Chapter 49 Wan Chai
Snk's positioning of "Legend of Hungry Wolf" is very accurate. It cannot be said to be like a scalpel, but it quickly filled the market gap.
Although the game has problems such as balance and feel, its state in Japan can only be considered ordinary. However, it has achieved expected results in the United States.
Americans have a special obsession with violence. Compared to games like Super Mario Bros., which cannot even see blood, they prefer fighting games.
Although the protagonist, supporting role and even villain in "Legend of Hungry Wolf" are all Americans, in the eyes of American players, they do not think that these people are Americans. Even if they pinch their noses and admit that they think that these Americans are Americans from different dimensions.
This is because the Americans in "The Legend of the Hungry Wolf" are Americans in the eyes of Japan.
The self that a person feels must be different from the self that others see. This is a concept of others.
This kind of self in the eyes of others is actually quite interesting sometimes.
Just like the image of Chinese people in American movies, they were like Fu Manchu in their early years, wearing clothes from the previous dynasty, wearing beards and hanging their eyes. Later, because of the great development of the Chinese film market, in order to please Chinese audiences, the image of Chinese characters was greatly improved.
However, there are still some settings that Chinese people think they can’t complain about. For example, even if the hair of female characters is not all purple, there will be a small purple on their foreheads.
Perhaps in the eyes of Americans, purple represents mystery.
In addition, one of the major impressions of China in American literary and artistic works is lust (harmonious) chaos.
Some people think that this concept may have been derived from the harem of ancient emperors, such as the wine pool and meat forest, and the harem of three thousand.
Perhaps, from the perspective of Americans, Chinese people like to hold unblocked conferences very much.
These stereotyped impressions are the Chinese in the eyes of Americans.
It cannot be said to be completely wrong, but it is also quite ridiculous. Even if no one prompts, a Chinese person is likely not able to associate such a role and scene with China.
"Legend of Hungry Wolf" also encountered such a problem.
However, most players don’t care much about which country the setting takes place, and what kind of blood hatred is there.
When playing fighting games, they are not playing the plot, they are playing the battle, they are fist-to-feet, and the feeling of tension and excitement.
The arcade hall, which was already a bit depressed, has increased traffic because of the game "Legend of the Hungry Wolf".
SNK's observation team in the United States conducted some observations and found that fighting games and arcades were simply a match made in heaven.
The coin rate per unit time of fighting games has reached almost the most ideal level.
When two people fight, no matter who loses and who wins, one person will re-submit coins. If a player wants to practice skills and defeat others, he needs more practice. However, contact requires a lot of coins.
Although the story mode also improved the player's level at the beginning. Later, it was better to say that the player competed with him to improve himself than to compete with him.
In this process, many emerging concepts were born.
Snk took a lot of photos of American players playing around "Legend of Hungry Wolf", returned to China, and found a series of media reports such as "Player Heart" and "Game Pass".
Finally, "Legend of Hungry Wolf" became popular in Japan.
Countless Japanese players have been involved in the game "Legend of Hungry Wolf".
"Wan Chai, do you want to go and have fun?" A staff member wearing an arcade hall uniform spoke in a dialect and said to his fellow villager who was also working in the arcade hall beside him.
He leaned against the back door of the arcade hall, holding a toothpick in his mouth. The exhaust fan next to him kept cutting off the light at maximum power and spinning "huh" sound. Even so, everyone in the arcade hall was sweating all over.
A young man named Wan Chai is a little handsome and has yellow hair dyed.
He stared at the arcade of "Legend of Hungry Wolf" for a long time, and he finally walked over as if he was doing something in his hand.
I don’t know if it’s because of Takahashi, almost all Japanese arcade halls like to hire Chinese people.
On the one hand, these Chinese are service staff in the arcade hall, responsible for cleaning and repairing machines, and on the other hand, they are players with the "official" background in the arcade hall, used to stir up the atmosphere and give some players a reason to come to this arcade hall.
Just as the Chinese have dominant power in the sport of table tennis, it seems that in the eyes of arcade hall owners, the Chinese have dominant power in playing arcade games.
There are not only one or two young people like Wan Chai who work in the arcade hall, but to some extent, they have improved the living standards of Chinese people in Japan.
"Fox is here! Fox is going to play "Legend of Hungry Wolf"!" Seeing Wan Chai approaching the arcade of "Legend of Hungry Wolf", players who always come to this arcade hall have already started to make noise.
fox is the name of Wan Chai’s game, and his specialty is shooting games. The records of several shooting games in the store are maintained by him.
With the development of arcade performance and the needs of the game itself, shooting games now seem to be two kinds of games compared to the earlier Space Invaders.
It is no longer a fixed screen shooting, but has been changed to a horizontal scroll or a vertical scroll.
The picture has also changed from the original black and white to the current color. All the hand-painted pictures are bright and tense, and the explosion effect is becoming more and more dazzling.
However, in recent months, the newly launched shooting games seem to have entered a vicious circle.
This vicious circle means that the enemy has more and more bullets, and the ones can also be fired indefinitely. In addition, the enemy's bottom is relatively large.
The shooting game has changed from a game that requires shooting and aiming to a dodge game.
Although this kind of evasion gameplay cannot be said to be unfunny, a game mode that will kill people if you make a mistake is not friendly to most players.
Perhaps there is a master who can support one or two levels with one coin, but for a low player, he can only use one life after another, one coin after another, and continue to pass one level after another.
But even so, shooting games will inevitably decline.
Although most players have vomited before they see the shooting game, they are almost at the point where they never want to play the shooting game again.
The mainstream game in Arcade Hall is now an action horizontal level-breaking game led by Capcom.
Unfortunately, Wan Chai’s talent in action level-breaking games is not as dazzling as in shooting games.
Although as an arcade hall staff, I can contact you without any money and still have not reached the level of being the leader.
Chapter completed!