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Chapter 27 The Sinister Routine of Ten Thousand Households

The plank road was built openly in Japan and the Chencang secretly in the United States. This is the solution to Takahashi's Nintendo gameboy offensive.

The reason why Takahashi chose such a tactic is mainly because Nintendo's dominance over the Japanese gaming industry is still too strong.

Wanting to confront Nintendo in Japan is undoubtedly a desperate situation. However, from a different perspective, from a global perspective, Nintendo's dominance in Japan may not be a good thing for Nintendo.

As a "small workshop", Nintendo's production capacity has always been very limited. Even after Nintendo released the gameboy handheld console in Japan, it started selling immediately. With Nintendo's production capacity, it would take at least one or two years to get Japanese players to own one.

During this period, even if Nintendo's consoles were sold in the foreign market, the supply would not be too much. Because Japan is Nintendo's basic market, Nintendo headquarters will not relax its control over existing territory for any reason and strive for other territory.

And this to two years is a once-in-a-lifetime opportunity for its competitors.

This is true for Sega, and for Wanhu.

You should know that the Sega MD console at this time, as a sixteen-digit console, has been sold for nearly a year. Nintendo's sixteen-digit consoles are still not seen. Every time Nintendo people are asked when they will launch Nintendo's sixteen-digit consoles, Nintendo will say, "It's already ready." "It's almost!", "I believe it will be released soon!"

Although it is not a question or no one knows it, it is impossible to ask any valid information.

In this time, Sega's sixteen hosts MD not only sold well in the United States, but also achieved sales of more than one million units in Japan.

Although the sales volume of red and white machines in Japan's more than 30 million units is only one-tenth of the year. However, it can be said that it was the fastest time that Sega has sold home game consoles in Japan, with sales exceeding one million units at one time.

In the United States this year, Sega also achieved sales of more than 3 million units. If it were not for the limitation of production capacity, the sales would have been higher.

However, Sega's factory's main energy is still on the production of arcades. You should know that since the release of "Street Fighter", SNK's new Japan first project represented by "Legend of the Hungry Wolf" series, Wanhu, represented by "Bloody" series, and Sega's "Bright Iron Fist" series, have been active in the battlefield of fighting arcade games, and have begun to compete for the market with Capcom, the pioneer of this type of genre.

Moreover, in the process of competing for the market, the entire fighting arcade market has also expanded.

Therefore, not only any of the manufacturers mentioned above, but also in this round of arcade fighting games, they have fully developed a new fighting game that looks more gorgeous than the opponent's screen, feels better when playing, and have a more advanced combo system.

The difference between SNK, Sega, and Capcom and Wanhu is that their staff are limited. Although Japan has a population of hundreds of millions, there are really not many talents in the electronic game industry. In addition, so many companies compete for the only talents, it can be said that almost all Japanese game manufacturers have encountered the problem of lack of talents in the process of development.

Wanhu's practice of producing and developing a base in China has given Wanhu an advantage in this anxious war.

Not only can we continue to develop arcade games such as "Bloody" and "Bubble Dragon" with ease, but we can also develop them continuously to ensure that a masterpiece of 10,000 households will be released on the console platform every quarter, and even the economic independent development of handheld machines, in an attempt to achieve greater achievements in an emerging blue ocean market.

On March 5, on the "Takahashi's Party", Takahashi, who had not shown his face for a long time, appeared in "Takahashi's Party".

In this episode of "Takahashi's Party", Takahashi and the invited stars played a brand new handheld game together.

When the guest asked, "Is this Nintendo's gb?", Takahashi replied, "This is the gg of Wanhu!"

"Is this? Is this Wanhu's handheld machine?" The guest star invited is also a star who likes to play electronic games. Moreover, in the variety show artist circle, she has always appeared in the audience's vision with the setting of being brave enough to tell the truth and being quick to speak.

For most viewers, as long as the artist says, they basically choose to believe without thinking.

"Wanhu's gamegirl is really fun!" she praised.

"It's not a gamefirl game girl handheld console, but a goodgame game handheld console!" Takahashi corrected.

"I think it should be gamegirl! You see, Nintendo launches gameboy gameboy, and you launches gamegirl, isn't that very appropriate?"

"Where is the right place!?!??" Takahashi almost looked dark. This was not because he didn't know what the guest was talking about before. In fact, there were scripts in advance.

The female guest's straightforwardness is just a character. To be honest, a person who is really straightforward will never survive in the entertainment industry.

Takahashi is very effective in performing performances. After the exaggerated stage play style of Masato Sakai, this episode of "Takahashi's Party" ended.

In addition to Wanhu's own magazine "Player Heart", the magazine with Ms. Kishimoto Asami also reported on Wanhu's new handheld machine goodgam at the first time.

Other magazines and newspapers were slower. After falling a few days, they used the title "Gamegirl Game Girl vs Gameboy Game Boy" as the caliber, using a method of open and secret criticism, and praised Wanhu for being able to launch a girl behind a boy who was following Nintendo."

The person in charge of Nintendo's publicity matters was confused when he saw such overwhelming reports, because he didn't know when he approved such a public opinion propaganda strategy. Could it be that a big shot that took action directly? Nintendo's second-ranked character, Yokoi Junhei, and a big shot including No. 1-ranked character, Hiroshi Yamauchi.

Even a little bit of thinking that I did nothing but wanted to take credit.

However, after he investigated, his nose almost turned crooked. It turned out that this was not Nintendo's propaganda offensive at all. It was from Wanhu's side.

Wanhu poured dirty water on himself. The reason is very simple. It is to take advantage of the gameboy's hot spots, which have paid a lot of publicity and distribution costs, and try to muddle the water. Even, it is trying to make players think of Wanhu's "gamegirl" when they see the gameboy poster. Such intentions are really too sinister!
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