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Chapter 41 Thousands of Faces and Solutions

For judgments like whether the party is mainstream, it is definitely not an easy thing for a company that makes the game to figure it out.

Takahashi himself has heard of it, but it is one thing to see it, but it is another thing to see it in this era.

Software such as Toutiao uses a system with thousands of people and faces. Every operation a user will be recorded in the background after using the software. What he reads, what he collects, and what he prefers to articles of which type and which tend to be. Special optimization is carried out for these data. In this way, although one user and another user use the same software, the style of the content inside the software is definitely different.

Speaking of electronic games, it is actually the same as news. There is no type that all players will like. Even a super game like "Super Mario Bros.", it is just that more people like it. It is absolutely impossible to harvest all players.

A game manufacturer is not pursuing making games that all players like. Different manufacturers have different positionings. For example, some manufacturers, such as Tec Japan, are suitable for making nonsensical and funny games like "Hot Blood Series".

The game style they made just fits the preferences of some players. After appropriate publicity, enough players will know that there is such a game. They will identify players who like this type of game one by one and become a group of players in Tec Japan.

When we knew that this type of game was only a part of the players, and more players didn't know it. At that time, the game company was facing an incremental market, and all players knew about this type of game. They bought all the games they could buy, and they were even tired of this type of game. What should we do? Should we continue our journey to the point of dying, or seeking newness and change.

If you seek new things, what is the basis for seeking new things? I think players will like this?

Perhaps some players will really like to have new and modified games, but a huge number of players have comfort zones. When they get used to a game system, if the system makes a huge change, they will curse themselves.

It's like following the old path of "Endless Fantasy", with Japanese housewife as the main player group, and Nintendo's up-and-coming show "Dragon Quest", it's a game that can't be sought for innovation and change.

Because its user group is mothers, no matter how old they are, mothers are actually not very capable of accepting new things.

In addition, they play games, which is just a choice for time to spend time. If your game learning cost is too high, they will switch to watching TV series. Therefore, although "Dragon Quest" has been launching new works, except for the slightly improved picture. The story is still the same story, and the system is still the same system.

However, because "Dragon Quest" firmly grasped the basic base of housewives and understood their preferences, it can use "a" "Dragon Quest" to harvest housewives again and again.

This is what the manufacturers of "Dragon Quest" judge about the player market. However, although they can live a very comfortable life like this, it is just like this. It has become impossible to do bigger and stronger.

There is no way to master specific user data, the solution is to make more attempts. Whether it is yourself or the cooperating game producers, everyone launches many strange games. Then, put these games into the market, allowing them to capture one player after another in the game market, and finally grow the gg handheld console as the platform.

Because Takahashi attaches great importance to it, Wanhu also attaches great importance to the mastery of player information. However, in addition to Japan, there are not many such investigators in other countries. It is not that Wanhu doesn’t want to do it, nor is it that the cost cannot be accepted, because it cannot be done for many reasons.

Collecting intelligence in an organized, disciplined and purposeful way is too much like handling special affairs organizations.

Basically, except for Japan, which is used to the existence of various investigators, no country can allow a foreign company to blatantly operate spy organizations at its own country.

Therefore, in areas like the United States, the method of collecting player data is to use the questionnaire given in "The Heart of Players".

Of course, if you want players to fill out the questionnaire, you need to have certain incentives. For example, some contents of the questionnaire can be published in magazines. For example, there are some special prizes, such as the original flavor of the game producer... Well... the original keyboard...

Although the proportion of players participating in the survey is pretty good, there is another problem with this, which is how to ensure that these data are correct.

It’s not that players fill in the game around, or that there are bad people among the players, and they deliberately destroy them.

But in many cases, the choices in the subconscious and the choices in the open cannot be described by a few words.

It cannot be said that the player's hands are dishonest, but that the honest body sometimes makes the player feel ashamed (harmonious) shame.

A big man who is 1.8 meters tall and full of muscles, and girls will scream when they see him. He usually likes Barbie dolls the most, so how can he say this?

Therefore, Wanhu made a deviation value correction table. Although it has some effect, overall, the more it changes, the more it becomes.

In addition to looking at the personal opinions of the Supreme Commander Takahashi, the rest are all from all levels, I think this is OK, and I think this can be tried.

In short, in general, Wanhu is still in a very shallow state of understanding the player group.

Regarding the survey of the Party, after obscurely adding it to the questionnaire, statistics show that many players do like derivative works that are logically rigorous and consistent with the original settings, but some players also said that they are not very concerned about this, as long as the derivative works are good-looking, it is enough.

In response to the different opinions of these two mainstreams, Wanhu's ending method is to regard Neil's comic works as orthodox works of Wanhu Universe, but as an external work, it is a work under a parallel universe. As for all the mistakes in it, they can be used as a parallel universe, which is different. These are all memes to explain.
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