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Chapter 65 The big telephone pole

After watching Miyamoto Shigeru, who was rushing to buy by the aunt on the road for a while, heard the singing of going home played on the speaker, and rode his bike home.

Even when he rode a bike, his mind was still full of thoughts.

"Clang!"

What a big telephone pole!

Miyamoto Shigeru hit the telephone pole, and the bicycle that fell to the ground was deformed.

Passers-by watched the young man with long hair. He watched him struggle for a long time before he got up from the ground.

Shigeru Miyamoto touched the bag on his head, "Oh, it hurts so much!"

Go and have a look...

Miyamoto pushed the deformed bicycle and walked slowly along the side of the road, and walked to the clinic and asked the nurse to bandage him.

The next morning.

"Miyomoto, what's wrong with you?" President Hiroshi Yamauchi said with rare concern.

"It's okay, I just accidentally hit the electric pole when riding a bicycle." Miyamoto smiled with awkward scratching his head.

To him, riding a bicycle hitting a telephone pole was like walking on the ground but falling down. It was synonymous with stupidity.

Yamauchi Hiroshi did not smile, and he said with a stern face, "Miyamoto! In the future, you are not allowed to ride a bicycle when you go to and from get off work, all of them will be picked up and dropped off by the company's special car. Your body is not only your own body, but also Nintendo's valuable property. I don't allow you to neglect one of Nintendo's most precious wealth like this!"

"Yes!" Miyamoto Shigeo replied, "President, I discovered something interesting yesterday. Many housewives bought "Endless Fantasy" by Wanhu. I also hit the telephone pole because I thought about it."

"Is that right?" Although President Yamauchi Hiroshi does not play games, his sense of business is extremely keen. Although the games launched by Red and White Machines were purchased by housewives, they were not crowded because they bought them not for themselves, but for their children or husbands.

Since the popularity of the Red and White Machine, Hiroshi Yamauchi has been thinking about how to make the whole family fall in love with the Red and White Machine.

Red and white machines have conquered men and children, but as a family, it is equally important and even more important to conquer the mother group.

Whether it is Nintendo itself or Nintendo's second party, they have launched special red and white game with moms as their goal.

"Love's Hut", "Pac-Man" and so on.

Some of these games are popular games on arcades and some are games specially developed for women.

However, Nintendo made a lot of efforts but failed to win the hearts of mothers.

In the eyes of mothers, the red and white machine is just a negative character that is too much to deal with, and it is difficult to deal with, and it delays oneself watching TV series.

Unexpectedly, everything Nintendo tried hard to do was done by a game like "Endless Fantasy" that was not obvious to be made for women.

Video games are really fun.

Hiroshi Yamauchi himself doesn't understand electronic games, but Miyamoto Shigeru understands it, and so do others in the company.

Yamauchi Hiro said, "Miyamoto, go find Junpei, tell him what you encountered yesterday, and then tell him your thoughts. Discuss why "Endless Fantasy" is popular with mothers. We at Nintendo need the same work."

"Yes." Miyamoto Shigeru replied.

—————

Investigators are Takahashi's eyes. Without investigation, there is no right to speak. Without investigators, there is no way to know the true status of grassroots sales.

Takahashi finally breathed a sigh of relief when he learned that his "Endless Fantasy" had successfully made his mothers fall in love with it.

It is true that children are Takahashi’s basic foundation, but their consumption capacity is really worrying.

Takahashi feels that it is not kind to use "Player Heart" to squeeze out the money in their pockets every week.

If they don’t go to dinner to save money to play "Endless Fantasy", they will delay growing up and even committing robbery of money, they will be something Takahashi doesn’t want to see.

In fact, although Takahashi firmly opposes the existence of institutions like electrotherapy institutes.

However, it does not mean that he does not care at all what players do to play the game.

Playing games is OK, but too much is not enough.

Takahashi remembered what he had said before, "one hour of gaming every day."

Let’s do this, any game launched by Wanhu will be attached with the words “One hour of gaming every day” in the future.

Takahashi believes that this will be somewhat useful, at least it is more effective than the one on the cigarette packaging that says "smoking is harmful to health and teenagers are forbidden to smoke".

Children are growing groups and rebellious groups.

For them, don’t use imperative instructions, as it will only arouse their rebellious mentality.

Many children may think of "teenagers should smoke more".

Less aggressive words like "one hour a day" may be more effective than imperative words like "Youths are forbidden to smoke".

Then, add some words to "Player Heart" to induce young players to arrange game time reasonably, which is everything Takahashi can do.

It would be "absurd" to prevent game manufacturers from allowing players to play their own games more. If Wanhu does more, the custody will arouse general disgust among players.

The responsibility of the enterprise and the responsibility of the game manufacturer are fulfilled. What is needed next is the joint efforts of the entire society, teachers and family.

Electronic games have already taken a lot of blame. I don’t know how many parents blame the failure of family education for the emergence of electronic games.

A child who grows up in an abnormal environment and under an abnormal state will encounter other temptations even if he does not play electronic games.

Motorcycle, car, card game, tattoos, erratic (harmonious) intercourse, sucking (harmonious) poison, there is always one that suits them.

Speaking of which, Toyota Motor recently invited Takahashi to Toyota headquarters to discuss matters about gamification of automobile electronics.

The market for electronic games is so big that even automobile companies cannot resist the temptation.

Toyota didn't want to make a lot of money on the arcade, but just wanted their cars to appear in the video games.

Although there are many poor people who play games, they are also younger. Poor now does not mean that they are poor in the future.

If they can get in touch with a certain brand of cars every day while playing games, does it mean that they will be more inclined to buy a certain brand of cars when they have money in the future?

Toyota, as a leader in the Japanese auto industry, attaches more importance to the long-term market and is not stingy in advertising for customers ten or twenty years later.

Speaking of Toyota, Takahashi took a look at the calendar. In 1986, he thought of ae86.

He asked specifically that the ae86 is not a specific model, but a body model. It is a small, lightweight car that pays more attention to economic benefits. The original representative was the fifth-generation Corolla in 1983.

Takahashi thought about Fujiwara tofu house, thinking about working hard for a month to earn 120,000 yen, and thinking about seeing his father three times a month, and the Natsuki tree with 300,000 yen.
Chapter completed!
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