Chapter 46: Unexpected
With the development of Japanese electronic games, Japanese electronic game products are exported worldwide.
Although Japan is now the world's largest consumer of electronic game, North America, the United States and Canada are still second, and there is still great growth potential.
Moreover, compared with Japan's Red Sea, games are better sold. Therefore, almost all Japanese arcades have plans to export to the United States.
This is true even for small factories, because there is basically no cost to transplant. The subtitles are in English and the operation prompts are also in English. Just ship them directly to the United States.
Although I may have been fired after just a few days after logging into the arcade hall in Japan, what if I become popular in the United States?
Donkey Kong was moved back to Japan because it was very popular in the United States. It revolutionized the life of shooting games in one fell swoop and brought video games into the era of action games dominated by characters.
Capcom's "Street Fighter" has appeared in the American arcade hall almost at the same time as the Japanese locals. However, unlike the two or three Japanese kittens, "Street Fighter" is very popular in the United States.
Because, compared to the Japanese, as Americans who came to America for Mayflower, they respect violence more.
There are drunken fights in the tavern from time to time, so players are still very interested in the fight between the two.
Capcom's North American sales department quickly fed back this information back to Japan. Capcom's decision-makers quickly decided to create a game without the previous level-breaking elements and were purely fighting each other.
“Americans are really barbaric!”
"Yes! Americans are so savage!"
Capcom people said that they don’t want to make such rough games, but what can Americans like? No one will not be able to get over money.
The game "Street Fighter II" has begun to be launched. After designing, there are a total of eight characters, and a real fighting game has begun to be designed.
However, they did not know that Wanhu had already started making games.
However, Wanhu did not start making games directly, but Takahashi began to practice Chinese and Japanese martial arts masters and began to learn their martial arts movements.
Then, their martial arts videos are restored through hand-drawing, then changed to suitable animations, and finally a model of the fighting game is created.
The core of fighting games is the judgment basket, but there are problems with how to set the judgment basket. Although the judgment crazy is just a square, it will consume a lot of performance. How to optimize the judgment crazy has become a problem facing technicians.
However, for those who make games, it is common to encounter difficulties. It is normal for game programmers to encounter difficulties, but it is abnormal to have no problems.
The production of a game is to cross the river by feeling the stones. Some people even don’t want to cross the river at all, but to feel the stones and feel the stones and feel them all.
They really like to find various production problems in the game, solve the problems after they are difficult, and then sell these solutions.
Although they don’t make games, sometimes it’s much easier to make money than to make money directly.
Since everyone thinks that making money by making games, more and more people choose to make games and enter the game industry have gradually begun to increase.
Most people do not have the basic qualities of making games, so many short-term training classes have appeared.
Although big companies don’t want these people because these people are really hard to use. It’s not that there are no outstanding talents in it, but that they are mixed up.
Even the company Skewell has a lot of trouble for such employees to go abroad.
Large factories like Wanhu have high requirements for game production personnel, so they open their own training schools. On the one hand, they make money, and on the other hand, they can select truly capable people.
However, not all capable people like to join Wanhu.
In fact, the most popular game company now and the one you want to join is Namco.
Although Namco has made many excellent games, it is also very interesting to be so popular.
Even Namco itself doesn't understand why so many people are willing to give up other families' high salaries and join Namco.
Namco also has the mentality of not having to expire or invalidate it now, and has gained a lot of talents with low wages. Namco's game production capabilities are unparalleled.
And it is not a cage or a blind man. After learning that "Street Fighter" in North America, a game made by Capcom, attracted popularity, after studying their fighting game, it also began to be launched.
For a moment, Wanhu, Capcom, and Namco all joined the production camp of fighting games.
However, no one knows what a fighting game should look like now.
However, with their previous experience in making video games, they soon discovered the tricks to make fighting games.
And through continuous testing, a lot of things have been balanced.
For example, the setting of "Send wave" has been added to the game.
This is not because everyone has a good understanding, but for fighting games, long-range attack methods are very necessary. If you can think of more reasonable attack methods, you can only send a wave of settings that have existed in the comics for a long time.
The production team of Wanhu's "Fist" visited many martial arts masters, from boxing masters, to Sanda champions, and then to famous sumo wrestling generals.
Because it is based on reality and very attentive, Wanhu's "Fist" game sample is very respectful and has received praise from all professionals. However, the project team encountered an embarrassing thing, which is not fun.
Because, for real masters, the winner is often decided according to the outcome.
However, this feeling of dying with a short and quick hit is really not fun.
But isn't the game just fantasized based on reality?
The second revised version has added a blood bar and combo system, like a martial arts routine, after a fancy routine, it will take a set of damage, which looks very good. It is already very close to the feeling in the movie.
After the second and third editions, the original "volatility" was changed into various props.
Such as soft swords, shurikens, ribbons, etc., the fluctuations are classified as "hidden weapons".
However, compared to the original hidden weapon, it is still more gorgeous, and even the setting of "Gangqi" has come out.
Chapter completed!