Chapter 136 What is 40? Guyuan Chunqiu is going to retire?!(1/2)
Chapter 136 40 What? Gu Yuan Chunqiu wants to retire?!
Author: Pure Miwan
Chapter 136 40. What? Gu Yuan Chunqiu is going to retire?!
When Qing Zhiyuan passed by, he found Mikami arguing with the programmers.
After stopping and listening for a while, he probably figured out what was going on.
It turns out that Shinji Mikami has very high requirements for game quality and is extremely strict in control. However, during the game production process, he was always unable to achieve the effect he wanted, so everyone started quarreling.
Qing Zhiyuan doesn't see anything wrong with this kind of argument.
Although everyone was blushing, it was all for the good of the project itself.
A healthy argument is completely different from a personal attack. Everyone bargains from their own standpoint and listens to the other party before making a judgment.
Shinji Mikami was silent, folded his arms and thought for a long time, then suddenly said, "Is it because the darkness restricts us?"
"ha?"
Everyone was confused after hearing this.
“I mean, the production of Diablo has been an unprecedented success, so based on this, we are wondering if we can expand into other types of games.
The Witcher itself should be more action-oriented. I have actually simulated it many times in my brain and feel that there is not much of a problem.
But when I actually saw it, I realized that when viewed from a bird's eye view, the protagonist's movements were not as brilliant as I imagined."
Shinji Mikami said, "However, if you push the camera closer or lower, you may be able to show more details, but in this case, it will put forward high requirements and challenges for the character model.
That’s why I was thinking, would three-dimensional characters be more suitable for us?”
Hiss...
Qing Zhiyuan gasped from the side.
In this era, the concept of 3D has not yet been developed clearly enough.
The first 3D game should be regarded as VR Warrior developed by Sega in 1993. That is, the game 3D Warrior uses 3D modeling and a deep battle mode to give players an extraordinary concept of vision.
It was this game that changed Sony, prompting the company to develop PS in the direction of supporting 3D graphics.
In the future, masterpieces such as Final Fantasy 7 will be born.
Now, although Shinji Mikami has not been able to clearly propose the concept of 3D, he is already thinking in this direction.
It's really amazing.
"What does three-dimensional character mean?"
Main programmer Taiji Sakata and main programmer Ken Akanishi looked at him in unison.
"Doesn't it mean that we normal humans don't observe each other from a horizontal perspective? For example, Akanishi-san, if you look at me now, you can see clearly what I do, right?
Even if I do a roll or a flying kick, you won't think it's too exaggerated.
In fighting games, the characters are also viewed from a similar perspective, so we think those movements are gorgeous and beautiful.
However, in the current bird's-eye view, many movements are blocked, and the character itself is elongated, which reduces the sense of movement a lot.
So I was wondering if I could bring in real-life characters and change the angle of view to a flat perspective, or a slightly higher flat perspective."
"In this way, when the characters perform actions, they can become very beautiful."
After Mikami Shinji's explanation, everyone finally understood what he wanted.
After working on it for a long time, does this guy actually want to make such a grand main perspective game?
In that case...
As Mikami himself said, you have to build a three-dimensional model.
It's not just the characters, it's the whole scene.
After hearing what he said, Sakata Taiji sneered twice. Although he didn't say anything on the surface, his expression was very obvious——
Why don’t you say you want to directly create a virtual world?
"No, the performance of current machines cannot be supported at all, and there is no similar software design for graphics functions, unless we make a brand-new set of tools ourselves." Ken Akanishi is relatively pragmatic and gave this from his own professional perspective.
Professional judgment.
The current level of technology, whether it is software or hardware, cannot support Mikami's dream.
Even if the 3D era arrives, at least we have to wait until Sony's PS appears.
Then it will be a year later.
"That would be equivalent to remaking the entire project. I advise you to give up." Ken Akanishi said mercilessly.
The current Sega MD game console has introduced Sony's CD-ROM peripheral, which can play games through game discs. The memory has been expanded to more than 500 MB, and the capacity is no longer a big problem.
But the problem lies in the software and hardware support for 3D graphics.
"Well..." Shinji Mikami felt extremely painful.
Everyone held their hands, said nothing to each other, and fell into a stalemate.
"Add a cape."
At this moment, Qing Zhiyuan, who had been standing silently beside him, interrupted.
Huh?
Everyone turned around and looked at the uninvited guest behind them.
"President, when did you come here?" Akanishi Ken asked.
"I saw that your discussion was so intense, so I just listened casually." Qing Zhiyuan smiled, pointed at the little man on the screen and said, "How about adding a cape?"
Taiji Sakata crossed his hands, puzzled, "Well... that's good, that's good, but what does it mean?"
Qing Zhiyuan found paper and pen from the side and drew a line drawing on the paper of the male protagonist wearing a cape from a bird's eye view.
The cape itself is not a large straight cape in the traditional sense, but has a triangular shape, more like a long scarf draped over the shoulders.
It just becomes wider in the middle, and then narrows again at the end. Overall, this oblique triangular cloak is almost longer than the male protagonist's body.
"You see, the biggest problem we encounter now is not actually the perspective, but how to express it from this perspective."
You can still make beautiful movements from a bird's-eye view, but there are tricks. The trick is to make the picture appear in a bird's-eye view [Expand]
"A person is a cylinder, just like a nail. It looks thinner when viewed from a bird's eye view. But after we add a cloak, look at it, will the expressive power from this perspective suddenly increase?"
Qing Zhiyuan actually learned this from LOL. Many heroic characters are either big guys with horizontal development, or they add scarves, cloaks... so that they can [expand] from a bird's eye view.
"Expand it horizontally to make the movement smoother."
Action games from a top-down perspective are basically done this way.
Seeing this, everyone's eyes couldn't help but light up.
"Wow, it's really..."
"Looking at it this way, not only the movements are much more stretched, but the cloak also adds a bright color to the game, and at the same time makes the design level richer."
"The movements are also better."
"It's really amazing. Why didn't I think of it before?" The main beauty, Taiji Sakata, exclaimed in admiration and admired President Qing.
He is worthy of being a master in the field of game original painting. A few strokes, no, just one sentence can make people enlightened.
"After all, we have just made a top-down game, and our experience is accumulated gradually." Qing Zhiyuan laughed.
"As for character movements, adding two sets of 8-direction ones won't be a big problem."
Why.
It's a pity that there is no such thing as skeletal animation now, and it basically relies on human hand-drawing, so there is no way to achieve a particularly smooth transition, and the cloak cannot achieve natural settlement and swing effects.
But even so, as long as the hand-drawing ability is strong enough, the effect of this game is still the best in the world.
When Shinji Mikami saw this, there were endless images in his mind.
What he wanted seemed to appear all at once.
This feeling is really amazing.
…
After solving the difficulties of the Demon Hunter project, Qing Zhiyuan shifted his remaining time and focus to the upcoming new game "Your Name".
Nitsu Makoto's paintings are truly top-notch, and you can't help but be intoxicated just by looking at the pictures.
In addition to the game as a carrier, Qing Zhiyuan seems to have seen the animated movie Jun Ming in his memory.
Looking back now, I am still very moved and even want to cry.
"Xinjin-san, as expected, it was a very wise decision to hand over the original painting of the game to you. It is really well done!" Qing Zhiyuan sighed.
"No, no." Shinjin Cheng was a little flattered. This made him feel like he had gone back to a few months ago when the president personally entrusted him with the production of the original painting for this new game.
"Actually, it's all because of your well-written scripts, President. Of course, Ishino-san's filling and polishing made the game fuller. Without these things, I wouldn't have been able to draw this story based on my imagination." Makoto Nitsuzu said.
To be continued...