Chapter 113 Picking (please click)
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There are still many casters with different costumes coming and going in and out in the Tower of All Things. During the six months of the Dark Spirit Realm, although Merlin did not rarely walk out of the tower, he also learned some common sense in the Dark Spirit Realm.
In the Dark Spirit Realm, all spellcasters wearing gray robes are spellcasters who have received tasks in the task hall and are sent to some places in the Dark Spirit Realm.
For example, the gray-robed mage who had checked Meilin's dark spirit rings before, and the gray-robed mage who looked very lazy in the Tower of All Things, all accepted the tasks in the mission hall.
Moreover, such tasks are also conditional. One of the most important ones is that they must be at least one level caster or above, and formal members of the Dark Spirit Realm, to take on such tasks.
Meilin came to the Tower of All Things, ignored the lazy gray-robed mage, and walked directly to the second floor of the Tower of All Things.
There are many spell casters on the second level, but most of them come to choose some first-level spells and prepare to be promoted to first-level spell casters.
Meilin just glanced at the first-level spells on the bookshelf, and then walked towards the area of zero-level spells. The number of zero-level spells in the dark spirit realm was the largest, and there were more than ten bookshelfs placed.
Merlin first chose a set of wind-type spells, Wind Wild Technique, which was also a course taught by Master Nasha before. The characteristic of Wind Wild Technique is that it is fast speed, not used to hurt people, but acts on the caster, so that the caster's speed can be doubled.
Merillon also constructed the storm technique so fast that he could almost see a faint shadow in the sight of others.
"Two contribution points are not expensive."
Merlin took a light look at the price of the Wind Skills. It only required two contribution points. This is not that the Wind Skills are not strong, so they only need two contributions. It is because the Wind Skills are spread too widely. Not only are most of the caster organizations included Wind Skills, but even some ordinary caster families and wandering mages can obtain Wind Skills.
After choosing the storm, Merlin continued to search on the bookshelf. He was practicing intermediate meditation techniques for half a year in the high tower of Master Leo. His mental power has increased several times, and he can even support the construction of a first-level magic model.
Therefore, Merlin will try to choose more magic models. In addition to the storm, what he likes most is the dark spell. A fierce battle with Merlin in Earl Sailing's castle allowed Merlin to see the weirdness of dark spells. If it weren't for the help of the old man in black robe at the last moment, Merlin would be afraid that Merlin would be in danger.
However, there are very few dark-type spells in the Dark Spirit Realm. Merlin looked at several bookshelfs one after another, but he could not find dark-type spells. After all, there are some differences in the caster organization.
Like the Abyss Castle, it is good at dark spells. In the Abyss Castle, various dark spells must have emerged one after another, while the Dark Spirit Realm is good at runes. Even the Great Master Fidel, who originally created the Dark Spirit Realm, reached an extremely astonishing level in his attainment of runes.
Therefore, it was also expected that Merlin expected that the dark spells in the Dark Spirit Realm were slightly less.
Suddenly, Meilin's eyes narrowed slightly, and then he quickly walked towards a row of bookshelf near the corner of the wall, and some dark spells were vaguely placed on it.
Merlin picked up a few books and checked them out. These dark spells, even the names were unique.
"The hand of darkness condenses dark elements, can confine the target and cast it at night, and the effect is better! Three contribution points."
This is a dark spell of bondage, not the type Merlin wants. Currently, Merlin already has bounded spells such as freezing technique. Although this dark hand has its own uniqueness, it may not be as good as the bondage effect of freezing technique, so Merlin put it back and took out other dark spells.
"Dark rays have a strong penetration effect and are accompanied by strong negative emotions. They are used at night, and the effect is even better! Three contribution points."
This is an offensive dark spell, which is remarkable in power, but it has some limitations and may not be stronger than fireball. Therefore, Merlin did not choose this spell.
Although these two dark spells require three contribution points, it does not mean that they are more powerful than some other spells. It is because the dark spells in the dark spirit realm are too few, so there are only more contribution points required.
Merlin did not choose "Dark Hand" and "Dark Ray". The biggest reason is that these two spells overlap with the spell types that Merlin has currently built.
What Merlin needs even more is the hallucinatory spells like the "Dark Mist" released by Merilon.
After searching on the bookshelf for a while, Merlin finally found the spell he needed.
"Dark mist, using dark elements to form an absolutely enclosed dark space. Those who lack mental power can fall into the illusion! Five contribution points."
Merlin finally found the "dark fog". Some of the characteristics of the "dark fog" described in the book are the same as the "dark fog" released by Merilon at the time. Merlin was once trapped in the dark fog, without sound or direction, and it was pitch black everywhere, and even his mental power seemed to have no effect. The feeling of confusion, even when he recalled now, Merlin was still in fear.
However, this may have something to do with Merlin's mental power at that time, but this is enough to show that the "dark fog" is powerful.
"Five contribution points are expected."
Merlin wandered around the Tower of All Things for a long time and learned that the maximum contribution point required for level zero spells is only five. Therefore, any level zero spell that requires five contribution points are the best among similar spells, or spells with considerable characteristics.
He chose two spells: "Wind" and "Dark Mist". If Merlin really successfully simulates it in the sea of consciousness, then he immediately possesses five spells. Among the many spell casters, he is also a powerful five-series mage.
The average spell caster is a three-level mage, and the slightly stronger one is a four-level mage, Merillon and Leo, both are four-level mages.
There are very few spell casters with more than five-type spells, and even in the Dark Spirit Realm, it is rare. At least Merlin has never encountered spell casters with more than five-type spell casters.
However, the five-type mage is not Merlin's ultimate goal. Currently, Merlin has corresponding spells in the bondage, speed, defense, and hallucination. However, in the offensive category, Merlin only has one fireball technique. Although it is more powerful to deal with a single enemy, it is gradually unable to keep up with his current needs.
Chapter completed!