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Chapter 15 Interested in learning programming?

Takahashi read the information very carefully.

Making electronic games is far less difficult than ordinary people imagine. Although it is not simple, as long as you have special learning, you can also make games without saying that monkeys can do it, at least humans with normal intelligence can do it.

Hudson's introductory materials for electronic game production were not specially prepared for Takahashi. To be honest, although the electronic game industry is in full swing, the cultivation of relevant talents is very lagging behind.

Except for a few who have extremely high talent, such as Hudson's Shinchi Nakamoto and HAL's Satoshi Iwata and other game producers.

Many other well-known game producers who were famous in later generations only started to learn how to make games after entering the company. For example, Miyamoto Shigeru, who came to Nintendo through the back door, was like this. Due to his limited technical strength, he was only responsible for managing the communication between the company and the outsourcing team at the beginning and providing creativity.

At that time, Nintendo's "Radar-Range RADER-SCOPE" imitating "Space Invaders" suffered a big failure and was seriously unsold. It was piled up in US warehouses and was about to grow mushrooms.

In order to reduce losses, Miyamoto led his team to use this unsold arcade motherboard to develop a game for hardware-Donkey Kong, which unexpectedly became popular in the United States, which allowed Miyamoto to embark on the path of game producers.

Mario was not called Mario at that time. He didn't have a name yet, because he could dance and was called "JUMP-MAN".

When Nintendo in the United States was studying the name of a man, the landlord in the warehouse, because Nintendo in the United States had not paid the rent for a long time, his beard was so angry that he came to urge the rent. When Nintendo in the United States saw that it was a good guy, he really looked like a man, so he asked the man to call the landlord Mario.

"Donkey Kong" became popular in the United States, so Nintendo naturally could not give up on the Japanese market. After a series of commercial operations, the Japanese, who admired and fascinated foreign countries, learned about this Japanese game that was popular in the United States. On the one hand, they felt proud of the nation, and on the other hand, they were eager to play this game, and wanted to know why this game could conquer foreigners. So the game was exported to domestic sales, and it also achieved good sales results in Japan.

Afterwards, a series of Mario games made with Shigeru Miyamoto as the core achieved good sales results. When the red and white machine was released, "Mario Brothers", which features the theme of knocking turtle and drilling water pipes, was also launched as an escort masterpiece.

Since then, every generation of Nintendo game consoles has been released, and the Mario series has been released simultaneously as an escort work.

It is not an exaggeration to say that Nintendo’s game history is magnificent, but now is not the time to talk about history.

The lights were dim, Takahashi looked at the information for a while, his eyes were a little tired. After washing up and preparing to go to bed, when he lay down, his uncle muttered, "The life is getting better, it would be great if he could always do this."

Takahashi heard it, but he didn't respond. He replied in his heart, "Uncle, don't worry, life will definitely get better and better."

The next morning, my uncle put the folded boards in a neat manner, as if they were square, and the two embarked on a journey to work.

When he came to the company, there were still not many people working in the game department, mainly Shinichi Nakamoto. However, today he was not as quick as yesterday, and he was stuck when he encountered problems.

Takahashi asked about what questions, and Shinichi Nakamoto answered the question of the enemy's AI artificial intelligence.

Artificial intelligence in the game has always been a difficult problem. Not to mention the difficulty of design, it is difficult to grasp even a smart and stupid one.

If you are too smart, the player seems too stupid. He is always so desperate that he wants to smash the handle, so he will naturally not want to play this game again.

It's too stupid, and the game seems too simple and you can easily pass the level. What's the point? After playing it once or twice, you will naturally no longer want to play this game.

Now Shinichi Nakamoto is trapped in the design of AI. The functions of red and white machines are limited and cannot be added without limits to increase the intelligence level of AI.

Therefore, it is not too difficult to use relatively simple rules to make AI target players consciously. This is a very test of skill.

Logically speaking, the original version should be used to transplant games, but the problem here is that the original single-screen displays all contents, while the version of Nakamoto Shenyi requires drag screens, and cannot copy the original design.

Takahashi followed him and thought about it for a long time. Although he is not good at technology now, the solution does not necessarily depend entirely on technology.

"I have a suggestion." Takahashi carefully made the suggestion.

"Say." Nakamoto Shinichi, who was thinking about it, had a bad tone.

"Can you chase the protagonist on the same screen, and can you keep the protagonist on the same vertical coordinate as the protagonist on the same screen?" Takahashi said.

"Different screens maintain vertical coordinates?" Nakamoto asked in a moment of consciousness.

"Yes, I think doing this can save a lot of computing resources. When the player commands the protagonist to move, he also links the enemy elves outside the screen, which not only saves resources, but also looks like the game is very "live". What do you think?" Takahashi said.

Nakamoto Shin-chi thought about it carefully and it was interesting. He praised the humanity with a rare occasion, "Are you okay?" and immersed in the pile of papers to write codes.

That’s right, ancient programmers in this era wrote code with pens on real paper. Hudson used a game to burn programs on cassettes, while in other projects at the same time, the cassettes written at one time were too expensive, and most of them were still on the level of tape and paper tape.

The paper tape looks more fun, and the holes on the paper tape represent the program content.

Because the paper tape cannot be positioned at will, sometimes if a hole is made incorrectly, it will cause program errors, and it is very difficult to eliminate this abnormality.

After making the suggestions, Takahashi continued to read the materials. In this era, the gap between software and hardware was not very big. Unlike those who were programming later, they used to program and those who made hardware.

In this era, computer programming was learned together by software and hardware. The textbooks not only tell you what the purpose of this program is, but also why it is useful and how it achieves such functions through hardware.

Because of this teaching method and because the computer is relatively simple, it is not completely impossible for a person to make a "computer" from scratch.

Of course, the division of labor in such small workshops is unclear and the cost is too high, so it is bound to be unsuitable for large-scale industrial production.

Even if someone makes it, it can only be a big toy that is not sold.

It was almost time for students to finish school, Takahashi first played two hot hands on the indoor arcade, and then went downstairs to meet the new challenger.

There are more people today than yesterday, and the experts who come are not limited to Akihabara. Experts who are far away are also here to challenge them.

Takahashi came without hesitation, and resolved one by one, and returned to the upper floor amid cheers.
Chapter completed!
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