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Chapter 21 Sudden! Hudson Crisis!

Takahashi was sleeping, and there was no one in the office. Although Nakamoto Shinichi Nakamoto was unwilling to do trivial matters such as fax collection, he lifted his butt from the chair and walked towards the fax machine.

The fax machine is a new model that was just released in the late 1984. It has multiple functions including sending and receiving faxes, copying and scanning, and laser printing. However, while its functions are advanced, it is also large, 1.2 meters tall, solid workmanship, and hundreds of kilograms of heavy. If it weren't for an elevator, it would definitely not be easy to move such a square, straight and heavy thing to the third floor.

The snow-white A4 paper was spit out from the top print mouth. Nakamoto Shinchi picked up the warm printing paper and saw a large string of English on it.

He read the fax with a little difficulty, and he was stunned when he saw half of it. The paper slipped from his palm, like fallen leaves in autumn, slowly floating on the ground.

Big thing...is not good...

The United States... intends to cancel cooperation...

The middle door, like a sculpture, stretched out slowly and thawed. He was panicked and looked around and saw Takahashi sleeping on the table. He walked over three steps and shaking his hands.

"Earth...shock?" Takahashi, who was sleepy, said as if he was muttering in his dreams. After about three seconds, he reacted and quickly got under the table.

Takahashi, who was awake, found that the ground was not trembling. He raised his head and asked Nakamoto, "Is the earthquake just now?"

"No." Nakamoto Shinchi replied in a daze.

Takahashi looked at Nakamoto's strange condition and asked, "Then are you?" while crawling out from under the table.

Nakamoto pointed at the leaflet on the ground and said mechanically, "It's over, it's all over."

After sleeping for a while, Takahashi, who was much more energetic, walked over to pick up the paper, glanced at him for a few seconds and asked, "The Broadbond in the United States, won't let this change, it will destroy the game experience. Let's either re-production, cancel cooperation, and revoke the adaptation rights?"

Nakamoto nodded.

Takahashi nodded, and began to recall the origin of "The Gold Digger".

"Gold Digger" is not original by Hudson. Hudson only got the game adaptation rights on the Red and White Machine Platform.

The prototype of this game was produced by a department of architecture at the HSD University in 1983. Because the popularity of "Donkey-Kong" in the United States at that time, he named the game "Kong".

Although this game, which was made by him personally, had poor picture quality but was still game-like, and soon became popular in the boring HSD campus.

This made Doug feel a little illusion, and he thought he could make money from this game.

He spent a weekend transplanting the game to Apple's Apple II platform, and spent a few more time "finishing".

When he felt so good that he thought the game could be sold for money, he changed the name of the game to "Miner" and sent it to a game distribution company with hope, and then began to dream of counting money and cramping his hands.

The game distribution company is called BroadBond, a family business run by a brother and sister. They told Doug with practical actions that the dream is beautiful, but the reality is cruel. This kind of game that only has black and white pictures and does not support controllers actually wants them to go public? Have your dream.

Of course, as a business entity, their reply was very polite, "Thank you for submitting the game concept, but unfortunately it does not fit our product plan."

The optimistic Doug did not feel frustrated by this. Like many successful people, he did not give up, but continued to optimize the game he had.

Poor students had no money and had to borrow money to buy color screens and handles. Finally, on Christmas that year, the color version was finally completed after a hugely improved.

Perhaps because he was afraid of being rejected again, he put a layer of vest on the game - "Golden Digger". At the same time, he visited and sent it to multiple game companies.

With the excellent qualities of "Gold Digger", Doug won the favor of four game companies. They all expressed their willingness to represent the game to Doug. However, Doug's complex made him choose the company that once abused him.

This company only agreed with Doug's design direction, but did not recognize the quality of the game. They threw Doug $10,000 to allow him to continue to improve the game's picture quality, improve character animation, and provide at least 150 levels to make this game reach the quality level that a commodity-level game should have.

One hundred and fifty levels!

Doug was stunned for a moment. Is it a building block to play games?

The result is really like building blocks.

Doug's neighbor had a child. When he was helping out, he casually said, "Why not make a tool to produce a faster production level?"

Doug, who was born in the Department of Architecture, was shocked, but why didn’t he expect it!

So he quickly created a level editor that can use modular graphics in the game to build game levels.

Overnight, he and his neighbor's children "made tons of game levels."

The game was finally launched in 1983. When it was launched, the built-in level editor was not removed. This made "Gold Digger" one of the first games to have built-in editors.

What is even more unexpected is that this editor has become the most popular and well-received part of the game. The media is not stingy with the best words to praise this epoch-making design.

Thousands of players are addicted to creating their own levels and regard "Gold Digger" as a classic.

At that time, the center of the electronic game industry was still in the United States, and the popularity of gold diggers in the United States naturally attracted the attention of Japanese game companies.

As the first third party to Nintendo, Hudson, who was guarding the gold mine of Red and White Machines, plundered and represented various well-known games.

When they decided to introduce "Gold Digger", they realized that this group of European and American ghost animals was really too geeks.

The computer version of "Gold Digger" scene shocked Hudson's developers. At that time, it was a luxury to expect European and American game makers to have artistic literacy. They only care about game mechanisms and efficient programming, but Hudson knew that this level of picture would scare away a large number of potential players on the market in Japan.

Given the relatively young player group of Red and White Machines, Hudson decided to enlarge all the characters in the game and repaint them. He must not let the curious style of European and American ghosts pollute the pure eyes of Japanese primary school students.

So, a new protagonist wearing a helmet and goggles was born.

The plan to enlarge the character and change the single screen into a scroll was strongly opposed by Doug's submission game company.

They believe that this change has changed the core mechanism of the game, and the game experience, which was originally mainly based on decryption, will be greatly damaged.
Chapter completed!
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