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1.1394 The lengthened plot line will continue until the next plot point

"How long will the plot line we are stretched out last?" asked second casting assistant Anna Moffett instead.

"This is a special event that we have not experienced. Therefore, it is impossible to predict accurately." Regarding the answer to this question, Danielle, the leader of the "SA3 Sisters Group" and the chief casting assistant, has been thinking: "It is highly likely that the plot line we are elongated will continue until the next plot node. Because the closer we are to the node, the more obvious the plot speed will be. Therefore, 'how long will the plot line last?' cannot be measured by the time in the plot time and space."

"I understand." The second casting assistant Anna Moffett immediately realized: "The biggest harvest of the staged plot is completed. It is the plot settlement point that players often call."

Danielle, the leader of the "SA3 Sisters Group", nodded happily: "Yes, it can be understood so simply."

"I guess." Female star Anelice Ackerman gave her own answer from the plot: "We completed our adventure in Europe, took the 'Outstanding Lady' to China, and started the shooting journey of the new movie "Dragon Seed", which is a new chapter in the derivative plot."

"Ah..." The core members of the sister group woke up one after another. If we distinguish them from the entire adventure, "European" and "Asian" are obviously two independent chapters that lead to the past and the future.

"If this is the case, then we will start this movie journey to China at the latest in early 1944." Second casting assistant Anna Moffett couldn't help but breathe a sigh of relief: "As long as we survive this winter, the 'winter defense line' built by the Nazi army should be able to last until the Soviet Union launched the 'spring offensive'. Before we set out, the situation in the Third Reich should not collapse too quickly."

"Don't forget, there is also the 'revenge weapon program'." The security supervisor on the set and female guerrilla Irene reminded the sisters.

"So I'm worried, whether the plot will develop in a direction that goes against history because of our intervention." Female military doctor Carol Baker expressed her concerns.

"Or the reason why that 'mysterious player' hidden behind the scenes secretly cooperated with our "East Travel Plan" is to end the plot with the plot, cut off the differences with us. Then try to create a plot line that is completely contrary to history and seize the greatest profit."

"I don't understand one thing very well about the biggest harvest." Second casting assistant Anna Moffett also had his own question: "Is this biggest harvest targeting our exclusive branch plot of 0326, or for other players? If we successfully cut off the differences with hostile players and reach the biggest harvest, will the players who have been cut off have a chance?"

"The two questions actually talk about the same thing." Danielle, the leader of the "SA3 Sisters Group", interprets the plot: "The biggest harvest is for players who are involved in the main plot. Because the main line of the derivative plot will produce a series of important plot nodes due to the intervention of the player. Therefore, the biggest harvest for each plot stage is staged. It is precisely because it is a staged plot harvest that each plot node is called the plot settlement point by the player's image."

"I understand everything now." Second casting assistant Anna Moffett suddenly realized.

There are several key points in this clear and convincing explanation given by Danielle, the leader of the "SA3 Sisters Group" and chief casting assistant.

First of all, only players who intervene in the main line of the derivative plot have the opportunity to start the maximum harvest.

The main plot must be promoted to the greatest extent by the protagonist in the play. That is to say, after entering the plot time and space, the exclusive branch plot line brought by the player should be as close to the derivative plot main line as possible. To give a popular example, the player should increase his popularity as much as possible from an unknown small character. Extras upgrade to special actors, then to supporting roles, main supporting roles, co-stars, and lead the protagonist. Turn on his own protagonist halo to resist the "plot killing" presented and launched in the form of plot conflicts.

Of course, in the counterattack of the actor's path, it is basically difficult to replace the original position of the male and female protagonists in the plot time and space. Therefore, becoming an important character beside the male and female protagonists, using emotional bonds or interests to tie them, will even take some unconventional means to influence the male and female protagonists' choice of key plots, so as to achieve the most beneficial plot derivatives for themselves, thereby achieving the maximum stage harvest. This is a common method used by big players in the shelter.

Secondly, in the golden age of shelter before the 9-time break, there were a large number of temporary players or long-term organizations invested in each plot time and space. It can be imagined that there are so many players carrying exclusive branch plot lines intervening, ties with each other, and entangling each other, and the derived plot main line must be chaotic. Therefore, cutting off all the divergence lines becomes a necessary prerequisite for completing the maximum stage harvest.

It is not difficult to imagine that the fierce confrontation between the big players of the shelter with their own high-dimensional abilities will definitely cause indelible and even irreversible major damage to the plot time and space. Perhaps, this is the truth about the 9-time broken shelter.

Finally, it is also because of the players that although it is broken 9 times, the shelter has been stubbornly continuing the proof of existence. The broken time and space scattered in various parts of the shelter still stubbornly continuing their plot main lines. Therefore, in this continuously extending plot main line, there will naturally be important plot nodes born.

Although the player who has completed the biggest harvest of the previous plot point has obvious advantages in the main plot, it is still an unknown whether he will become the final winner of the next plot point. Simply put, for every important plot point, players involved in this main plot have the chance to become the final harvester.

As we all know, in the Broken City, most of the largest harvests in stages will be settled in the form of "Sanitation Cards".

"Sanitation Card" is also the core element of players' foothold in Broken City.

Therefore, after successfully resisting the "Broken Rain Meteor" and "Void Storm" to spend the day cleaning, the 12 safe days that are saved every day, the purpose of players entering and leaving the time and space of the broken plot is to "get as many good cards" as possible. Constantly filling and replenishing their own card library is the most important means for fighting against the day that is stronger than the day cleaning, and surviving the day cleaning, the player relies on to prolong his life.

The biggest test for players is not only to be able to "gain a good hand", but also to be able to "play a good hand".

Someone will definitely ask.

How can we "play a good hand of cards"?

Or, more simply, ask how players play cards?

The answer to this question will be presented to everyone step by step as the 0326 adventure unfolds in depth.

Don’t forget that although our adventure journey has more than 1,000 chapters and a grand length of more than 3 million words, our 0326 is just a broken newcomer who has just left the novice village.

During the days when he finished the 404 Road to Destruction and arrived at the Broken City, his seemingly scattered and patched together but extremely rigorous and clear structures and layers were only one thing: collecting cards.

Only by holding a good hand can you become the last big winner on the poker table.

Everyone understands this simple truth.
Chapter completed!
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