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attributes and abilities

In "Rebirth", the characters have seven public attributes: strength, physique, spirit, perception, agility, charm and the five elements attributes. The meaning of the first six is ​​more than 50% equivalent to the explanation of AD&D's third edition, and the initial value of each attribute is between 8 and 18. Players can obtain a little freely assigned attribute for every level four increase in the game.

The formula for the ability correction brought by each attribute is: [Attribute value/2–5].

The system updated real ability simulation system, defaults that the player can lift items weighing 10 kilograms for every 1 point of strength increase, and strength correction can also bring additional abilities of correction value X20. For example, a player with 18 points of strength can lift items in the game is 18X10+4X20, that is, 260 kilograms. When the force points exceed 18 points, the greater the force points, the higher the probability of knocking back the enemy in the battle, and the probability of destroying the enemy's weapons will also increase. When the power exceeds a certain level, the weapon originally used with both hands can also be used with one hand, and the usage conditions are related to different settings of each weapon.

When the player's body loads no more than 50% of the body in the game, the agility and movement speed will not be reduced. However, it will consume a certain amount of endurance. The consumption level is related to the player's state. When the body loads more than 50% of the body, the agility and movement speed will decrease, and the probability of dodging decreases. The body load refers to the weight that the body can bear, and generally refers to the weight of all equipment.

After entering the game, players will automatically obtain a travel backpack, also known as a luggage, which is similar to a storage bag. Players can store items here without being restricted by size. After all, this is a game, and the storage weight is twice the weight.

Under normal circumstances, the player's movement speed is defaulted to Agility/2+10 kilometers per hour. Of course, the running speed is automatically set to 2-5 times the movement speed, which is automatically determined by the system.

Other attribute abilities have special relationships with professions, and the system determines differently. In the game, the character abilities cannot be combined by themselves and can only be used under the system settings. For example, in reality, swordsman can also make cross-slash actions in the game, but does not have the additional attack effect of cross-slash, and will only be recognized by the system as two ordinary attacks.

All abilities must learn skills before they can be used. After using skills, some special effects can be automatically achieved. For example, if the player aims and uses the second arrow, the system will automatically determine that two arrows are shot, without the player holding the two arrows in his hand.

When the character level is increased, the relevant abilities will be improved according to the different combat professions.
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