Chapter 6 Understanding
In order to ensure the quality and smooth operation of the game, Tianxia International specially rented a communication satellite as the main server and adopted the most advanced wireless network information processing technology to make various data processing faster and more accurate. Such a big deal is not something that ordinary first-class companies can afford.
"The World" is designed by top technology research institutes in several developed countries in the United States and Europe, and adopts a Western magic background setting. Although China has made great progress in electronic technology and virtual technology in recent years, there is still a certain gap compared to those developed countries. It is not realistic to independently develop such a large virtual online game at present. Participating first and seeking development in cooperation is also a better choice.
In "The World", there are three major human races for players to choose freely: white race, yellow race and black race. There are two lucky choices: elf race and dwarf race. Elf race only accepts applications from female players, and the dwarf race only accepts applications from male players. The system randomly selects the applicants in a certain proportion. There is only one chance. Those who are not selected can only choose one of the three races to join. Elf women can choose to weight their appearance by 20%, and have a moving speed that surpasses other races, and have a chance to become the best fashion designer; while the dwarfs have a short stature and are not good-looking, the special anti-demonic physique of dwarfs, unique crazy skills, and dwarf craftsmen's skills to create equipment are unparalleled in the world.
"The World" is divided into four continents: the white race was born in the Western continent, the yellow race was born in the Eastern continent, the black race was born in the Southern continent, and the elves and dwarves were born in the Northern continent. The various continents are relatively independent, and only players who have advanced to the fifth level or above can travel between the continents through the "Gate of Time and Space".
The profession settings in "The World" are divided into two systems - combat professions and life professions. Combat professions are divided into two categories - martial arts categories such as knights, swordsmen, axe warriors, shooters, thieves, and magicians such as wind, earth, water, and fire magicians; life professions include alchemists, craftsmen, architects, fashion designers, doctors, and some special hidden professions set by the system have broad development space, which is enough to satisfy the tastes of most players. Of course, there will be some regrets, such as the lack of traditional Chinese Taoist professions, and the lack of ninja professions in a certain country, which makes PK less... After all, the game adopts a Western background, and some slight shortcomings, and Eastern players should be able to understand.
Players have no professions when they first enter the game. They must arrive in the city to complete specific tasks before they can change jobs and learn corresponding profession skills. However, they can only choose between combat professions and life professions. They cannot be used at the same time. It depends on your personal choices.
The level of combat professions is divided into nine levels from low to high. To advance, you need to meet certain conditions. For example, reaching a 100% qualification value, the proficiency of this level of profession skills reaches three stars, and you also have to complete special tasks. The higher the level, the more difficult it is to advance. Each profession has multiple skills. A player can master at least ten skills and a talent skill. He will be given at the same time as a successful transfer. The nine-level skills are only qualified to learn only when he advances to the corresponding profession level, and the skills he masters are random. Even with the same talent, players of the same profession may be different. In addition, there are some special skills that must meet certain conditions and trigger hidden tasks to have the opportunity to learn, depending on your luck and strength.
The life profession is divided into six levels, apprentice level, ordinary level, expert level, master level, grandmaster level and holy level. However, there are several restrictions on obtaining the Saint level, and only players of the corresponding race can advance to the Saint level profession. The yellow race is a doctor, the white race is an alchemist, the black race is an architect, the elf race is a fashion designer, the dwarfs are craftsmen, and there are also some special hidden life professions, and only those who are destined to appear.
"The World" only retains five basic attributes in character design: life, physique, strength, wisdom, and agility, which are related to the character's qualifications and growth rate. The lowest is half a star and the highest is five stars. These attributes are innately generated and cannot be changed, and cannot be improved by equipment or props. Based on the principle of equality of all living beings, the innate attributes of all players are summed up by ten stars. Of course, specific attributes will be different.
Although the innate attributes cannot be changed, the acquired attributes can be increased. However, it is not used to use absolute numbers in previous virtual games to represent them, and replaced by seven-color percentages. The five quantitative attributes representing health, physical strength, strength, mental strength, and agility value will appear seven colors, including red, orange, yellow, green, blue, and purple. Each color will appear light, light, medium, heavy, and dark. The color is progressing, and the closer it is to purple, it represents a stronger strength. In the previous games, the physical attack power, defense, magic attack power, defense, etc., which are usually quantified, unexpectedly, are hidden attributes, and players can experience it themselves. According to the designer, this is to break and let go of the players' thoughts. The battle in "The World" depends more on the player's experience and skills, and is not determined by simple values.
Most of the monsters used to increase qualifications in "The World" only drop raw materials and rarely drop money and equipment. The stores run by NPC only sell some low-level weapons and equipment in various professions, and are expensive. Better equipment can only be obtained by hitting some specific bosses or completing some super reward tasks. However, the quantity and probability of obtaining are extremely small. Most of the equipment can only be synthesized by alchemists, craftsmen and fashion designers using raw materials. Alchemists are responsible for rings, necklaces, craftsmen are responsible for weapons and armor, fashion designers are responsible for robe armor and ordinary clothes worn by players in daily life.
The controversial part of "Tianxia" is a setting that is almost cruel: NPC stores only sell ordinary hemorrhage-resisting potions to heal trauma. The player's health and mental power consumed to perform skills cannot be quickly replenished. They can only wait for natural recovery or rely on certain magic and equipment to increase the recovery speed. To recover quickly, high-level doctor professions must produce high-quality pills. Of course, the price is not affordable for ordinary players. This will greatly increase the difficulty of the game. Many players and industry insiders claim that such a setting will reduce the playability and gameability of "Tianxia" and affect its development. However, World International still insists on such a design, claiming that "Tianxia" can maximize the virtualization of a more real life and human nature: the player plays a human, not a superman with a cockroach-like life.
These are some basic settings. Tianxia International has only disclosed a small part, and many of the contents are waiting for players to study and explore by themselves. They put together the declaration of Tianxia International: If you want to gallop around the world, everything depends on your own efforts! In addition, there are many common sense and experiences about playing games. Afeng also explained a lot to me, but I heard it mostly, but I didn’t understand it half-understand it, and the effect was not obvious. There is no way, I have no foundation at all. It’s okay to listen to it and play it, but I can’t understand it at the beginning of systematic learning. It seems that it’s shallow to learn it on paper. It’s not possible to rely on paper to talk about it alone. In practice, it’s only possible to learn it while playing.
Chapter completed!