Chapter 77 Beautiful yearning list
The so-called "global simultaneous" sale basically means the simultaneous sale of North America and Japan. It is not that the remaining Eurasian, Asia, Africa and Latin America regions were expelled from the game. Instead, the gg hosts of 10,000 households were not sold on a large scale in these places. Most of the gg handheld machines circulating in the local market are also parallel machines.
The handheld consoles are not released, and even if the game is released simultaneously, what's the use?
The so-called "global simultaneous" release looks like a gimmick, and it feels like the game released is very tall and powerful, making people feel that this game manufacturer is also very capable.
However, the "global simultaneous" release is not just a gimmick, but also means that the game publishers have the ability to control the entire industrial chain.
For example, Nintendo has not released a game "simultaneously" until now, and it is okay to say it is a problem of attitude or ability.
Nintendo started with the release of the US version of FC, that is, NES, and its operation strategy is to lock the area for different countries and regions.
In the Nes era, this is undoubtedly reasonable for Nintendo's own interests. Most players can also accept it.
After all, compared with the Japanese version of FC, the American version of Nes was released three years later.
Not to mention whether there is a problem with pirated game cartridges, it is the unsold inventory games in Japan, and the second-hand games in the Middle Ages, which were circulated to the United States at that time, which would have a huge impact on Nintendo's North American layout.
And now the era of 16 consoles, Nintendo had already released SFC in Japan at the end of last year, and this year the US version of Snes will be launched soon.
After only half a year of release time, and even when the number of games is not large, I still choose the lock zone for my own interests.
This is a bit shameless.
It can be said that this is not a question of whether it can be done, but an attitude.
As for the ability issue.
Nintendo adopts the OEM model, although the OEM model cannot be said to be bad. The OEM model can greatly reduce production costs.
But the disadvantage is also obvious, that is, the OEM may not necessarily obey your command completely. It is impossible to expand and expand because of your interests.
The global simultaneous release of a game is not a small amount for manufacturers like Nintendo. The quantity required for stocking, production time and storage pressure are not a little high.
Without the support of a scientific and advanced management system and without the support of an explosive production capacity, if the so-called "global simultaneous" sale is forcibly promoted, it will only cause a single plate.
As a "Kyoto Centennial Small Workshop", Nintendo, of course, sees this clearly. And because of their hardware lock zone policy.
Even if one country releases a game first, players in other countries who have different versions of the game consoles will not be able to play it.
Therefore, Nintendo is unscrupulous in harvesting its players from one country to another.
In addition, the Internet is not so developed these days, and the cost of international information exchange is relatively high. The main way for players to understand foreign games is paper media magazines.
Under such circumstances, when Nintendo achieved excessive benefits in doing so, he did not receive too many bad reviews.
The reason why Wanhu can achieve "simultaneous global sales" is that on the one hand, the Wanhu's machine does not lock the area, on the other hand, the Wanhu's gg handheld machine has a smaller size than Nintendo's home machine, and on the other hand, it is that Wanhu's self-built factories to produce cartridges, and the domestic warehouse logistics costs are lower.
Wanhu's machine does not lock the area, not because Wanhu has more integrity than Nintendo. Perhaps it has a little more integrity, but more because Wanhu's handheld machines are all from a factory or even a production line. If they are divided into various versions, it will increase the cost of the entire link, which is not conducive to production.
The sales of 10,000 gg handhelds in the world are not more than 10 million units. Compared with Japan's local sales, it has exceeded 20 million units, nearly 30 million units of red and white machines, and the sales in the United States are close to 30 million units, and there are millions of units in Canada. The pressure of "simultaneous global sales" is really much smaller.
While the production capacity of Wanhu’s self-built factories is constantly expanding, their production capacity is also increasing. Based on this situation, although "Magic Tower - Threesomes" has been distributed globally, the production pressure is not great.
When preparing for the production of "Magic Tower - Threesomes", it did not affect the production of other cassettes.
This is mainly attributed to the great improvement in production capacity, and on the one hand, it is also attributed to the exploration of flexible production.
After the flexible production reform, Wanhu's cassette production line can complete the production of one cassette to another within ten minutes. It can be said that production efficiency has been greatly improved and guaranteed.
Of course, management is not available, but management is not unique.
Otherwise, the invention company that produces flexible production will not now hang on the tree due to business difficulties.
As the saying goes, increase revenue and reduce expenditure. If you save money, you will not increase revenue and there is still only one way to starve to death.
When Wanhu North America, the Japanese version of "Player Heart" was promoted in a long and long way.
Takahashi started to pull people to create new games again.
This new game is a love development game. Compared to Takahashi's world line that day, "Heartbeat Memories" released by Connami was not released by Nintendo in 1994. Takahashi's love development game, which is intended to be released on the gg handheld console, I wanted to be two years ahead of schedule.
Takahashi had also thought about whether to use the name "Heartbeat Memories". After all, this name not only sounds good, but also has a historical bonus.
However, after a few days of confusion, he gave up on the idea of occupying this pit.
He turned to another name - "Green Album".
Although it is green as the name of a love development game, it sounds a bit green, Takahashi's original intention is to express that this is a love story that takes place in the hot summer.
He even plans to start with "Green Album" and then produce "Orange Album", "White Album" and "Pink Album". He completes an album series covering four seasons: spring, summer, autumn and winter.
Takahashi's positioning of this game is more focused on the Japanese market. After entering Heisei, when the economy reached its peak and gradually declined, Japanese young people became even more confused.
It seems that life has no hope, and it has become more difficult for young people to fall in love with young people.
The original intention of Takahashi's photo album series was to allow male players who cannot find their beloved girl in reality to find their own belongings in the game.
As for Takahashi himself doesn't have much experience?
That's what's the matter!
Haven't you heard that the best h is written by a man from Du (harmonious)?
Chapter completed!