Chapter 1912 Virtual Card and Game Currency
Chapter 1912 Virtual Cards and Game Currencies
Author: Watermelon is a fruit
Chapter 1912 Virtual Cards and Game Currencies
When the car arrived in Feixi, Xia Wenzhuo called Zhao Changan and reported the recent and yesterday's Cretaceous operating data.
The number of people online at the same time on Legend 11 exceeded 100,000 at night. The total game time consumed that day (second cards and point cards) exceeded 1 million hours, and card hours worth 410,000 were consumed.
And Cretaceous has now completely shut down the "bank card transfer - recharge center to recharge the account online / email instant card activation code -", these are relatively cumbersome and inefficient recharge methods that require a lot of manpower.
Currently, only virtual network cards and physical cards purchased offline can be used to recharge.
On that day, Yinnan Recharge Management Center received a total of 1.38 million "Bank Card-Virtual Card" virtual card purchase transfers, and the GG Recharge Management Center received 350,000 "Bank Card-GG Gold Coin" GG gold coin purchase fund transfers.
I also received a recharge of 60,000 from local promoters in the form of ‘cash-local promoters-bank card-GG gold coins/virtual card’.
Offline physical cards, Internet cafes, bookstores, newsstands, purchased 890,000 from local promoters.
Total 2.68 million.
Those who recharge the virtual card GG gold coins here are basically large users who recharge at least two to three hundred at a time, and some even recharge tens of thousands.
Offline physical card purchases also start at two or three hundred, and the largest purchase is five thousand.
The recharge rule designed by Cretaceous is that a virtual account can make three free refunds within a year, and the cumulative refund amount within a year cannot exceed 10,000.
Offline physical cards can be returned free of charge with no limit on the number of times in a year, but the total refund amount within one year cannot exceed 5,000.
At the same time, the total credit limit of each offline point remains within 600.
This regulation is the reason why Internet cafes, bookstores, and newsstands dare to hoard large amounts of online virtual cards and physical cards.
Because if it is really not sold out, you can still get a refund at the original price, and you will not suffer any loss.
From Cretaceous's standpoint, there are more than 20,000 Internet cafes across the country, and each of them reserves a pool of 10,000 yuan, and Cretaceous will not have any objections.
Because when the money reaches Cretaceous's account, it is equivalent to an interest-free deposit. You can use other people's money for free without paying interest. Such a good thing is hard to find even with a lantern.
It’s not that Zhao Changan is afraid that this will be taken advantage of by potential malicious opponents, who will first attract a large amount of funds and then detonate at a certain moment, creating tens of millions or even hundreds of millions of rebate capital pressures, and then forming a run storm.
Xia Wenzhuo dared to raise the upper limit of virtual cards and GG gold coins to 100,000, and the upper limit of offline physical cards to 50,000.
If this is the case, if Legendary Games can achieve Zhao Changan's first small goal of "more than 600,000 people online at the same time", Cretaceous can even attract over a billion or more.
In this regard, Xia Wenzhuo also came up with a better design, which was to change the refund within 24 hours on non-holidays to the refund within seven working days, but this was also rejected by Zhao Changan.
Because Zhao Changan’s ultimate goal is to completely abandon the virtual card recharge, and instead recharge all the money into GG gold coins, and at the same time gradually open up all payment methods of GG gold coins in the one-nanometer ecological chain.
Turning twenty-four hours into seven days will greatly increase the concerns of rechargers, which is not conducive to the rapid formation of the GG gold coin circle. At the same time, through this ecosystem, GG chat can be quickly promoted nationwide.
Friends list cloud server storage, 281K client compression package, offline message cloud server storage, GG mailbox function and the FOX mailbox function that is trying to be connected to China Unicom, GG message voice sending function.
As the shortcomings of these wooden barrels are constantly being supplemented and heightened, coupled with the promotion and connection of GG by Legendary Games, GG users across the country have experienced a spurt of rapid growth in the past month or so.
, the number of registered users has exceeded 30 million!
There are over four million daily active users.
It has become the well-deserved leader in domestic instant messaging software.
When one tree rises, hundreds of trees wither.
It is foreseeable that as GG continues to expand at a high speed, in the huge sun-shading tree it forms, it will soon overwhelm dozens of companies of all sizes in the country that make instant messaging software.
It was so crowded that it lost its nutrients and formed a barren soil under the tree.
For this purpose, Zhao Changan can give up a lot of short-term interests, not to mention that right now, Yinnan's desire for funds is far less hungry than when it defeated Wenyang Group.
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Currently, GG.com is conducting an event, offering a 50% discount for purchasing gold coins, and a 50% discount for purchasing virtual cards using bank transfer or gold coins.
In other words, these 1.38 million can generate 1.449 million card click time, 350,000 can be converted into 36.75 gold coins, and 385,875 card click time.
These premiums are derived from the recharger’s commission, which are 5% and 10% respectively.
In the past, Cretaceous needed to provide physical cards to Internet cafes, bookstores, and newsstands. The rebate commission for these distributors was 25%, which is equivalent to directly eating up 1/4 of Legend's revenue!
Now that Zhao Changan has an online virtual card and a GG recharge center, he is definitely not willing to continue to give out so much money.
In his memory, when Legend had been operating for about a year, its average monthly revenue was more than 50 million. If it still followed the old distributor path, it would have to spend 13 to 4 million.
For these Internet cafes, bookstores, and newsstands.
With the current design, a revenue of 50 million would require at most 5 million in funds. However, this money would be used to spread the GG mini program across the country and train netizens to use GG gold coins for circulation and spending across the entire network.
, Zhao Changan's wishful thinking simply shouldn't be too loud.
On the 11th, I recharged my game account with 360,000 yuan through 'Computer Virtual Card-Account Recharge', and 110,000 through 'GG Gold Coin-Computer Virtual Card-Account Recharge'. I purchased instant cards from bookstores, newsstands, and Internet cafes.
, the client CD was recharged with 180,000 yuan.
In other words, out of the 2.68 million in capital income, 650,000 has been irreversibly refunded, and the recharge has entered the accounts of many legendary players, becoming the real income of Cretaceous Eleven.
Of the 650,000, 180,000 was recharged for seconds cards and client CDs purchased from bookstores, newsstands, and Internet cafes, while a total of offline physical cards, Internet cafes, bookstores, and newsstands were purchased from local promoters.
890,000.
Of the 890,000, 1/4 of the money has been deducted by these distributors as their own profits during the physical card transaction process.
It can be said that there is still a long way to go before Zhao Changan wants to almost completely eliminate offline physical card sales and completely move to online transactions.
In this process, Cretaceous had to pinch its nose and use a large amount of revenue to pay these distributors, who in Zhao Changan's view, had no role or benefit at all in the development of Cretaceous.
And one thing he knew very well was that no matter how hard he tried to eliminate and change it, at least within the next few years, it would be impossible to achieve it.
Only when smart phones gradually become popular in the future, Chinese people will completely change this old habit of offline recharge and payment.
Chapter completed!