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Ready!

Contractor: Zero/zero (first order)

Contractor number: 0

Race: Human

Title: Coward

Health: 100%

Energy value: 0 (Energy Specialization Not Unlocked)

Physical energy value: 300 (100 points are added for each level of upgrade)

Bloodline: Ordinary human

Level 3                                                              

World Permission Level 1 (80/500)

Space: Miracle Seed Space (Silver)

Talent: Intuition (passive),???,???,???...

Main attribute: None (main attribute not activated)

Contract space items (3 cubic meters):

Debris: small oak barrels (5 liters), rattlesnake virus, reset u.m.f-013, delicious love bento box (medium), anti-toxic oxygen mask, sealed oxygen blades x5, gold brick x4 (about 50 kg), a bag of jewelry, a bag of gold coins (100 pieces, about 1 ounce each), identity information bag (including all Bruce Stark's identity information), writing board, military lighting flashlight (

3), Battery (30), 200-meter wire rope climbing hook claws (3) rope tightening device (3), large medical box (including anti-inflammatory drugs, bandages, alcohol, adrenaline injections and other common medicines), antidote (3), small mirror, waterproof matches (3), kerosene lighter (2), engineer shovel, parachute backpack, winter training uniform, night vision eyepiece (2), large supply box (including high-end luxury goods), emergency supplies.

Weapons: Dongbei Lake, m4a1 assault rifle (4) m203 grenade launcher (4), stanag magazine (12), 5.56x45mm caliber bullets (three boxes, one box of about 1,500 bullets), tactical lights (4), Bo Laita m92fs pistol (2), pistol magazine (5), 9x19mm caliber bullets (one box of about 2,500 bullets,), 40mm grenades (30), flares (20), tactical knife (3), m67 grenades (20).

Wearing equipment: Kevlar bulletproof helmet (with night vision device), one-way night vision sunglasses, camouflage Kevlar bulletproof vest (loaded with weapon magazine), camouflage combat uniform, combat boots, defensive tactical gloves, tactical backpack (including daily necessities).

Fighting Specialty:f

Defense Specialty:f

Shooting Specialty:e

Energy Specialization:n/a

Summoning Specialty:n/a

Recovery Specialty:f

Vehicle specialization:n/a

Have skills: Shooting mastery (passive) lv2, Fighting mastery (passive) lv1, Minor trauma treatment (passive), Primary recovery lv1 (passive)

Title Skill: Cowardly (passive)

Transformation: u.b.c.s.S.Standard combat uniform sunglasses

The time limit for entering the new round of main tasks is less than half an hour left. The fully armed No. 0 repeatedly checks the basic information displayed in the attribute column, and is still thinking about whether there are any missings. Through the above data, you should have seen that compared with the character attributes displayed for the first time, No. 0 has changed greatly at this moment.

The first is the level. After completing the first world, the level of Zero is almost level 2. After this one and a half months of hard training, it has been upgraded to another level.

In the evolution game, there are many ways for contractors to upgrade. They not only rely on completing the main tasks to gain experience, but also increase their own experience through continuous hard work or continuous learning of new abilities. This is the process of contractors gradually realizing themselves to become stronger.

The second is the storage space of No. 0. After reaching level 3, there is 3 cubic meters of storage space. At this time, it is already full of storage space. The entire storage space looks like a hodgepodge, from life to medical care to weapons and equipment.

In the deputy world, Zero constantly used his "money ability" to ask the mayor and bodyguards to buy what they need. Zero also specially exchanged a part of the gold for gold coins so that he could use it directly in other worlds, just like a four-eyed boy who was very owed to beat once said: "Sorry, you can really do whatever you want if you have money!"

At this time, Zero was wearing all the top equipment he could buy at present. Of course, explosives were strictly controlled items, and even the mayor could not get them in large quantities. It was already the limit to be able to get m67 grenades and 40mm grenades for him. If Zero dared to open his mouth and ask for the rpg-7 rocket launcher, the mayor would immediately hand him over to the security department of the "Raincoat" company!

The skills have also been increased a lot. After more than a month of shooting training, Zero's shooting specialty level has been improved by one level, and two new specialties have also been activated. He activated the defense specialty when fighting with the bodyguards, and when bandaging himself after being injured, he activated the recovery specialty when bandaging himself. (The effects of these two specialties are similar to shooting specialties. I will not repeat it here.)

As for skills, they are passive related to combat. The rough effect is to increase the accuracy of shooting and improve the skills of close combat. However, the most useful one is definitely the passive skill of "primary recovery". Zero continuously trains his body to the limit and then recovers through various medical means, which actually allows him to understand this skill by himself.

Skill Name: Primary Recovery LV1

Skill Category: Permanent Mastery (Passive)

Skill Requirements: Recovering Specialty F

Skill effect: Recover 1% maximum physical energy/1% maximum health every 10 minutes

Skill consumption: None

Skill Cooling: None

Skill introduction: The most basic passive recovery skill can be promoted to advanced skills through continuous upgrades.

With this skill, Zero's survival rate has greatly improved. After the experiment, Zero found that this skill seemed to have some minor side effects. When the recovery effect exists, he will be hungry very quickly, but this flaw is simply not worth mentioning for the effect of this skill.

I believe everyone has noticed that some skills have level settings while others do not. In fact, generally speaking, when the contractor learns the skills and has a certain level of understanding, the skill will become an upgradeable skill.

When the contractor only learns the skills but does not continue to study, he can only play the basic effect of the skills, and the same is true for certain skills that are restricted to use.

The contractor even understands the restricted skills that have been learned or used in continuous research. The specific upgrade effect will be explained in detail later. (Limited skills are divided into usage limits, duration limits, race/bloodliness restrictions, spell casting materials restrictions, etc.)

The same basic skill can be divided into many effects based on the contractor's understanding of the skills and his own specialization. For example, the skill that is upgraded to max level can be promoted to super fast regeneration or rebirth. A contractor can only have one of these max level skills, but the same type of basic skills can be learned repeatedly.

There is a high-level boss in the life space who has learned twelve primary recovery times, and all of them have been upgraded to different max-level effects. Those who are lower than his level cannot beat him, those who are the same level as him cannot consume him, and those who are higher than his level cannot kill him. Moreover, this guy's personality... Well, how do you say... I will talk about him if I have the chance in the future (if I still remember it!).

As for the title "Coward" he obtained, he provided him with a title skill: cowardly and incompetent (passive), this skill is very important, and we will talk about it later.

Zero used a new function of seed space, which is transformation. This is a protection measure for contractors to enter various task worlds. After enabling this function, the equipment worn by contractors will transform into the appearance chosen by contractors in the eyes of others. Of course, these can be matched freely.

It would be impossible if the contractor is a severely 2-year-old patient dressed up as Batman or Moon Hare. In the previous world, the three brothers of the nobles turned into special forces.

What Zero transformed at this time was the u.b.c.s. team members. After all, the seed space could not be thrown into the armor of a contractor wearing the Knights of the Another World of Holy Sect onto the bustling pedestrian street in the 21st century and was watched by ordinary citizens.

The transformed parts will change according to the size of the equipment worn by the contractor. Equipment that exceeds a certain size cannot transform. If the contractor inlays Dr. Octopus's mechanical arm behind the back, unless he shrinks the robotic arm into a ball and stops use it, it will transform into a mountaineering bag. However, once the transformation effect of the whole body will be removed, it will be released. In the non-combat state, it will take 30 seconds before the transformation function will be regenerated (optional).

After the contractor turns on the transformation, the rough feeling is like putting an invisible transparent film on the surface of the body, which is the same in both oneself and others' eyes. However, the contractor's visual auditory and body's defense ability to cover the equipment position are consistent with before the transformation.

Unless you use transformation skills or equipment items that exceed the current world's transformation tolerance limit, the equipment used by the third brother and the third brothers after fighting with all their strength suddenly exceeds the maximum limit that the first-level world can transform, so the three brothers will fight in their original posture.

In fact, this is also a kind of protection for new contractors. Top contractors at the same level cannot start the transformation unless they suppress their strength. New contractors can gain a glimmer of hope in the battle with contractors through the ability of illusion. After the transformation is activated, other contractors will not be able to judge the true identity of the transformed contractor (of course, there are also props specifically to track contractors!).

At this time, No. 0 was full of weapons, and the tactical vest on the upper body was filled with magazines, not to mention the tactical knife on the calf and the guns on the body. Everyone would know that this was a personal arsenal. If you take out all the things in the storage space, it would be believed by anyone to say that he was a human-shaped Tinker Bell.

There are all kinds of people in the evolution game. Zero doesn’t think that all he can meet are good people. It is very necessary to hide his weakness properly. He just wears sunglasses and doesn’t want others to see his eyes.

Those who have learned a little psychology can guess a lot of useful information from other people's eyes. People often say that it is not unreasonable to shoot a bird with a gun. Generally, the strongest one is often the fastest one!

According to Zero's guess, ordinary first-order contractors will more or less obtain some resources after experiencing a mission world. Even if a guy like himself who hides in the vault in the whole world becomes a "money man"!

Zero uses itself as a template to make bold guesses about other contractors, so the illusion is very good now. u.b.c.s.    The standard combat uniform is not only cautious enough but not underestimated, but also can also use its weapons to be a deterrent. When a person tells you that he has weapons and takes out weapons in front of you, are two completely different concepts.
Chapter completed!
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