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Chapter 157 The Reaction After the Game Success

Chapter 157 The reaction after the game is successful

Author: Drunk and Xiao Yiren

Chapter 157 The reaction after the game is successful

When the first two-dimensional free mobile game "Ark of Tomorrow" of "Aiyou" was extremely successful, its unrest in the game industry shocked other companies, of course, because it was "free" before.

"The game is extremely unfavorable to its future.

For example, Du Guoxin, a senior producer in the game industry, came to a very decisive conclusion when "Ark of Tomorrow" was not launched, saying that the free game will definitely not be successful, and it is recommended to change its charging mechanism to a buyout system.

...

But sometimes, the factual slap effect is too strong!

The video Du Guoxin released before was also revealed by a troublemaker. Now, looking back at his video, it feels like a joke, because his prophecy is completely opposite to the direction of reality!

He believes that players will never continue to "reward" a free mobile game, but how does this explain the game's flow? It has always been high. And when each new card pool is opened and new characters are released, it

The flowing water will rush to higher points again.

Of course, generally speaking, the more human rights card characters are, the flow is often the most terrifying, because most players, even if they are not strong parties, have to play all the games to ensure their gaming experience.

Rewards must have the kind of "cornerstone" and "illusion god" character.

Du Guoxin himself is actually in a state of doubting his life. He is also an old senior in the game production industry. At the earliest, he was a turn-based stand-alone game, which is similar to the Earth World's "Legend of Sword and Fairy" and "Fantasy Three Kingdoms"

》 and the like.

His concept is more traditional and simple, and he never thought that the game could still use the "free card draw mobile game" game. However, this way of playing can also take out more money from the players.

!

Many players spend much more money on card-drawing mobile games like "Ark of Tomorrow" than the so-called 3A masterpiece...

And what makes Du Guoxin the most incredible is that this game is an online game on the surface, but is essentially a stand-alone player, because there is no PVP element in it, and players can even chat. The only way to contact is to borrow other people's assisted characters.

.

If there are PVP elements, then Du Guoxin may also blame the so-called "competitive psychology" for its high-quality reasons.

This is true for many PVP online games. Basically, ordinary players are toys of rich people. In order to stimulate the rich people to continue to recharge money, they even arrange some child care.

Online games like this may make a lot of money in a short period of time, but as time goes by, when ordinary players play, they find that the game experience is extremely poor. After slowly withdrawing from the pit, the rich players will naturally be too lazy.

After playing, there is no one to show off. What else is there to be fun?

Therefore, the vitality of this kind of game is too short-lived, and most web games have this routine.

"Ark of Tomorrow" without any PVP elements and pure PVE tower defense game, combined with its excellent world view, character creation, plot and other playing styles, can actually make players willing to pay for this level, which is simply a matter of fact.

Incredible!

Du Guoxin also embarrassedly discovered that the comment sections of the videos he posted before have become team building sites for "congee fans". Some of them are working as seals and show how much they draw cards, while others have commented on them.

, and said why I was willing to recharge, and some people regretted it, saying that I was getting stuck in the card and couldn't help but krypton...

Not to mention, the card draw mechanism is actually just like gambling, and it will really make people get ahead. Every time it ships, the feeling of "golden legend" is really satisfying!

Du Guoxin finally realized after seeing these comments. No wonder a game without any PVP elements can get such a high flow. Once you understand, the card drawing mechanism is the key!

He couldn't help but worry that this "Aiyou" company is the initiator. If other game companies also follow suit in the future, then the market will not be full of gameplay with "card drawing" as the core, right?

But in fact, not all free card draw mobile games can succeed. First of all, the characters in the card pool must have enough charm.

The premise of having enough charm is to get full of art and then cooperate with the plump character and story plot. If players and characters can completely empathize with each other, how can they resist being beaten?

Here I would like to take "Genshin Impact" as an example. For example, the character "Xiaogong" is very outstanding. She is so enthusiastic, kind, and likes children, and has a perfect childlike innocence.

Her legendary Mission 2 is simply a god among gods. She has no knife and is depressed. However, she is a perfect scene of watching the meteor shower in a dream together, and with the BGM, it is extremely touching and she can't help but burst into tears.

Such character creation is really empathetic. Even if the strength of this character is not high, players who like her will still decisively go down the pool and suck her hard, and see her bright smile like fireworks.

, you are already satisfied.

She is a character that can make players feel a pure, simple and beautiful, and makes people unable to help but fantasize. It would be great if they could have such a friend in reality.

So, it is not all "free card drawing games". You can succeed at any time by copying the gameplay. In the future, for a game, content is still the king.

Games can also become a carrier of art or an essential literary work. As long as it can make people feel something and gain something, they may also reach the height of "teaching and entertainment".

In addition to Du Guoxin, the responses of those console players who are not optimistic about this game and think they are more noble, and those who are more interesting.

Someone who plays with a free mentality like Lin Chong, but is completely captured, and is directly transformed into a "krypton gold sow".

Only those who directly stigmatize the entire group of people who play boats and travel as if they are humiliating them can continue to maintain their noble identity as a dragon.

There are also some games that are still stubborn and have a high turnover, and they are all reliant on promotion and distribution. After three months, the turnover is still very stable...

They said they were not in a hurry, and it would definitely be cold within half a year, but half a year has passed, and the flow of water is still high. If you continue to extend the time, you will definitely be finished within a year!

But what they didn't know was that "Aiyou" had already determined its strategy. As long as it was a continuous operational game launched by this company, no matter how cool it was, it would not be closed...

When this game was a success, one of the giants of "Aiyou" company, Xu Qingru, who was mainly responsible for art, plot, world view and character design, became famous again, and mainstream media were full of her reputation.

Interested!
Chapter completed!
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