Chapter 128 The Real World
You can feel all kinds of bizarreness in the game world, which makes Roach feel very fun, especially the open world role-playing sandbox game. The unrestrained sense of freedom always fascinates him.
But there is no rule in the game world.
Although the game world does not need to follow the rules and logic of the real world and can tolerate any seemingly imaginative structure, if you really want to make players feel immersive, you still have to have a self-consistent internal logic and a worldview that can at least be called a worldview.
No matter how chaotic and crazy this worldview itself is.
In a normal game world, the roles played by players are usually subject to various restrictions in their actions. For example, when the new game is opened, the attributes are relatively weak, so they cannot activate dangerous enemies at will, and cannot accept tasks with too high level requirements.
Of course, there will also be some games that pursue a greater sense of freedom, so that the enemy's level changes dynamically according to the protagonist's level.
In that case, the level limit will be very small.
But no matter what, the protagonist is usually short of money and weak in the early stage, and usually needs to carry out various tasks or practice hard to make himself stronger and gain wealth.
In other words, under normal circumstances, there are almost very few things in the game world that are worthless.
If that kind of game really exists.
It will probably make players feel scarce soon.
Because the easier things are, the harder it is to feel satisfied. Only the gains obtained through hard work can make people feel satisfied. The soul-type game that has won over a group of loyal players has grasped this point.
But in the game world, you also need to work hard to gain something. Why does players enjoy it?
Isn't it good to work hard in the real world?
After all, it also takes time and energy, but the wealth you get in the real world can play a much larger role than in the game, you can buy a variety of items or services that are richer, and each one can give people an extremely real sense of immersion.
Because those things are real.
In this case, from a certain perspective, isn’t the real world a super-large game world with a 100% simulator? Moreover, the world view is definitely the most self-consistent, the character feedback is the most realistic and vivid, and the physics engine is the least likely to have bugs.
In that case, why is the real world always less charming than the game world?
The reason is in the game world.
If you give, you will definitely gain something. When players accept every new task, they will gain much more than their psychological expectations. The game design often does not disappoint players.
Even if it is difficult to obtain some things, as long as you put in time and energy, slowly become proficient, or find the corresponding tricks, there will be almost no irresistible difficulties in the game world.
Even if some games occasionally design some tasks that are doomed to fail.
Occasionally, the protagonist will be given an unavoidable blow in the plot.
But those to some extent can only be regarded as some sporadic embellishments. Even if the protagonists operated by the player encounter some twists and turns in the middle, they can always keep the clouds clear and the moon bright. The final result is often satisfactory.
If a game sets an unchangeable tragic ending for the protagonist.
So.
This game can either give players full satisfaction in the game experience, thus endure the blows brought by the ending or applaud the designer's exquisite ideas, or it will gain a lot of criticism from the players.
So just like most movies in the world have a happy ending.
Most games end with a beautiful ending.
There are few exceptions.
Therefore, when players are exposed to a new game, they are actually very clear. They know that even if the characters they are operating will encounter some trouble in the middle, they will eventually get a relatively satisfactory ending. Even if they cannot become the protagonist of the cool style, they will at least not end up even more miserable than the villain.
That's why they are very excited.
Only when you know that your journey will have a good end, can you feel the pain and joy encountered on the way with great steadily.
Those have become scenery on the journey.
But what almost everyone can correctly realize is that the real world is much more demanding than the game world. There is no design loophole here that can be used to exploit loopholes, and you cannot turn on plug-ins and push them all the way after getting tired of difficult levels or repetitive operations. The NPCs you encounter are usually very smart. You cannot directly view the other party's favorable and dislike feelings through the system panel, and there are no shortcuts or tasks that can be guided or avoided.
Moreover, these so-called NPCs in the real world are not as clumsy as in the game world.
After mastering certain skills, players will definitely be able to kill all the people in the game world. No matter how difficult the game is, they will definitely have a chance to start over. At worst, they can reopen them all once. With their previous game experience, as long as they are willing to work tirelessly, they will definitely be able to complete the goal of successfully passing the level.
Only a very small number of anti-human games will make people almost completely insurmountable.
But even if you encounter this kind of game, there is nothing to care about.
At worst, just stop playing.
No one can force a person to play a game that he doesn't want to play.
But the real world is completely different from these games. Every event is one-time. If you fail at that time, you will not have the chance to start over. Even if you have already failed in the middle of the game, you will not have the chance to start over again. You can only continue playing with the bullet.
This is like the Iron Man mode in the game world.
Those who can play Iron Man mode in the game world are often those who have mastered the game to perfection, can easily pass various levels of difficulty, get any achievements that can be obtained, and have experienced the game with various fancy gameplay.
They choose Iron Man mode to challenge themselves and pursue greater excitement.
But of course there are very few such people.
And even if you are a real enthusiast of this kind of game, the price you need to pay to choose Iron Man mode is completely different from the reality.
Even if you fail in Iron Man mode in the game world.
Chapter completed!