Chapter 4968 The development of the alliance plane
"No," Locke couldn't help but encourage his daughter as he watched Bev return successfully.
As the master of the foreign land, the King of Shadow is also an existence that the wizard civilization strives to win over.
For such a late-stage creature of level seven, the senior wizard civilization finally chose to temporarily place him in the giant star port outside the wizard world plane.
Today, the large-scale external space complex similar to Xinggang created by the wizard civilization is not an isolated case.
Almost every large force will establish its own giant star port for docking space fortresses or other war platforms.
Although the medium-sized forces that are slightly inferior cannot build giant star ports, medium-sized star ports can still be considered.
In particular, the wizard civilization is now in a state of rapid expansion. The resources that come from the wizard alliance and tens of thousands of planes under its command have made the overall magnitude of the wizard civilization expand every hundred years.
With so many resources accumulated, in addition to increasing number of high-level knights and magicians in the local wizard civilization, it also puts the development of all aspects of the wizard civilization at a high speed.
The giant star port that houses the Shadow King, its predecessor is actually Rockstar Port.
However, with Locke's departure from the astral realm, the master of this star port has become Beve in its full sense.
This is just one of the many properties Rock left to Beve.
For the late seventh-level master of the Shadow King, naturally, there are wizard civilization corresponding to the dominant-level powerhouses to contact.
As a level ninth creature, Locke doesn't even need to show up.
Just waiting for the 8th Wizards Alliance Conference to be held as usual, Locke's only a little revealing of his own aura will be enough to make these alliance masters and subordinate civilizations condense for it.
It was also the time when Beve returned and the 8th Wizards Alliance Conference officially entered the final preparation stage. What Locke had been preparing to start was finally put on the agenda this time.
...
Saiya Star Field.
As one of the important large-scale star fields under the wizard civilization, the Saiya star field is actually not far from the hinterland of the wizard civilization.
The two adjacent alliance star fields are Norman Commonwealth and Namek star fields.
In addition, the Zerg star field commanded by Lisa and some scattered alliance planes are actually not far from the Saiya star field.
Compared with the time when Locke went to the Saiya Star Domain hundreds of thousands of years ago as a ground knight, the Saiya Star Domain has undergone earth-shaking changes at this time.
The various planets used in the entire Saiya Star Domain have exceeded 700!
Some of these planets were rewarded by wizard civilization, while others were transformed by the Norman Commonwealth to make them life planets that allow ordinary Saiyans to live and reproduce.
The transformation technology of Life Planet is not the patent of the Gallent Federation.
In fact, as Norman Commonwealth gradually approaches the level of large-scale scientific and technological civilization, similar means have been used by Norman Commonwealth.
In particular, some of the wreckage of the source energy civilization warship brought back by Locke is not only beneficial to the mechanic system in the wizard world.
Norman Commonwealth, which drank a sip of soup, was also one of the beneficiaries.
It is said that it is getting closer and closer to serving the first dominant war fleet in the Norman Federation.
Including after so many years of development, the territory of the Saiya Star Domain is definitely not as small as hundreds of thousands of years ago.
During this period, in addition to the rewards of wizard civilization, there were also corresponding "annexation" or "fusion" events within the wizard alliance.
Of course, wizard civilization never promotes such things externally or internally.
Including those so-called "annexation" and "fusion", it is also different from normal invasion and occupation.
After all, wizard civilization still needs to pay attention to its own eating behavior, including stability within the alliance.
In terms of "annexation", if a certain alliance plane owes too much magic currency foreign debt to the wizard civilization, and when the wizard alliance is reviewed and determined that the other party does not have the ability to repay within the specified period, the wizard alliance will choose to "auction" the alliance plane.
The auction targets are naturally those other alliance members with sufficient magic coins reserves.
This relatively civilized method of annexation can only be imagined by the hypocritical magicians in the wizard world.
But it has to be said that it was this relatively gentle policy that did not cause excessive rebound from other member planes and foreign gods within the Wizard Alliance.
After all, the one who owes money is the party who owes money, and the wizard civilization is always at the commanding heights of morality.
As for those alliance planes and foreign gods, why do they owe so much foreign debt to magic currency in the wizard civilization... Ahem, there are more knowledge in it.
The "fusion" between the alliance planes is actually a few brothers who are in trouble, gather together to cope with the silent exploitation of the Wizards Alliance.
For example, in the past 100,000 years, especially after the end of the Iron Tower Star Domain War, more and more weak groups that only have one or two complete planes inhabited by the complete planes, and are unable to withstand the endless exploitation of the Wizard Alliance.
Although these weak planes have not yet fallen to the point of being auctioned, many "knowledgeable people" above level 4 have realized that this is indeed not possible.
The concept of strategic cooperation and win-win between several adjacent planes has become increasingly common within the Wizard Alliance.
Some strong people above level 4 of weak planes simply form a small or medium-sized star field after summing up with each other.
They watch over each other, and at least face the silent exploitation and plunder of magic coins by wizard civilization, their inherent economic system can barely withstand it.
There are also some creatures above level 4 that do not form the corresponding star field, but the adjacent alliance planes generally have good relationships.
For example, the 8th Wizards Alliance Conference is about to be held, and many Alliance gods gathered together first, hoping to make a voice that is beneficial to them during the Alliance Conference.
The Wizards League never refuses the members of the alliance to express their wishes, especially the convening of the Wizards League Conference, which is an event that almost concerns the vital interests of all planes and foreign gods in the entire Wizards League.
It is precisely with this platform to express one's own voice that the Wizards Alliance can last for so long.
However, if one or two foreign gods make their voices, they will probably soon sink into the sea or be ignored. After all, the foreign gods and overall size that the Wizards Alliance now have are too large.
But what if it is five or six foreign gods, or even more than a dozen or twenty creatures above level 4 at the same time expressing their wishes?
I believe that at that time, even the senior leaders of the wizard world had to look at them and think about their voices slightly.
Every civilization has its own way of survival. What is mentioned above is actually the process of how to fight for its own rights and interests under the background of the great development of the Wizard Alliance.
It's too far to go. Locke arrived at the Saiya Star Domain today not to inspect the development process of the Saiya Star Domain and its surrounding major star domains, nor to understand the people's sentiments of those weak alliance planes.
He came for another thing.
Chapter completed!