Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 79 Analysis

Takahashi kept watching the game that Richi wanted to make, even if Richi didn't make it, someone would make it.

This kind of game is of course very interesting, but there are still some small problems.

Of course, Takahashi was not watching coldly because of his sense of justice, but he was busy with a lot of things. Not only did he have to complete the college exams, but he also had to remotely participate in the development of real-time strategy games of Wanhu.

Although Wanhu's real-time strategy game has not been launched yet, Wanhu's online game platform has accumulated many users.

The online services provided by Wanhu have reached 300,000 users in North America.

Don't underestimate the number 300,000.

You should know that computer games are not mainstream in this era, and the price of online access in this era is also very expensive.

It can be said that players who can spend money to join 10,000 households and fight against each other are very valuable core players.

When providing services, Wanhu also has some small actions that others cannot see.

It is to use data analysis to analyze what kind of games players like to play.

You should know that there are many real-time strategy games, and there are more than 20 real-time strategy games on the market so far.

Even if the same series of games are counted as one, there are more than ten.

Some of these more than ten games have more people to play, while others have fewer people to play.

This shows a problem: some games like more people, while some games like fewer people.

And this kind of online online game has a significant feature.

The more people you play, the more new players you will be.

In other words, the stronger the stronger the weaker the weaker the weaker the more.

For example, online platforms like Wanhu, people can study it carefully, but there is really not much time left to completely differentiate.

Judging from the survey data, Blizzard's "Warcraft" and "Command and Conquer" produced by Ximu have the largest number of people playing.

On the contrary, the first "Dune 2" has gradually become less and less people.

The game "Warcraft" is significantly different from "Command and Conquest".

Wanhu's game development department uses these two games as a model to conduct corresponding analysis, select the attractive points in the game, and then recombine them and combine them into a new game.

Compared with "Command and Conquest", the game "Warcraft" is even a little "stingy" in terms of game style.

Why do you say so?

Because Warcraft is less random.

There is only one system for gold coins in the economic system.

Gold mines near the home base can be collected, which is completely different from the model that requires remote collection in "Command and Conquest".

In other words, it can be more easily counted as death.

When players all have a deeper experience with this game.

Even if the first soldier comes to my house in a few minutes or seconds, he will have a clear calculation.

And at one point after another, countless players made corresponding tactical arrangements for each point.

On this basis, a series of offensive and defensive games emerged, and a series of conflicts emerged.

In comparison, the time point of "Command and Conquest" is much rougher.

The gameplay is mature relatively late.

Takahashi did not intervene much in the entire research process.

You should know that studying other people’s games is not a shameful thing. What’s shameful is that you copy it down intact.

It is common to say that humans and animals have many skills learned through imitation.

Even learning itself is a kind of imitation.

Is learning wrong?

Of course not.

But after learning, it would be wrong to regard other people's achievements as your own.

The only requirement that Takahashi puts forward for the development of real-time strategy games is to care about "competitiveness".

Even develops with competitiveness as the core.

Wanhu, who have rich experience in making games, knows how to develop competitive games.

You should know that the fighting game in the "Bloody" series is developed with competitive games as the "core".

In Japan, Wanhu also pays to hold the world's largest fighting game competition "Fighting Drama".

In the "Fighting Drama" project, the popularity of the game works of the "Bloody" series came from behind, surpassing a single work of SNK, and achieving a position that was in line with Capcom's "Street Fighter" series.

However, compared to Capcom, Wanhu still has a lot of integrity.

Unlike Capcom, it is possible to release dozens of versions of "Street Fighter" on all platforms, prompting players to keep buying and buying.

Wanhu is a company that pays great attention to its own corporate image. It is like Capcom's crazy behavior of making cold rice. Wanhu really doesn't want to go over and do it.

Of course, Capcom's approach has given many Japanese companies a very bad inspiration.

This is the first time they found that they could still play like this, so their games appeared on various platforms.

Even industry overlords like Nintendo have been affected by such behavior.

You should know that if you can play the same game as the Super Red and White Machine on other platforms, the attractiveness of the Super Red and White Machine will naturally decrease.

Therefore, Nintendo interviewed one manufacturer after another, telling them that if they still wanted to continue to release games on Nintendo's game platform, they would sign an exclusive agreement.

Of course, all the game companies naturally protested.

You should know that you, Nintendo, have already strangled your throat. Now that we want to survive, you won’t let you go?

The current situation in the industry is so bad. If you really ask us not to transplant, we might as well go bankrupt.

Even a company like Nintendo cannot compete with the entire gaming industry.

Therefore, Nintendo made some concessions.

It means that games that sign an exclusive agreement will be given priority review, and there will be some small discounts on the premium.

Although Nintendo made very little concessions, companies that have no desire to strive down their heads.

After all, porting a game is not cheap, and sometimes it is no less than redeveloping a game.

Even if people generally outsource transplant work, the cost is still a bit high.

Nintendo made concessions, at least put on his stance, and made those small companies that had no say in the first place bow their heads.

However, companies such as Capcom, Conami, and Bandai Namco naturally signed another set of contracts.

However, the world is developing and the gaming world is changing.
Chapter completed!
Prev Index    Favorite Next