which has evolved into a brand new series, representing the most-selling racing game series on the home computer platform.

Various carefully selected game ideas are realized on one Mario game after another.

When you mention the bearded uncle with overalls, you will think of Nintendo, and when you mention Nintendo, you will think of Mario.

Wanhu launches different games for different platforms, and at the same time supports games that have been acquired by itself or simply created by its own studio.

When talking about Wanhu, what comes to mind may be "Player Heart" magazine, "Magic Tower" series, and "Endless Fantasy" series.

However, when you mention those studios, you can think of various rich games.

That's right, for those studio-made games, Wanhu did not completely bind them to the Wanhu brand.

Instead, they gave enough publicity to these studios, so that they could be small brands as a huge publisher, Wanhu.

Although this approach is not as extreme as Nintendo, the effect is pretty good.

But as for Sega, the situation is a little different.

The main business direction of Sega is arcade. Although home game consoles have been working hard to launch new machines and new games, within the company, they still feel a little bit like grandma and uncle.

In addition to the company's strategic perspective, Sega needs a console game business, colleagues from the arcade game department have long compared the console department to a garbage dump where only garbage can go.

Without a unified planning, Sega does not have any influential game series.

The only game series that once fought Mario overseas was the "Sonic Mouse" or "Sonic the Hedgehog" series.

However, the problem with "Sonic" is that its acting is too single, and the only point that can be expressed is the sense of speed and parkour.

She looks like a bad boy.

There is no way to knock ice with the water pipes after repairing it. Uncle Mario, who has been driving the car after the doctor, has lasting vitality.

Therefore, at this stage of performance development, a large number of games like "Sonic" that pursues a sense of speed have appeared on various platforms. Today, when players are no longer surprised, the sales of "Sonic" have been greatly reduced. Although it is not yet a fan-oriented work, the global sales of the new work can only be maintained at the millions.

If other works have millions of sales, maybe Sega has already started a celebration, but this is "Sonic"!

If Sonic's sales volume drops by one million, it will definitely be disastrous news for Sega's home computer department.

Therefore, even if the actual sales volume does not reach one million, Sega people will use some statistical tips to say the number of sales to more than one million.

After all, no one can really find out the actual sales volume.

Even Sega himself can't do it.

You know, the owners of those stores are the smartest.

For easy-to-selling games, they always ask for more goods, and they always say that the goods already have been sold out, while those that are difficult to sell say that because it is too difficult to sell, they refuse to purchase goods.

Therefore, how to squeeze out moisture has also become a major problem that needs to be solved and researched for game manufacturers to count the actual sales of games.

If the total sales of "Shenmu" reached three million sets, Sega could say that sales were five million sets and shipments were ten million sets.

However, when the problem is, "Shenmu" does not sell that much. The effect of simply blowing water is not as obvious as imagined.

Although the game media can be recharged, the player's eyes are bright.

If no one even watches a game in the store and says that its sales volume exceeds 100,000 sets, that is fake.

If a game is not discussed by most players around it, it is impossible for this game to sell over three million sets in Japan.

You know, whether it is Wanhu's "Endless Sea" or "Dragon Quest", these games really caused a social wave when they were first released.

Just like when the first four versions of the two games, "Pokemon" and "Pokemon", were released, the primary and secondary school students in Japan either took GB or gg to seek online on the street.

The kind of game that has become a social phenomenon is believed to be a game that sells more than three million.

Unfortunately, the game "Shenmu" is a game, and everyone who mentions it has a subtle attitude towards it.

Even most players, despite saying that, do not want to buy it at all.
Chapter completed!
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