Chapter 147 51 What?! You want to compete?(1/2)
Chapter 147 51 What?! You are going to compete too?
Author: Pure Mi Wan
Chapter 147 51.What?! You are also going to compete?
Qing Zhiyuan nodded and said in agreement, "Games and movies actually have many similarities. In our industry, game producers are actually similar to animation supervisors or animation directors. They all strive to present their works to everyone through their own ways."
"So far, Qingsang, you have not been invited to speak at any exhibition. Are you besieged by a group of reporters?"
After Miyazaki asked, he seemed to think that his question was a bit inappropriate, so he quickly added, "Sorry, I don't mean to mock or blame you, because I'm tired of this kind of siege.
If this is an honor, then you must have been qualified long ago.
But what I want to say is that maybe being too much attention is not a good thing.
In that way, there is no way to be yourself and express what you want."
"It's true, I understand your troubles." Qing Zhiyuan said, "But as the president of the game company, I don't seem to have a similar experience. However, I was asked by reporters about game production, such as why do you do this and what the game wants to express.
Why did Pokeni choose such an ending in the end? How did Pokeni think of making such a game?
To be honest, I have answered a lot of content many times, but I still have to respond tirelessly every time.”
"Haha, I understand how you feel." Miyazaki laughed, "For those who make animations, what they want to express has been put inside long ago, and there is no second that is unnecessary.
But every time I interview, people will always ask about the [theme] of the work, and this alone is very exciting."
Seeing his appearance, Qing Zhiyuan couldn't help but feel a little funny.
Miyazaki Hayao is in his 50s and acts like a child when talking about similar experiences.
...
"Well. Whether it is a movie, animation, or a game, they are actually tools to express ideas. Of course, from a commercial perspective, games will be closer to giving [players a novel experience] as their main purpose." Qing Zhiyuan said.
"right!"
When Miyazaki heard Aochie's words, he immediately became excited, "Experience! A novel experience, this is a very pertinent evaluation.
I had never thought of this before."
"In the game, we will actually use many movie narrative skills." Qing Zhiyuan responded with a smile, "Although to a certain extent, players have very free space to operate, these spaces are designed by us, and when they go, they will trigger events, they are also carefully calculated.
There are also languages where there are storyboards in movies, and they are also applicable in games.
We will also think about what kind of shots we can best express and render the desired scene.
For example, in Diablo, when players walk into the dungeon and encounter such a tall monster..."
Qing Zhiyuan raised his hand and gestured at the approximate height of the butcher.
Mainly to take care of Hayao Miyazaki never played games.
Miyazaki also looked up and looked at it, and couldn't help but be secretly surprised in his heart.
"In the game, we will first make a sound, such as roar, a terrifying monster roar that suddenly appears from a distance, and then let the monster enter the player's vision.
In fact, this is a language for lens rendering.”
Qing Zhiyuan couldn't help but frown when he said this.
It is mainly due to the limitations of the times and many things cannot be displayed.
Otherwise, if you wait for about ten years, the storyboards in the game should not be too powerful.
Take "God of War" as an example. The producer himself is a film director. He draws the storyboards throughout the game himself, so when playing the game, he feels like he is watching a blockbuster movie.
Even a spiral staircase can give you flowers from the top perspective.
After the era of 3D action games arrives, the game is not just a [giving you a movie-like experience], but a more realistic simulation beyond the movie.
"Huh? Is it so interesting?"
Miyazaki's eyes were shining, and there was actually a sense of picture in his mind.
But what he imagined was the storyboard in the cartoon, and there was still a certain difference between the content of Diablo's game.
...
"The biggest difference between games and animated movies should be initiative and passive." Qing Zhiyuan said, "Games are for players to actively experience the characters' destiny, life and death, and they all control themselves. This makes them feel more immersive.
Animation is like leisure and leisure, you can sit in the cinema and enjoy it quietly. This is similar to reading novels and embarking on a unique journey with the protagonist of the story.
Actually, I think animation is more difficult because the director cannot waste every second and needs to just capture the hearts of the players.
And the requirements for this part of the game will be relatively weaker."
"So that's it." Miyazaki nodded seriously, thinking.
"But the game may be more complicated in production than animated movies." Qing Zhiyuan said with thought, "In animation, the story is just coherent. How many pictures are there in each second? The information displayed in these pictures is all.
It is equivalent to players riding a roller coaster with a predetermined trajectory and direction.
However, in the game, players have higher degrees of freedom, and we have to consider more things when doing it.
For example, in a cartoon, the protagonist jumps into the haystack and catches a rabbit, then you only need to draw this part.
But in the game, we not only need to design rabbits, but also consider the surrounding environment. It is impossible to say that except for this rabbit nest, everything around is empty.
There must be trees next to them, and grass under the trees. If you accidentally chase them far away, you may encounter goblins or something."
Hearing this, Hayao Miyazaki burst into laughter.
“Haha…so interesting.”
"Yes, the animation shows what we want to show to the audience, and we won't draw it for an extra second." Miyazaki said seriously, "Maybe it doesn't matter whether there are mountains or rivers outside this shot, because those are not in this storyboard.
From this point of view, it is indeed more complicated to create a game, which is equivalent to creating a world."
Isn't it?
Qing Zhiyuan thought that the future game is to create the world.
To put it bluntly, game producers are more like playing the role of God than movie directors.
God does not need to prescribe specific behaviors and specific stories of people. It is enough to create this world and give it rich enough elements.
Of course, these concepts are still too advanced for the current gaming industry.
The open world is simply unsupported by its current hardware level.
But in fact, Pokeni's Pokemon now has a faint feeling of open world.
But the world is very, very small, and the performance of many things is slightly simpler.
...
The two of them chatted more and more deeply, chatting about many differences between games and animations, and also talked about a lot of fun in the animation and game process.
The people in the director team looked at the two talkers in front of them, as if they saw a friend who had been familiar with for a long time, and communicated so naturally.
So I couldn't help but feel a little surprised.
Originally, everyone disagreed and thought that it was a mistake for Hayao Miyazaki to invite Ao Chi-gun to be the interview guest of "Red Pig".
Although Pokeni seems to be in full swing recently, it is a small company after all, and Qing Zhiyuan has never done anything earth-shaking.
The galgame, the main feature was not particularly good two years ago.
What's the use of asking someone like this?
After all, it should be considered a fair dialogue to invite a master like Shigeru Miyamoto to come?
After a while, Hayao Miyazaki had a conversation with director Kurosawa, which was the pinnacle conversation in everyone's mind, and the thoughts of masters in one field and masters in another field collided.
This is how to have gimmicks, playbacks, and it is better to write news.
But what the hell is Qing Zhiyuan?
Not only is he not very famous, but he is also a little too young.
These two people are not in the same position when they are put together, and those who are doing the show must worry about it.
After all, status is unequal and age is unequal, so one-sided situations are likely to occur—
For example, during the chat, Ao Chi-gen was completely crushed by Hayao Miyazaki, and was speechless by the other party, and even could only be a vocal worm.
That would be so sad.
And there is one thing that everyone is most worried about is that if this guy talks about galgame during the interview or even talks about blue, it would be too shocking.
Fortunately, all this did not happen.
Qing Zhiyuan’s Q&A can be said to be quite professional, and has a strong affinity. The explanation is easy to understand. Even laymen who have never played games can understand it.
The director thought about it for a long time and suddenly realized it—
President Qing seems to be teaching people how to be a god!
It’s not the kind of joke, but I really feel [God]. Isn’t this the model of God creating the world?
Of course, it seems that it is a bit far off topic now, and it has nothing to do with the Red Pig itself.
However, the content of their conversation can arouse people's interest and make everyone listen carefully.
To be continued...