Chapter 15 'The Legend of the Fairy Sword'
"I..." Wang Xiaohua looked confused and didn't know why it became the current form. He was a little confused. What happened.
I was obviously just to read martial arts novels, so why did it become like this? How could this happen?
"I can't play games!" Wang Xiaohua looked at his father who had already agreed to him helplessly.
"I can't learn it!" Wang Qiang said.
"I don't have any ideas about martial arts games, so how do I know how to do it?"
"Then keep thinking."
Takahashi also found it interesting to see the father and son talking. If you want to say punishment, even if Wang Xiaohua can’t make a game, there will be no punishment. After all, even if the young generation of Wanhu is young, there are still not many games. It is not that easy to make a fun game.
When it comes to the United States, Japan did not have electronic games from the beginning, but now looking back, electronic games at that time were not necessarily very fun.
The reason why we can become bigger and stronger is mainly because we take the advantage of first-mover attack.
After all, when faced with a thing, people's threshold will get higher and higher. At the beginning, I could read the novel, but when the reading volume reaches a certain level, I will inevitably seek to upgrade my reading.
Game manufacturers in the United States and Japan have their own growth curves consistent with the growth curves of players. Atari, who is not in line with the forced death, has died on the beach.
Therefore, Japan and the United States can have such smooth sailing. Logically speaking, although China now has the support of tens of thousands of households, it is still about fifteen years away from the most advanced American electronic chip manufacturers in hardware such as electronic chips. Even if it counts tens of thousands of households in making games, it is still a gap of less than five years.
This gap does not mean that no one in Wanhu can make games, but that no one in Wanhu China can make games. Those talents who come back now who can try to make games are all exchanged from Wanhu Japan.
To be honest, even if they make games, they cannot be said to be Chinese games in a short period of time, they can only be said to be Japanese games.
This is like a special gang in the future to go to Japan to learn how to make animations. An animation team that has worked hard in the Japanese industry for many years has returned to China to draw animations.
Even if their technology is mature, they are all Chinese. However, can the animations they produce be called Chinese animation?
Won't!
The imprint of style will not disappear so easily. Takahashi this time he did not specify those who exchanged from Japan to make games. He also wanted to see if there was a chance for Chinese-style games to be born in Wanhu China.
As for the Chinese game market...
Takahashi has never counted on the mainland, at least not on the mainland market in the short term. It is not because of the market environment, but because of piracy.
Pirate is definitely not the root cause, the root cause is that the income level is too low and the genuine version cannot be supported.
In the late 1980s, an ordinary dual-working family probably had an income of more than 100 yuan. A game console costs thousands of yuan, and a cassette costs several hundred yuan. If you want to survive at such a price, where is this possible?
This is why, whether it is Nintendo or Sega, even Wanhu's own Tetris handheld console, the main countries and regions of the release, are relatively developed. It is not because the authenticity of underdeveloped areas is weak, but because they cannot afford pirated versions at all.
Although Nintendo and Sega are not paying much attention to these third-world countries with weak presence. However, Wanhu sells old-generation handheld consoles in these third-world countries.
Because the cost of electronic products always gradually decreases over time, and when the cost drops to a certain extent, although the selling price is much lower, it will still be eliminated by the market.
However, elimination of markets in developed countries does not mean elimination of markets in developing countries.
Things that have been eliminated in developed countries are still fresh in developing countries.
You should know that in the 1920s, the red and white machine compatible machines produced in China were game machines and learning machines led by Xiaobawang. They still had good sales in Africa.
Even though Africans have used smartphones in this era, they still have good sales and very high profits due to their outstanding games and low prices that they have never played before.
The cost of red and white machines may be more than ten yuan, and they travel across the ocean to Africa. The third one is RMB. With export tax rebates, it can also be called "cheap entertainment" for African people.
It is precisely because of this insight that Takahashi has turned his attention to Nintendo, Sega, and other giants, and it makes people feel dirty when they see it.
Now, all the fields, including Nintendo, are blindly pursuing the ability of developed countries to accept top performance at stand-alone prices.
It’s not that such a business strategy is wrong, but Wanhu has no capital to compete with them. They can only find another way to open up a blue ocean market like handheld machines, or the third world, blue ocean market like the third world, to accumulate more capital and seek to make better games.
As for the martial arts game Wang Xiaohua just mentioned that resembles the plot of "Legend of Sword and Fairy", Takahashi was only looking forward to it.
I saw Wang Xiaohua's nonsense just now.
It would be impossible to expect him to really produce "Legend of Sword and Fairy" at all. Even if Yao Zhuangxian could make "Legend of Sword and Fairy" in 1989, he might not have been the later Yao Chuang cheated.
Although the role-playing game has been out for several years in 1989, Wanhu's "Endless Sea" is one of the pioneers of the role-playing game.
However, role-playing games with a complete gaming experience are still rare.
If at this time, Takahashi could make a game like "Legend of Sword and Fairy", he might even feel that he might not be able to compete with the "Endless Sea" series.
Of course, these are all ideal ideas in ideal situations.
The so-called fairy tale and the so-called martial arts are, although Japanese players have some understanding of it after being baptized by Hong Kong movies.
However, Japan, which has a relatively conservative cultural atmosphere, even the game of Atari, the American game overlord in the early 1980s, could be half dead in Japan. It would be like a fool to expect a "Legend of Sword and Fairy" to rise like a blue pill.
Since its birth, all the games produced by Wanhu can even be said to be Japanese games.
Even if Tetris, bought from Moscow, the Soviet Union, is undoubtedly very consistent with the spiritual core of Japanese games.
Chapter completed!