Chapter 39 Who Can Change the World?
The design idea of the computer version of the "The Sims" game is like opening a Pandora's box.
Those who feel that the traditional game design idea is too tired or that the traditional game design idea is not designed well will inevitably choose the "The Sims" path.
Not only that, I not only give up the level design of the game, but also list a lot of elements to create a false appearance with a lot of content and fun content in my game.
When players enter the game, they will see exquisite pictures, vast maps, and a lot of interactive elements.
But, it's just not fun.
Such a game is like a wonderful body but has no soul. Although it feels soft, it has no feedback. Just like Ye Ge’s beautiful zombie, it will make people crazy.
He just turned off the game because of this, and he felt cold all over when he thought of this.
If all the games in the future are like that, how terrible this world would be!
What's even more terrifying is that because of the simpler production of this type of game, it will quickly become the mainstream of the market. It harvests new players, and even claims to new players that such games are the best games and the most free games.
For example, the linear process games in the past were all bad and rubbish games.
For various reasons, old players will spend less and less time playing games. New players believe in this kind of fooling around and only buy such games.
Even when someone mentions the previous games, he becomes angry for no reason and disgusted with the past games.
And those manufacturers who can make levels and make good games will have less and less sales. They have to compromise with the market and have to start making such games that they once did not like.
They also began to lose their souls and the classic game works were gone.
Games have become completely a commodity, and as long as they can still make money, they will be released one a year.
Such a future will be a horrible future with rich games but no games to play.
Because the price of accessing the network is very expensive, his family does not connect to the network.
But he is in a very special mood now, and he wants to record all his thoughts.
He began to type on the computer, and letters flowed out from his fingertips.
The computer screen was soon filled with words. After about an hour, he finally wrote down all the thoughts in his heart.
After proofreading, he changed all the incorrect words and stuffed the text file into the floppy disk. To be on the safe side, he saved the text file into two floppy disks. When he arrived at the company tomorrow, he would use the company's network to publish the contents.
After doing all this, he suddenly felt a sense of emptiness, but also a sense of satisfaction.
It seems that the words he wrote can change the future.
Although in deep consciousness, he also knows that what he does will not affect the future.
In the long run, the purpose of all companies is profit.
Companies that make games may not really like games. Perhaps at the beginning, the founder was indeed a game enthusiast, but as time goes by, it will abandon the love for games bit by bit and eventually become a pure businessman.
However, even though you know that everything you do will have little impact on the future.
But what if there is any impact?
It is precisely because of this kind of idea that everyone shares their ideas on the Internet, hoping that one day their ideas can change the world and make the world better according to their ideas.
When this veteran player had many ideas because of the Sims, most players actually didn't have so many ideas when playing "The Sims".
They just simply fell in love with this game. Although they didn't know where they liked it, and even when they described it to others, they couldn't describe where they were fun, but they just thought this game was fun and wanted to play this game.
The computer version of "The Sims" has gradually been out of stock. For such a situation, the relevant person in charge of Wanhu North America was unexpected.
Although sales data are always monitored, the sales of the game "The Sims" actually increased explosively without too many advertisements, which caught people off guard.
You should know that most games need advertising as support to usher in sales explosions.
The so-called "word-to-mouth game" can be sold by players. In the electronic game sales industry, it is more of a legend, and everyone hopes for what they want and hope for.
Even in the eyes of some practitioners, such things cannot happen. The so-called word-of-mouth of players may also be a small method implemented by the publisher of this game.
After all, although players have to buy games through merchants, they naturally feel that all merchants are liars.
After all, merchants want to make money from their pockets.
How many guys who want to pay from you will be kind?
The so-called word-of-mouth marketing is a kind of marketing of "one's own people" to "one's own people". We are all players, can I lie to you?
Such marketing methods are more secretive and are more popular with many manufacturers. Spending money is less effective.
Even some electronic game companies have quietly hired a group of players to "blow" their own games.
Although this method is not as shameful as advertisements, it is to live in the shadows and once it is disclosed, the impact will be very bad.
But it is undeniable that the effect is really good.
Based on this, the tens of thousands of households responsible for sales monitoring saw that the sales of the computer version of "The Sims" soared and sold out without any notice, which was incredible.
Although he thought this must be something that people in the public relations department did, he could not point to the nose of the public relations department and spray it.
He could only continue his job and report the out-of-stock situation. The leader above decided whether to make more game floppy disks.
To be honest, the advantage of computer game distribution is that the production speed of game floppy disks is that it is much faster than game cassettes.
It can be produced within three days and redistributed within one week. In the original era of cassettes, it is impossible to achieve such a fast distribution speed.
Therefore, all third parties under the Nintendo system had to estimate their sales before the game was released.
If the estimates are too small, the games are not sold enough, and it will be too late to produce them again.
If there are too many estimates and the game cannot be sold, it will still be a compensation.
Chapter completed!