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Chapter 3763: The army of three million monsters

The Gallent Federal senior officials have been dragging the progress of the meeting in previous negotiation meetings and have been constantly arguing with the Wizarding World on many details.

One of the big factors is that the Gallent Federation wanted to integrate the power of the Reflective Gods Alliance, and finally joined this civilized battle as the Reflective Gods Alliance.

However, it takes time to integrate the Reflective Gods Alliance and win over other members of the Reflective Gods Alliance with their interests.

What the wizard world civilization lacks the most is time, and how can it harm itself because of the interests of the Gallent Federation?

So with the intervention of Locke, the powerful leader, the cooperation meeting between the Gallent Federation and the Wizards World Civilization Delegation ended as quickly as possible.

Although the legions sent by the Galente Federation to the three-way civilized battlefield during this trip were all Galente Federation combat legions, this does not mean that the Galente Federation will give up the power of the reflective gods alliance!

The strength of the Reflective Gods Alliance is no less than that of the Gallent Federation.

If we put aside the combat power of level 7 or above, we will only use the combat power of level 6 and level 6 or below as the benchmark, and even the Reflective Gods Alliance will surpass the Gallent Federation much more.

Because there is not only one or two medium-sized world civilizations within the Reflective Gods Alliance, but has nearly ten!

If we add those more low-level plane civilizations and weaker miniature world civilizations, God knows how many lower-level combat legions would have to integrate the power of the Reflective Gods Alliance together.

The "Reflective Light Gods Alliance", just from the name of this alliance body, we can conclude that this is indeed a huge alliance body that is enough to fight against the top civilization's Light Gods.

If the alliance itself had not represented the shortcomings of "bloated", "different regimes", "contradictory interests", etc., if this was a civilization integrated into one, it would have probably had its war potential even more exaggerated.

The Gallent Federation has achieved great results in its infiltration and control of the Anti-Light Gods Alliance for many years.

Not long after the federal fleet led by Locke and Katiga Gaius left the Gallent Federal Star Field, the federal president and parliament members met with three medium-sized world civilization heads and determined the following basic war cooperation policy.

Perhaps when Locke and others arrived at the battlefield of the tripartite civilization, the second wave of Gallent Federation

The reinforcements are ready.

However, the second wave of support legions of the Gallent Federation is not the federal fleet, but the combat legion that reflects the civilization of the members of the Light Gods Alliance.

Krup Star Domain.

Continuous wars spread throughout the star field. In the face of the absolute gap in strength, the resistance of the star civilization is as ridiculous as a weak piece of paper.

In fact, in terms of level 6 biological combat power, the Star Spirit Clan is far inferior to the Aquaman Realm that has conquered before the Wizard World.

The reason why he can still show a certain ability to resist is that in addition to the vastness of the Krup Star Realm is far beyond that of the Aquaman Realm, the technological power of the Star Spirit civilization has indeed brought considerable trouble to the wizard world civilization.

"In fact, the Star Spirit civilization should be able to last longer, but the emergence of the backlash of rules has brought great trauma to this star field, which has weakened the overall strength of the Star Spirit civilization again." Situated in the void of the astral realm, looking at the continuous wars and the uninterrupted morning star shining in the distance, the sixth-level light elemental master Sarafa sighed.

More than half of the combat legions of the Mamet United Alliance have already gone to the Brain Eater Star Domain battlefield. This time, Sarah Far led the remaining legions to the Krup Star Domain. The main reason is that Sarah Far's apprentice Bev was severely damaged not long ago.

It turns out that even Locke's daughter could not be without danger in a melee of this scale.

Although the war in the Krup Star Domain has completely tilted towards the wizard world, the Jedi counterattack of the Star Spirit civilization cannot be ignored.

The reason why Bev was injured was that she went to block the Star Spirits' escape legion based on the information collected by the Wizards Alliance.

If it can be regarded as a civilized fire and lead the star spirit race to escape to the astral realm, the strength of that escaped legion is naturally unquestionable.

Of course, part of the reason why Beef was injured was because of the aggressive relationship of this pride of the Western Archipelago, but since she was injured, as Beef's backstage and elders, the wizard world powerhouse, naturally had to double down on her requests for it.

In addition to Sarah Fa leading the Mamet United Alliance combat legion to the Krup Star Domain, there are nearly three million Wizard World Warcraft Legion.

That's right, you heard it right, it's the Legion of Warcraft!

Since the end of the 5th Wizards Alliance Conference and officially passed

After Warcraft joined the bill of the Wizards Alliance, the Warcraft clan, which has been manifested in front of the Wizards world with loose nature, finally began to form a rope under the help of the Wizards Alliance.

The monsters that can represent joining the Wizards Alliance are at least one level or above. These monsters already have outstanding wisdom and judgment ability, so they naturally know the importance and value of joining the Wizards Alliance.

As for those who can participate in the Wizard Alliance Conference as a Warcraft in the future and represent the Warcraft clan to fight for their own tribe in the alliance, at least Warcraft is above level 4 and above.

This time, the three million monsters that came to the Krup Star Domain have nearly 200,000, and the number of them reached level one or more. Although the strength of the other monsters is below level one, the super high physical quality of the monster clan and the attractiveness of this civilization war are almost at the level of quasi-level monsters.

He actually dared to hurt Miss Beve!

All high-level monsters with outstanding wisdom know that it was Bev who spoke for the Warcraft clan during the 5th Wizards Alliance Conference that made Warcraft the third natural group to join the Wizards Alliance after the Sea Clan and Asians.

And compared with the joining process of the other two tribes, the process of the Warcraft clan joining the Wizard Alliance is undoubtedly much "simple".

But simplicity does not mean that those monsters do not cherish them. In fact, because the wisdom and thinking of most monsters tend to be simple, these monsters tend to be stubborn in the concept of repaying gratitude.

The emergence of the three million warcraft army is not obvious in the entire Krup star field's billion-scale legion melee.

But these three million monsters with extremely amazing average physiques directly joined the battlefield and pointed the escape legion of the Star Spirit Clan that injured Bev, which undoubtedly made the escape route of the Star Spirit civilization even more bumpy.

The Escape Legion of the Astrology Civilization led by the fifth-level peak Dark Templar Raschgar, is now blocked near three low-level planes at the border of the Krup Star Domain.
Chapter completed!
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