Chapter Thirty-Three 'Shenmue'
Although Yu Suzuki's surname is Suzuki, he never drives a Suzuki car.
Japan has a population of several hundred million, and the one with the surname Suzuki is not even 50 million.
Suzuki was a big surname in Japan, but not many people with the surname Suzuki have achieved success.
It happened that Yu Suzuki was one of them. However, he never felt complacent about his achievements.
Although he helped Sega gain an absolute leading position in the arcade market, Sega has never been the first in the industry in the home machine market.
And he wanted to use a brand new game he made to push Sega to the top.
He has planned and prepared the game "Shenmu" for three years, and has been produced for several years.
Even because of the new console, the game was rebuilt.
The development cost used by this game can be said to be the largest game ever made by Sega.
Not only that, the scale of this game is also the largest ever in Sega's history, or in other words, the video game has ever been published.
Yu Suzuki has a dream, his dream is to replicate a real world in video games.
reality!
Still true!
What he pursues is reality!
He hopes that in his game, players can live as real as they have lived in real life.
In the game world, there are sunrise and sunsets, computer characters have their own lives, and the protagonists controlled by the player are in another world, feeling the various charms of this world.
Compared with those small Japanese games, he wants to make this game into a magnificent game.
There are many interactive things in the game, and there will be a corresponding game in the details that can be noticed by people.
For example, two villagers fighting crickets. When the player is watching, a prompt will appear whether you want to participate in the battle.
And if you want to participate in the battle, you also need to have crickets.
There are two ways to obtain your cricket, one is to buy it directly from the computer character, and the other is to capture it yourself.
However, if you buy from a computer character, you generally won’t buy the best cricket. The crickets you buy can be described in four words, that is, the quality is inferior and the price is high.
And to capture it yourself, you have to do a lot of preparation.
Where there are crickets, players need to talk to the computer characters themselves to know.
Moreover, because the real world is real, it is impossible to catch crickets during the day.
You have to wait for the night, and when the night is up and the stars are twinkling, you can listen to the chirping of crickets and finally find the location of the crickets.
The player may have been waiting all night and finally caught a cricket with strong combat power.
Then take the crickets to participate in the competition and get rankings and rewards.
The reward content is likely to be the key props that trigger another event.
For example, if you win the first place, you will be rewarded with a chicken, and this yellow and furry chicken is the condition for participating in the future cockfighting competition.
So, players can raise chickens for another two months and participate in cockfighting competitions.
Although the entire game does not skip the clear main line, there are too many similar details and tasks to count.
Yu Suzuki thinks this is his philosophy of designing games, bringing happiness to players through tiny details.
However, although his theory convinced Sega from high to bottom, the development difficulty and development cost of this kind of game in the development process were also something that no one expected.
First, there are technical problems in the open world.
You know, there is no real open world for video games.
Scroll games like "Super Mario Bros." are not real scrolls, but spliced together one independent picture after another.
The same is true of the open world in Shenmue.
Players are the center of the world. Only where the player is, the world is in motion.
However, players are constantly moving. In order to make players feel that this is an open world, they need to achieve a non-read bar effect.
But it is not easy to achieve this effect.
At least it was very difficult for Sega. Although they did it in the end, their method was relatively stupid.
First, limit the player's movement speed, so that you can overload the screen more calmly.
The second is to simplify the elements of the game, so that less content is loaded, and try to reuse the scenes as much as possible.
This is the same idea as in "Super Mario Bros.", changing the color of the grass is clouds, isn't it clouds.
"Shenmu" also makes a lot of use of the techniques of changing colors and changing stickers in this way.
Unfortunately, compared to two-dimensional games like Super Mario Bros., the information in three-dimensional games is greater and the possibility of exposure is more.
However, even if it is exposed, there is no way.
Limited budget.
Electronic games are originally an art of achieving the best results within the prescribed budget.
The game "Shenmu" can be regarded as Yu Suzuki's view of the entire world.
He actually doesn't like the current industrial society, he prefers the pastoral life. "Shenmu" is such a pastoral world.
Therefore, the pace of this game is not fast, and various events are a bit cumbersome.
During the production of the game, the project team's confidence in this game is also decreasing.
Although no one knows what the game will look like before it is fully developed.
But everyone is old and has made so many games.
Whether a game is successful or failed is actually a final conclusion when it is developed in the middle and late stages.
Modern video games are getting faster and faster.
The reason for this evolution is very simple, because technology is developing faster and faster, and there are more and more entertainment methods.
Now it is almost impossible to use the game design idea ten years ago to fix players in front of the game console.
For example, the "Dragon Quest" series is a soap opera-style game that is mainly housewives, and the pace is now much faster.
Many people think it's a game like "Shenmu" that is slow and has no clear main line.
However, although I want to sing a song, I don't know.
But no one took the initiative to say it.
This is how Japanese companies are. Everyone does their own things within their responsibilities. They are like the male protagonist in Japanese dramas, and they always give their opinions. If the father-in-law is not the president or the president's son, they will probably be able to leave soon.
Therefore, a game that many people are not optimistic about is about to be produced by Yu Suzuki.
Chapter completed!