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Chapter 68 The Power of Technology

Although the Magic Bullfrog Studio is not very big, there are only twenty or thirty people, twenty or thirty people are also human beings. Even if he can be hasty for himself, he cannot be hasty to decide the future fate of these twenty or thirty people.

"Let's continue to visit." said the Magic Bull.

You should know that there is never a shortage of speakers in this world, and even because of the demand for interests, countless people actually have the ability to speak.

It’s not that they can’t do practical things, but that compared to the scattered sensationality of their mouths, what they do can only be said to be average.

What exactly is Wanhu like? Is it really like what Takahashi said? Magic Niu feels that he still needs to observe.

Takahashi didn't feel any negative emotions because he didn't convince the Magic Bull.

He didn't feel that as long as he spoke, Magic Bull would definitely choose to join Wanhu.

Although Wanhu's current asset scale seems to be much higher than that of the electronic art industry, Wanhu's influence in Europe is more in their products than in their company's brand itself.

Just like we know that there is a company that produces a soap that is very useful and everyone likes to use it, but no one knows which company produces this product.

Many players like football games made by Wanhu in Europe, but most of these players don’t know where the company its producers and publishers are, and what kind of history it has.

It is actually understandable for players to do this. After all, eggs are delicious, so there is no need to know the hen.

However, this is an obstacle for tens of thousands of households to absorb European talents.

You know, there are talents everywhere in this world.

Where education is popular, the probability of talent appears is higher, and where education is popular, the probability of talent appears is lower.

Even if ten thousand households do not need a large number of European talents, it still requires some professional European gamers to join Europe.

I don’t know how many games there are. The game itself is very good, but due to poor translation and other issues, I ended up not achieving ideal results in a country.

Takahashi thinks that the localization of the game must be a local, not a foreigner who speaks foreign languages ​​by scholars. Even locals must need him to play electronic games.

Otherwise, many players have agreed on the translations and will be abandoned and use some inexplicable translations.

Fortunately, in the past two years, although Wanhu's name is still not very loud among ordinary players, it has occupied some share among European game developers.

Because as a publisher, Wanhu must constantly proxy and publish games.

Compared with the arrogance of the electronic art industry, thousands of households are more approachable.

No matter how big a studio is, as long as you make a game, you can find tens of thousands of households to publish it.

Sometimes Wanhu even thinks that the game is not perfect, but the game still has advantages and will assist in the game modification work to modify the game until it can be released.

You know, the rise of video games was only ten years.

Although specialized electronic game production majors have appeared in places like Japan and the United States, construction in this area has lagged much behind in Europe.

Of course, there are benefits to having a professor, which is that some unnecessary problems and unnecessary troubles can be used to have a concept before making the game, thus saving more time.

However, there are benefits of not having a professor.

It is in Europe where there is a higher probability that the game that is full of spiritual energy and makes people feel full of surprises.

You know, it is not easy to teach inspiration.

It is precisely because there is no professional education and is not bound by rules and regulations that interesting games are created.

Of course, this process is largely painful.

Because, the game's maker has no idea what the game will eventually become.

On the contrary, those who have passed the professional education and know what types of games are, what characteristics and creative skills are there for each type of game.

They are actually much worse in polishing their creativity.

What they pay more attention to is not creativity, but the finished product of the game. They even become eager for quick success and instant benefits.

It is not difficult to directly apply the modeled template behavior.

But is the same game really fun?

Players’ views on the game have actually changed over time.

For example, in 1984, "Super Mario Bros." was the most fun game in the world, but in 1995, it was still a fun game, but it was not the most fun one.

It's like Japanese cartoons, such as Hayao Miyazaki's "The Valley of the Wind" or Katsuyo Otomo's "Akira".

Why do these animated movies receive very high praise from all over the world? Even after many years, the audience who saw them think they were exaggerated?

Because the animation "The Valley of the Wind" has a large number of aerial perspectives and many real movies that cannot be shot.

And "Akira" also has pictures of the entire city.

In those days, even the wealthy Hollywood could not do this.

This visual wonder has a huge influence on the audience I saw for the first time.

but!

In recent years, Wanhu has begun to study film and television special effects. These shots that could not be shot in the past can now be achieved through special effects.

This is also why Hollywood movies in the United States have experienced a box office explosion in the past two years.

Unlike previous art films, I can watch it in the cinema and videotapes at home.

Now, this kind of movie full of explosions and other visual wonders seems to be much more refreshing in the large screen of the cinema than the small screen at home.

Speaking of movies, Wanhu has also recently begun to enter the projector field.

You must know that the power of LED is infinite.

The technology that LEDs can point out is also endless.

In the past, projectors would be damaged in one or two thousand hours due to the ultra-high temperature of the light bulb.

However, nowadays, projectors that use LED low-temperature light sources as the core components of the projector have greatly improved their lifespan.

However, the problem that has not been solved is that the brightness is not enough, and large theaters cannot be used, but small ones are almost the same.
Chapter completed!
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