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Chapter 74 Ritchie's Problem

"Trick Neighbors" is the first game led by Ritchie, so he is extremely concerned about this game.

Although there are only four people who make the game, the richness of the entire game can be described as horror under the work intensity of nearly twenty hours a day for each person.

It is a good thing to be rich in content, but when it comes to really confirming the official version of this game, Ricky made a difficult time.

On personal computers today, the popular mainstream storage medium is still disks. Although some new computers are installed in the optical drive, most computers have not been installed yet. When it is released, try to meet more hardware so that as many players can’t meet the requirements of buying games.

and……

Even if the most compact discs with a storage capacity of about 100 megabytes, they can't even put a single one of them.

The installation package of this game is already so big. If the entire game is installed, the size of the entire game will be almost 300 megabytes.

This consumes storage space, and many computers’ hard drives are not that big.

You should know that in this era of poor functions, a hard drive of 100 megabytes is considered large.

Therefore, because many games now have relatively large capacity, when playing games, the game disc must be plugged into the optical drive to read data. This is very similar to the game console that must be checked when playing games.

At this point in the game production, it was deadlocked.

The whole game was very complete, and even the female classmate who was taken to a computer club to play games that day said it was very fun.

The game uses pseudo-3D technology.

Although the characters are indeed made from 3D modeling, there are also many steps such as skeleton binding action debugging.

But during the actual game running, there are only a series of screenshots switching.

In other words, every action in the game is not calculated in real time by the machine, but is played pre-recorded animation.

This benefit is that it greatly reduces the performance requirements of the machines running this game.

Want to say the disadvantages?

In fact, there is still a little bit, that is, if you play it ten years later and twenty years later, the bottom clearance stickers used by this game will be very ugly, which will definitely be a difference from the real 3D game in ten years.

However, how many games are there still players who still play them ten years later?

If a game can be played by players in ten years, it is already certain that it is a very excellent and classic game. It is a valuable thing accumulated in the long game development process.

The girl who was brought over to play games by a member of a computer club happened to have outstanding achievements in music.

In addition, with the addition of sound cards and graphics cards with built-in sound cards on personal computers, it is actually much easier to make sound sources.

This female classmate contributed a lot of time free of charge, produced the theme song of the entire game, and collected various sound effects.

In fact, there are sound effects, major film companies have their own sound effects libraries.

This can be seen from the cartoon series "Cat and Mouse". Although the various sounds in it are not inconsistent at all, many of the sounds will be very funny after understanding the behind-the-scenes.

Like this female classmate, the laughter of Woody, the protagonist of the game, collected the laughter of almost all the computer club members.

The most vulgar laughter is digitally converted into a lossy, high-compression format and stored.

Every time the protagonist Woody uses various props to complete the prank, he will make that obscene sound.

Let’s talk about pseudo-3d.

Is this game just a fake 3D character?

No, no, even the scene is pseudo-3d.

The scene of this game looks like it has three axes: length, width and depth.

In the eyes of many players who have played many electronic games, especially the arcade horizontal version, the movement direction of this game must be up, down, left, right, and jumping in total.

But in fact, there is only one scheduled route in this game. Wherever the player's mouse clicks, Woody will walk there.

Follow the planned route, open the door if you encounter a door, and avoid it according to the designed route if there are obstacles.

The advantage of doing this is that after doing this, you don’t have to worry about whether the picture is in conflict with the characters when they are everywhere.

Another one is the gameplay of "Talk Neighbors", which actually doesn't use so much extra movement.

After all, this game is a decryption game.

After Woody entered his neighbor's house, the neighbors had animations all the time.

For example, the neighbors will brush their teeth first.

This process of playing animation is actually a prompt process for decryption.

For example, when a player sees his neighbor brushing his teeth, he may think of doing tricks on a toothbrush.

It seems that not only can I squeeze shoe polish onto the toothbrush, but it also seems that I can put the laxative solution on it.

Low-level players can also follow these tips to complete the game bit by bit.

The gameplay of advanced players is different, which is to integrate the elements of pranking people.

For example, when a neighbor brushed his teeth with laxative toothpaste, he suddenly got damaged his stomach and went to the toilet.

But because Woody did the toilet, there was actually an electric eel in the toilet. The neighbor was directly knocked to the ground by the electric eel.

When the neighbor fell to the ground, his feet stepped on the rake again, and his whole face was covered with stars by the falling rake again.

This kind of gameplay that is completed in one go looks much more refreshing than another trap-by-trap setting.

Moreover, there is also a reward for doing this in the game, which is that the combo can provide more ratings.

Using this method reflects the difference between low-end players and high-end players.

Finally, in order to meet the publisher's capacity requirements, the entire "Take the Neighbor", which has extremely rich content, can only cut off most of the content.

Each level of the game is also fixed in a house.

In this house, there will be more props at each level, and the owner of this house will interact with these new props.

For example, the neighbors in the previous level were listening to the radio, but they might start watching black and white TV by the next one.

Different interactive elements will have different decryption elements.

Although after this imprisonment, the entire game is not as rich as before, but its playability is still there.
Chapter completed!
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