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Chapter 23 Japanese 3D Games

There are circles where there are people. Merlin, as one of the strongest people in the American "Starcraft" circle, has enough voice in this circle.

When he introduced the strength of the Korean League and the Korean players to professional players in the United States, all American players' first reaction was that they did not believe it, and the second reaction was that they did not believe it.

When they knew Merlin planned to promote the professionalization and normalized "StarCraft" league in the United States, although they all expressed their support, they felt that they were unable to do so.

With rich experience in the competition, although they all go to the competition, they also have a concept of how much it costs to hold the competition.

Perhaps other people would think that it was about to be the big deal of a game, but they knew it was not.

The rent for a standard rugby venue is 10,000 US dollars a day. If the game time is two days, then at least five days should be rented as the time for the preliminary preparation and the final ending of the period, which is 50,000 US dollars.

Various broadcast equipment, including live broadcast screens, rents for about 10,000 US dollars per day. In addition, the people employed to maintain order, a "normal" "StarCraft" competition costs at least 200,000 US dollars.

As the two American champions of StarCraft, Merlin won a total of how much bonus did she win?

It's only $100,000.

In other words, his two championship income is impossible to even half of the StarCraft competition.

Do you rely on broadcasting to learn the Korean League?

Don't joke, South Korean kespa can choose to play StarCraft on TV stations across the country on Friday and Saturday because they are government-oriented and do not need to spend money to buy time from TV stations.

CCTV in the United States is divided into pay TV and free TV.

Pay TV stations are large and small, so it is easier to buy them during the period.

However, that kind of national comprehensive TV station is not so easy to buy the most common ones during prime time.

Merlin's $100,000 is close to the near future, and she can only buy prime time advertisements for about three minutes.

Since money cannot solve the problem, why not use technology to solve it?

For example - online live broadcast?

However, although the United States' network is also leading the world in the current world.

But it is still very slow. Perhaps point-to-point live broadcasts can also be forced to solve the problem by using means such as increasing bandwidth.

However, if users want to watch a live broadcast source on a large scale, it will be a disaster for the load capacity of the device.

In another world line, network video and live broadcasts can develop, but after the bandwidth is greatly accelerated and the computer performance is greatly improved, peer-to-peer network technology is also a distributed technology that can achieve the effect of multiple people watching live broadcasts without lag.

Although it is not very complicated in terms of technical principles, there are almost no people who think of using this technology to broadcast live, and there are still hands-on skills.

Merlin, who is strongly advocated, did not make the normal league a reality in the United States, but time is still passing and will not stop because he has not promoted something.

Entering 1998, Japan's video games entered the peak of another new era.

Sony, Nintendo, Sega, Japan's three major console manufacturers, or the world's three major console manufacturers, entered the era of three-dimensional game consoles last year.

The three-dimensional games launched by Wanhu, Square Enix, Bandai Namco, Conami, Capcom and other manufacturers have all received good reviews from the market.

"Endless Fantasy 9" is praised by players for its strong appeal, performance ability and high completion. As the first masterpiece of Wanhu's return to the mainstream host platform, it has successfully left a deep mark in the hearts of non-Wanhu loyal players who have forgotten Wanhu.

"Final Fantasy 7" also achieved great success, although the game system is not very mature compared to "Endless Fantasy 9".

But Square Enix pushed the plot that he has always been good at to a whole new level.

In the performance mode of the new three-dimensional animation, countless players burst into tears.

The rise and decline of the empire, the fall and redemption, the collision of different values.

The magnificent epic is presented to the players.

This work has been unsatisfactory. Although it is only exclusive on Sony's ps platform, it has also sold more than three million copies worldwide in one year.

In addition to transplanting "VR Warrior", Bandai Namco also produced a brand new game series "Rider Racing" series.

It is said that "Rider Racing" has been collected on a large scale, taking into account both entertainment and authenticity. With the support of the excellent audio source of PS, it is really like one high-performance racing car after another whistling.

Although Konami's sports games are not competitive in the world compared with Wanhu and electronic art circles, they still gain a lot in Japan, the closed second-largest market in the world.

Because the most popular ball sport in Japan is not rugby, football, or basketball, but baseball.

However, Wanhu and the electronic art industry are obviously not very invested in baseball games. Konanmi, who is doing his best, can certainly beat two companies that have not worked hard.

The game where Capcom manufacturers become famous in one battle is "Resident Evil".

The idea of ​​the game "Resident Evil" can be said to be the product of a "Cold War" thinking.

The victory of this game is not its gaming gimmicks, not the walking dead, but the way it creates its atmosphere.

Opening the game "Resident Evil", in just a few minutes, players will immerse themselves in that horrifying atmosphere. Even if the game sometimes shows nothing, players can scare themselves.

In addition to the above portal works, Konami's other "Silent Hill" produced by the "Silent Production Team" composed of game producers who failed various projects has also won the love of countless players.

The story of "Silent Hill" takes place in a fictional town in the northeastern United States. Logically speaking, the horror game built on the stage in the United States should be an American horror work. But the fact is just the opposite. This is just a game with many American horror elements that Japanese people have on the surface, but the core is still a horror game with Japanese psychological horror as the core element.

Why is this game popular?

In terms of script and gameplay, it can only be said to be average.
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