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Chapter 45 'The Age of Myths'

Nothing in the current situation of any company is without reason.

Lenovo's company has become what it is now, and it can be said to be an active choice or a passive choice.

When Lenovo became a bit annoying, the real-time strategy game launched by Microsoft to promote its own display standards was finally on sale.

This game called "Age of Empires" has been on sale for a week. Ricci, who has been in seclusion, learned about the name of the game and the actual game content.

He was a little crying after learning all this, because all the elements were basically the same as the game he was making.

This made him feel very uncomfortable.

The game he just started to make will take at least a year to make.

At that time, if my game was original and there was no plagiarism, who would believe it?

However, Ritchie did not complain about Takahashi, who provided him with creativity.

The creativity of electronic games is not a fantasy and free imagination.

Its boundaries mainly come from two aspects, one is the inheritance and development of past games.

No one can make a video game out of thin air.

Isn’t it the earliest commercial electronic game “pong” also imitated in the real world table tennis game?

Another is the hardware limitation. Any electronic game must rely on hardware to display and display it.

For example, before the hardware that supports three-dimensional comes out, there will be no real three-dimensional games, only pseudo-three-dimensional games created using visual principles.

For example, real-time strategy games, the population restrictions that are generally owned by the product of hardware restrictions.

After all, each soldier needs to calculate the trajectory separately. During the movement of a team of soldiers, they also need to find ways to solve the problem of hindering the route of travel and re-planning the route.

These things have very little requirements for hardware, especially for central processing units.

Even after various optimizations, once there are too many mobile units in the same screen, there will still be problems of lag and slowness.

Speaking of this, computer games appear in a different place from traditional game consoles or arcades.

That is, computer games will stutter and will suddenly jump from one screen to another, but traditional arcade and home game consoles will not be like this.

Are there no time for those machines to perform insufficiently?

There must be some, too.

So how did those machines solve it?

The solution is very simple. What originally required to be calculated in one second, but if you can't calculate it in one second, you can't calculate it in two seconds.

Therefore, when many players are playing arcades and home game consoles, they see scenes that have slowed down countless times when they encounter complex large scenes, thinking that it is a thoughtful measure for game manufacturers to reduce the difficulty.

In fact, they thought too much, but it was just that game manufacturers forced themselves to surpass the performance of the machine in order to show more shocking pictures.

Ricci had no choice but to contact Takahashi through Nick again.

"John, the creativity you told "Age of Empires" has been made by Microsoft's studio and has been released. My preparations have just finished..." Ritchie said.

"Is that true..." Takahashi said, pulling the long voice after listening to Ricci's long narrative.

Logically speaking, the game "Age of Empires" was indeed released by Microsoft, but it will be around 1997. I didn't expect it to be so much ahead of schedule.

Takahashi didn't mean to trick Ricci. He pondered for a moment and said, "Since the preparations are done, the game has to continue sitting down.

However, someone has already made "Age of Empires", so you might as well make "Age of Mythology".

Do you understand the myths of various countries?

There are the myths of Ji (Meow) Christianity, Nordic myths, Greek myths, Japanese myths, Chinese myths, and Indian myths.

Each mythological system can extract a selectable camp.

The development of the times can still be based on the context of the "Age of Empire" mentioned earlier.

However, I think the theme of the game "Age of Mythology" should still go from divinity to humanity.

It started out as an era of gods, and then gradually became an era of mankind.

Humans use their hands to create machinery, and use thinking and experiments to verify science. The final outcome of the battle can even be that humans can walk out of the earth and sail into space.

Humans have touched the realm of the former gods with their own hands.

Do you think this is OK?”

Takahashi talked a lot.

The game "Age of Myth" is originally an extension of the "Age of Empires" series.

Although the creativity of "Age of Empire" was provided to Ricci, causing considerable trouble to Ricci, Takahashi believed that the work "Age of Mythology" should not have been produced and released so quickly.

After hearing Takahashi say it, Richie didn't speak for a long time.

Even if there is no "rustling" background noise on the phone, Takahashi would think the phone was disconnected.

Ricci didn't speak silently, not because he felt that Takahashi's advice to him was not good.

In fact, he thought the idea was very good, even so good that it made him tremble all over.

He didn't react so much to the creativity of the previous Age of Empires.

Because he had no interest in the rise and fall of each country at all. His interest in this creativity did not come from the subject matter, but from the gameplay.

He believes that the rise and fall of the country has nothing to do with him.

However, "Age of Mythology" is different.

You should know that most people in the United States have faith, and it is very strange and unusual to have no faith here.

Even those who do not really believe in the existence of God will believe in God.

Why?

Because, through the means of faith, it can be closely linked to a group of people using this as a reason.

Think about a group in China with small hats. Do they really have blood ties or even other connections?

No.

However, they can form an imaginary community by believing in a certain existence.

Then, under this community, we will achieve some interest demands.

The reason why the United States does not have a single group so arrogant is that there are enough groups of people there.

You have someone, can I not have one?

Everyone formed a balance in the struggle.

An ordinary person who believes nothing is the focus of struggle for all groups in such a struggle.

Ordinary people who have no support can only rely on an organization and believe in something.

Until later, young people even thought that believing in something is something that people are born with.

They will be surprised to hear that someone has no faith.

"Age of Mythology" is a deconstruction of the current situation in the United States and the entire Western world.
Chapter completed!
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