Chapter 19 Illusions
"The Tower of Magic" has been out for so long, and many people have watched it. I have seen many people pass the level, but this is the first time I have seen it after passing the level with one coin.
Originally, she saw Takahashi presenting awards to the child on "Heart of Players", and thought that only that child could pass the level.
Unexpectedly, Takahashi, who is the maker of this game, can pass the game with one life and one coin.
The brave man with a drop of blood stood firm in the explosion. The little geisha looked at the brave man and looked at Takahashi, feeling that the two figures were overlapping.
"The Tower of Magic has passed the level with one's life!"
"I've passed the level with my life long ago? It's said in "Player Heart" that you came from Mars?"
"You just came from Mars! There was someone there who passed the level with one coin." An enthusiastic player who was inexplicably criticized and said angrily.
The players who heard the conversation moved in that direction.
Although "The Tower of Magic" has been passed by one coin before, the strategy book of the leveller has not been spread. Therefore, for most players, it is still a very powerful thing to pass the leveller by one coin.
"Let's go play that one," Takahashi said.
Takahashi, who has held large-scale events, been on TV, and wrote manuscripts, has never seen anything. The small scene in front of him can't make him nervous.
"Hmm..." said the little geisha.
"Who are you?" Just as Takahashi and the little geisha moved to the battlefield, a guy who looked so tall that he didn't look like a Japanese blocked Takahashi's way.
"Let's go over there." Takahashi ignored this provocative person.
"We're asking!" The neglected big man was very upset. He grabbed Takahashi's shoulder and wanted to use violence.
Takahashi still didn't look at him in front of him, and the moment he touched Takahashi's shoulder, three figures appeared from different directions of the crowd. They were silent and their movements were unified. In just two or three seconds, they subdued the man in just a few blinks.
The little geisha looked at the three people who suddenly appeared and felt a little at a loss.
"Don't be afraid, they protect me. Don't worry about this, let's play the game." Takahashi said.
The little geisha nodded and no longer paid attention to the ending of the big man.
Although the rumors have been relaxed recently and no one seems to want to deal with Takahashi, Takahashi has not taken it lightly. Since he is "down to the grassroots level", it is too conspicuous to bring bodyguards around him. So, after he entered the arcade hall, the bodyguards scattered and hid in the crowd to protect him.
When Takahashi left just now, the bodyguards were also secretly protecting them. Although they were not very secretive, they were not something that a little geisha who had no experience in counter-reconnaissance could discover.
"You should always watch others play this game in "Bubble Dragon"," Takahashi said.
When the little geishaki heard what he said, the little geisha turned red as if she had been exposed to a little secret. The scarf she held in her hand seemed to be her irreconcilable enemy, twisted by her.
Once you are born, second to be familiar.
Once again, I sat on the chair in front of the arcade machine, and the little geisha's movements of holding the rocker became much more familiar.
Compared with the "Magic Tower", "Bubble Dragon" is more popular among girls. Therefore, the machine of "Bubble Dragon" is more outside the arcade hall, with more light players.
The crowd seemed like a ball of flies moving around Takahashi and the little geisha.
Because the strong man's fate just now was too straightforward, although they were watching, no one came up to provoke him.
What am I? Flirting with girls?
Takahashi looked at the little geisha beside him and the onlookers who were "dare to be angry but not speak", and suddenly there was a very strange citrus.
He felt like he was a landlord bully, and the little geisha was a good girl. He dominated the good girl, and a group of righteous villagers dared not speak out.
However, Takahashi was just thinking about it. Although he never regarded himself as a great person to save suffering, he did not really regard himself as a villain who did everything he wanted.
However, this feeling is really interesting. No wonder so many people do evil in the old and new eras.
Although the evaluation of "Bubble Dragon" in "Player Heart" is a casual game suitable for girls to play.
However, the "Weekly Game Boy" in the Primary School Pavilion portrays this game as a plagiarism.
What kind of game is plagiarizing? It is Atari's "Pong" and Taidong Company's "Bracks".
Takahashi was really desperate about the level of editors in elementary school halls. In order to attack Wanhu and attack him, they didn't even want the most basic face.
Takahashi didn't choose to scold him from afar. He chose to set up a new battlefield and opened a new column on "Heart of Players".
The name of this column is "History of Game Development", which specifically studies the past, present, origin and development of electronic games.
The relationship between "pong" and "Bracks", as well as the similarities and differences between "Bubble Dragon" and these two games.
However, in order to avoid being too map-cannoned, the history of "plagiarism" by these manufacturers in the industry has been revealed, causing groups to attack them.
Takahashi did not point out a certain manufacturer that made a certain plagiarism game, but instead used "certain" manufacturers to refer to it.
He compared the development of the entire electronic game to a big tree. The origin of electronic games is the roots of trees, those important games are the trunks, and the games derived from the games that laid the genre are branches.
Branches have a relationship with trunks, but they cannot be said to be plagiarism.
After such interesting arguments, the rumors made in "Weekly Game Boy" were naturally broken.
Takahashi's several great victory in public opinion wars has made many game production companies pay attention to the power of the media.
So, for a moment, various electronic game magazines broke through the ground like mushrooms after a rain.
At the beginning, I was just going to make money. Then I just didn’t lose money. In the end, it was a big delivery that was fine without any problem.
Although most players who come to the arcade hall will not read texts in this scene, various arcade manufacturers have made many booklets, desperately trying to let players see and occupy the right to speak.
It’s a pity that the Queen Mother realized it later.
Takahashi's "Player Heart" is ahead of these brochures in terms of first-mover advantage, channel, cost, and content fun.
In comparison, these super-launched brochures of these manufacturers are far less threatening to "Player Heart" than the "Weekly Game Boy" in the Primary School Pavilion.
Chapter completed!