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Chapter 76 Sega's Hesitation

Founded in the 1950s, Sega has a close connection with the American soldiers garrisoned after the war in Japan.

In the late 1970s, Japanese entrepreneur Hayao Nakayama led a group of investors to purchase Sega's Japanese assets for 38 million yen and became Sega's president.

In 1983, Sega made efforts in the electronic game market.

The first "Sega Celestial Ring" was created using laser discs as the medium.

The first 3D game "Submarine Rocket 3D" was created.

At the same time, Sega's first home console sg-1000 was withdrawn.

In 1985, Nintendo's red and white machine was at its peak, and Sega also launched its eight-game console Sega master system, sega-master-system, referred to as msm.

Sega is definitely outstanding among Japanese arcade manufacturers, but she is absent from Takahashi's experience. The reason is very simple. Hudson, who Takahashi's first job, was a Nintendo manufacturer.

As a core third party of Nintendo, how can you get along with Sega?

However, although Takahashi had no contact with Sega except writing articles, Sega paid great attention to this rising star in the Nintendo system.

"Did Tetris have such a game in the past?" A middle-aged man with a little gray hair asked his assistant.

The assistant, known for his knowledge and knowledge, subconsciously shook his head and said, "No, this kind of game has never appeared before."

"Oh." Everyone answered, let go of the rocker and began to ponder.

Almost all game manufacturers in Japan have ordered a skill called reference. Almost all the manufacturers that rose in their early years have learned from Atari. Although Atari really wants to say that he does not have these apprentices, he does not gain any benefit from these guys who steal their masters. But these Japanese who are good at learning are indeed their apprentices.

The new manufacturer that entered the market was not the cheap apprentice of Atari, but it was the apprentice of the cheap apprentice. Perhaps the name Atari was taken from Japan, so it had so many Japanese disciples.

With the fierce competition in the Japanese arcade market, the old single-screen shooting games have no room for further optimization, and almost all game manufacturers have begun to explore new game types.

When a game becomes popular, the arcade market that responds quickly will naturally demand similar games. Arcade manufacturers will not spend money without making money, so they will naturally follow the market's choices and make follow-up games.

Often, the first follower to go public will gain greater benefits. Although it is difficult to be as popular as the pioneer, it can also make a lot of money.

In this way, while major manufacturers are experimenting with their own new arcade works, they also pay attention to other people's new works.

At the beginning, it was a formal business method. When your game came out, I bought your arcade and then developed it in reverse. While solving the hardware technology, I also understood your game core. Finally, change the theme and change some soup to become a new game.

However, even if it takes twenty hours to develop every day, it will take as long as one month to create a game prototype, and it will take at least half a month to ship in batches.

Although a month and a half seems not long, some popular games are like a meteor. While the shining light is dazzling, it also passes in a flash.

You have just been launched, and the prototypes are squeezed out of the arcade hall. Although this is just the situation in Tokyo, in Japan, the remote arcade halls and overseas arcade halls can still be made back due to timeliness. But it is unhappy to make less money.

Therefore, commercial spies appeared. We did not wait for your game to be launched before we reverse development. We now directly ask for your original information.

Therefore, sometimes players seem to think that these manufacturers want to make an appointment and launch a type of game.

What's more, imitation games are launched earlier than the original games. Therefore, players can't tell who is their father and who is their son.

Hudson and Wanhu, the previous ten thousand households had many spies. Why didn’t the manufacturer know the news in advance about the arcade version of Tetris in this ten thousand households? It was because the development location of the arcade version of Tetris in China. Although there were ten thousand households in Japan sent to Wanhu, even if they were spies, the information they stole was not able to be spread.

In addition, the manufacturing industry of Tetris arcades is all in China, and the omnipresent spy war between arcade manufacturers finally hit the iron plate in this game.

In addition, Wanhu has accumulated a lot of production. When Tetris arcades were launched on a large scale, almost all arcade manufacturers were fooled by this game with all weird square boxes.

Even if an arcade industry giant like Sega has a corresponding game manufacturer in almost all game types, they did not know in advance that Wanhu made the arcade version of Tetris. They just vaguely knew that Wanhu was developing a tetris game running on a red and white machine.

However, because Wanhu has undergone a confidentiality reform, despite the news, there is no detailed graphic information. Therefore, decision makers of major manufacturers cannot know the specific appearance of this game, nor can they imagine a block game like a building block, and what is the fun?

Of course, if they knew the words "Tetris", they would of course go to Russia to inquire about the news. However, all games of Wanhu have code names, such as the internal code name of this "Tetris" is "Tetris".

Such a half-true and half-false misleading code, I wonder if there are any manufacturers who really let them go to the United States to find the prototype of this game. The United States is so big, maybe they can really find a "Troughs". It would be interesting if they made the game based on the "Troughs" that they don't know what the hell.

Wanhu's arcade games have never been used by the streets, but Wanhu's games are not games that can easily imitate and make a lot of money.

Although players like Wanhu's games very much, the game types are too biased. For example, "The Tower of Magic", this game is not like an arcade game, but forced to move to the arcade.

Some manufacturers imitated this game and made a "Science Fiction Tower". As a result, because numerical planning does not have the skills of Takahashi, a coin can be played for too long. Although there are players who like it, they were forcibly removed from the arcade hall.

The subsequent "Bubble Dragon", "If the Brave is the Next Hundred Layers", are all niche games that take a different approach. Fortunately, other manufacturers can make money without shooting slimes, and shooting other things. However, "If the Brave is the Next Hundred Layers", there is almost no room for imitation.

And now, whether to copy "Tetris", which seems to be nothing in line with the mainstream, is really a question.

The middle-aged man pondered for a while and said, "Let's make a defensive game first."
Chapter completed!
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